r/EQLegends • • 2d ago

Patch Notes 10/13

**Update 10-13-2026**

**General**
* Fixed an issue where attempting to save Barbarian face customizations would fail.

**Raid Resuming**
* Each boss in a raid with a lockout timer is now a checkpoint and once killed. Any spawn point tied to this boss's timer will not spawn when you resume the raid. While this is not particularly useful in today's content, this will be useful in later content.
* The replay timer requirement for joining a group member's raid has also been removed. However, you will not receive loot from bosses if you have already killed that boss today.

**NOTE:** If a player joins another player's resumed raid and has a boss you shouldn't get loot on yet due to lockouts you will be able to kill the boss but will receive no loot for that boss.
You will receive the same total possible loot per day/week as before, but there are now more options to assist your friends.

**AAs**
* Widened Perceptions now works correctly after you switch to a low-level loadout.
* Unbound Cascade now adds to your base critical damage. Before this fix, it actually lowered your crit damage.

**Pets**
* Pets with equipped items now use new and improved damage and delay calculations. When picking a pet weapon, its ratio now matters much more than its base damage.
* Player pet damage no longer applies weapon damage bonus to items that no longer exist.
* Increased the level cap for upgraded player pets from player level - 1 to player level.

**Achievements**
* The Kobold-slaying achievement now names the continent of Odus instead of Gloomingdeep.

**Spells**
* Magical Monologue no longer appears in the Bard song list.

67 Upvotes

85 comments sorted by

42

u/mrfossum 2d ago

I just logged in for a sec to test my enchanter pet using a plus 10 Aldryns while I'm leveling in SolB. The level 39 pet was slashing for 150. It was 80 last night, so this seems very promising. Can't wait to test it on the higher level pet.

8

u/daweinah 2d ago

Similar here, pet hitting much much harder. Seems to be modified by weapon ratio. With a Revultant Whip +4 (7/14, 0.500) my pet was hitting for 115s or more, and went up to 135 max with a Spear of Harmony +4 (16/21, 0.762)

3

u/SuedeVeil 2d ago

The LVL 50 pet hits for 180 .. oddly enough the bloodmoon at LVL 7 was only hitting for 93 which was less than the ranger sky sword even though the BM is more DMG and a better ratio... I couldnt figure it out

16

u/Oneirox 2d ago

Great, now I gotta go back into sky to get my pet's some Wu's, too.

13

u/Shivdaddy1 2d ago

*Player pet damage no longer applies weapon damage bonus to items that no longer exist.

What?

12

u/Nayir1 2d ago

shroedinger's pet weapon

4

u/xaldarin 2d ago

Sounds like it was taking a snapshot of weapon bonus damage, and now it won't do that.

6

u/Vile-goat 2d ago

So essentially for pets all around the safest bet is probably to mote two warrior weps to +10? Dagas and the dot proc one maybe?

6

u/pants_full_of_pants 2d ago

Or sunderfury since that would also free up a haste item slot and offhand slot for more AC or a regen item

2

u/Berserker2c 2d ago

I like monsoon, sword of the swindwind as a similar option because it also has haste, a very similar ratio as sunderfury, and the added benefit of +str and +sta stats (though I think stamina doesn't effect the pet).

1

u/KeeferMaddness 1d ago

Is the haste from Monsoon applying correctly? I also didn’t seem to great DPS out of it

1

u/Berserker2c 1d ago

My lvl 46 SHM pet is hitting for 185 with it at +6 FWIW, which seems pretty solid to me.

1

u/SuedeVeil 2d ago

I've heard fangol also but idk if anyone has any definitively concrete numbers..

15

u/BaronMusclethorpe 2d ago

Pets with equipped items now use new and improved damage and delay calculations. When picking a pet weapon, its ratio now matters much more than its base damage.

Cool cool. Would be great if they actually elaborated on that. I suspect it isn't exactly like a player choosing a weapon for themselves, or they would have just said that.

17

u/nucleardemon 2d ago edited 2d ago

Discord has a few people throwing out a few numbers. Khyldorn +10 necro let hitting for 223 max on dummy. Air pet w cudgel of the fool did 206 dps. Probably a legit upgrade so far.

4

u/maejsh 2d ago

Lol pets doing more dmg than rogs now

2

u/Far-Subject7615 2d ago edited 2d ago

Air pet is war/mnk. How did it use the Cudgel?

Edit: Thanks for the responses. I didn't know pet adds your classes to weapons it can use.

7

u/burtod 2d ago

Maybe player was Berserker. I think pets can use your classes' weapons, too.

3

u/avenol 2d ago

Using a class that can use it. Pets are your classes+their classes for weapons

1

u/a8bmiles 2d ago

For anybody still curious, pet classes + player classes = pet allowed equipment.

0

u/les_bloom 2d ago

Is air pet a beastlord? Or did they have beastlord in their trio?

2

u/gakule 2d ago

Cudgel is a berserker weapon, air pet is a monk

3

u/wagonwhopper 2d ago

Its pick best ratio but figure out that dw ratio on ur own of course

2

u/bradiation 2d ago

Vague patch notes is a very classic experience

0

u/BaronMusclethorpe 2d ago

During my preliminary testing, my Fangol +10 hits harder (max hit) than my Earthshaker +10, which doesn't make any sense. This is for the Beastlord pet.

12

u/TheRealSplinter 2d ago

Surprised they didn't mention they fixed the spelling of "Patch Notes"

25

u/ad2029 2d ago

Unbound Cascade was bugged? So Shaman is even more OP now???

10

u/ConstantRecognition 2d ago

Noticed zero difference in dot damage/crits whatsoever :/

6

u/ad2029 2d ago

Yeah I'm not seeing it either

3

u/fissilematerials 2d ago

Nice—looks like my Necro dots will do a bit more dps.

1

u/DenseHole 2d ago

Do Necro dots benefit? The AAsays the Shamans dots.

3

u/fissilematerials 2d ago edited 2d ago

You might be right. I confused Unbound Cascade with Critical Affliction. Or Unbound Affliction. Ignore me lol

1

u/DenseHole 2d ago

It may actually work per other commenters but I plan on testing it myself to see if it works.

2

u/Chawp 2d ago

Theres a lot of Nec/Shm builds that benefit from both crit dmg and crit chance

0

u/DenseHole 2d ago

I'm in the process of building that myself right now but I guess I'll have to test it myself. My question wasn't if DoT crit/crit damage worked on both classes. It was if the specific Shaman AA that raises DoT crit damage for Shaman spells would work on Necro spells.

3

u/Chawp 2d ago

I think the wording is a little vague, but the DOT crit chance / crit damage should apply to all DOTs you can cast while you have a necro/shaman in your trio. I don’t think they are saying it only applies to the shaman-only DOTs (eg Odium).

In a similar way, crit chance for DD spells from Wizard also works on necro / SK lifetaps when you have wizard in your trio.

4

u/mna99 2d ago edited 2d ago

Magical Monologue? What was that?

Edit: it was a level 9 bard song that enabled non-magical weapons to harm monsters affected only by magical weapons.  Which I guess isn't a thing in eql.

11

u/sc2convection 2d ago

An ancient spell added in Luclin that let you turn non-magical weapons into magical ones.

Since the concept of a Magical weapon was removed in EQ Live awhile ago and EQL built off that, it was functionally useless.

8

u/BikkinMahal 2d ago

Back in the day, creatures flagged as pure magic could only be hit by weapons tagged as magical. A good example was willowisps. A big accomplishment in classic EQ was getting a magic weapon so you could kill them for greater lightstones to begin to make some money.

EQ carried this theme forward into bane weapons in Luclin, where you could only hit raid bosses like Lord Inquisitor Seru or Emperor Ssraeszha if you had crafted a special weapon with Shissar Bane or Seru Bane.

EQ eventually went away from this, as it just made raids not bring melee to those fights, and EQL kept the theme of no specifically tagged mobs that require special items to damage.

9

u/Funny_Personality606 2d ago

Combine Longsword and Dwarven Work Boots. I could finally slice and kick willowisps!

2

u/mna99 2d ago

Oh yeah I remember combine weapons being desirable for some reason (they were also too expensive for me to buy them).  Wisps were good money back in the day...

1

u/redditzphkngarbage 2d ago

Remember the first time I attacked a willowisp and couldn’t damage it so I died. Was somewhat infuriating because it was such a slow death.

1

u/Funny_Personality606 1d ago

Lol. I'm right there with you. Same happened to me.

0

u/tovarish22 2d ago

It was a monologue, but more magical than a normal one.

1

u/Inquisitor_ForHire 2d ago

So like a Jimmy Kimmel one rather than a Jimmy Fallon.

5

u/Business-Top-52 2d ago

Beastlord is part of my core trio. Love the idea of a more powerful pet

4

u/lunayoshi 2d ago

I'm leveling a MAG build right now. I can't wait to test this once I get home from work!

4

u/powa1216 2d ago

So this is a Nerf to Earthshaker+9 +10 ? Of course we will need people to test

20

u/Arria_Galtheos 2d ago

Well, it's a nerf in some aspects. It gets rid of the trick where you give your pet a high damage weapon but they still use their base delay. The flipside is that now you can give your pet a pair of high-ratio one-handers and it actually makes a difference.

I think overall it's a positive change, even if it does remove some niche loadouts.

5

u/TheCuriousCorsair 2d ago

Cool, don't need to burn out my angle grinder on old man Yael anymore lol

3

u/JMooj 2d ago

But the serpent's teeth! Won't somebody think of the serpent's dentures?!

1

u/TheMicker999 2d ago

Nothing got nerfed, the earthshaker does mode dps now also. It just allowed other weapons to increase the pet dps more also. Now the best ratio weapons, will do the most dps, which they should

2

u/Wide-Start-6422 2d ago

Did two medium length tests with a lvl 50 necro pet+10, summoned with pet focus (Encyclopdeia Necrotheurgia).

TEST (1) (old setup), 9min 53s - 2H: Earthshaker+9 (ratio 1.000)

- Pet stats: 487 ATK, 171 Haste, 392 STR, 250 DEX

- Pet Gear: Earthshaker+9 with both Torrid Corrupter Exaltations (bash + procc), Belt of the Four Winds+6 (47% haste), rest was Indicolite Gear+7, focus on STR

RESULT: exactly 150 DPS (up from ~130dps before patch) with a 73% hit rate. The pet made 352 rounds of attack which equals a delay of ~16.8 which is in the expected range of the pet's 28 base delay with +71% haste.

TEST (2), 10min 16s - Dual Wield: Bloodmoon+10 (ratio 1.286) + Dagas+10 (ratio 1.048)

- Pet stats: 499 ATK, 171 haste, 410 STR, 250 DEX (higher ATK compared to Test (1) due to more STR on both weapons)

- Pet Gear Bloodmoon+10 with both Torrid Corruptor Exaltations (bash + procc), Dagas+10 (Ykesha procc), rest same haste belt and same gear as Test (1) minus the boots which were removed to make room for Dagas (boots do not have STR and only affected the pet's AC)

RESULT: again... exactly 150 DPS (up from ~118dps pre patch) with a 67% hit rate. The pet made 364 rounds of attack which equals a combined delay of ~16.9 which is - again - in the expected range of 28 base delay with +71% haste

....so, you decide which is better. Earthshaker is still very much viable and Dual Wield simply caught up to the 2H option

1

u/KatfishGumbo 2d ago

so is the theoretical bis Khyldorn/Cudgel/Fangol?

1

u/Ownerj 2d ago

Dagas doesn't have a good ratio, neither does Bloodmoon compared to Wu's and that PAL weapon...they are around 1.5 range, should produce a lot more DPS, u used 2 weapons close to ratio was Earthshaker, some mega nerd who has all the best weapons to +10 needs to do a proper test...the real test would be a +10 Fangol vs 2 wu 10's, for exmaple

1

u/Demonspawn 1d ago

My duo friend has Wu's +10/8 and put those on air pet X. It was some insane pet DPS last night. I was racing his pet and he was racing mine (necro X w/ +10 Aldryn +6 Dagas).

Was a nice change from both of us curbstoping both pets in the DPS department. We had a blast with the races as many were close.

1

u/powa1216 2d ago

So this patch is pretty much meh

3

u/redditzphkngarbage 2d ago

Dang, I just moted mine up too. I hope it’s at least not a nerf. Would be cool if better weapons could do even more damage though.

9

u/wagonwhopper 2d ago

I didnt touch pet gear cuz its been like a month they said this was coming

2

u/xaldarin 2d ago

Ditto, avoided it knowing it was going to change anyways.

1

u/geekhaus 2d ago

Give me my void motes back! /s

1

u/nucleardemon 2d ago

I’m really hoping beastlord pets gained a bonus level w the pet level change. I doubt it though.

2

u/pants_full_of_pants 2d ago

Nope. 39 base + 10 = 49

-1

u/nucleardemon 2d ago

Yeah I know it’s level, I was hoping they’d make it lvl 40.

1

u/AdditionalPuddings 2d ago

Does anyone have ideas on the use cases for the Raid timer respawn change? I’m not yet at end game but this sounds like it will be an interesting QoL for the future.

8

u/nucleardemon 2d ago

It’s good if you did your raids for the day and a buddy wants help. I think that’s how I read it anyways.

9

u/Business-Top-52 2d ago edited 2d ago

Wonder if you can still get ticks for kills. Like you kill Phinny five times. Join a friends raid and kill him five more times and get 10 ticks instead of max five per day toward his 50 kills. Same with Dragons and their 250 kills.

1

u/PerfSynthetic 2d ago

Please test this and report back! I'm away so cannot test ATM ugh!!

1

u/Business-Top-52 2d ago

I dont have any friends that play. Will maybe see if I can get a guild to see if it'll work.

1

u/Demonspawn 1d ago

Haven't tested it personally, but a guildie told me he got dragon credit helping another guildie do D4 (again for first guildie).

0

u/MeadHammer 2d ago

They actually called them Patch Notes.....

1

u/Demonspawn 1d ago

Question: why is my level 50 pet capped at 171 haste? Anyone heard anything about this? (Friend's air pet was capped at 181, so it's not just me.)

1

u/nucleardemon 1d ago

Haste caps for pets at 171 now that they can be lvl 50 (170 for any at lvl 49). That’s just the natural cap. Mage can give frenzied burnout for an extra 10% overhaste.

1

u/Demonspawn 1d ago

But my haste cap at 50 is 175. It's been this way for every trio I've gotten to 50 (other than trios with monk getting 185).

Is this a dual class vs triple class thing?

3

u/nucleardemon 1d ago

Pets haste cap is lower than players for reasons unknown.

1

u/_Remsus_ 2d ago

This looks to be a nice patch for Shamans!

0

u/Proumbra 2d ago

Woot!

-29

u/Niddy 2d ago

All these patch notes should have been done in the beta.

0

u/Lars_Rakett 2d ago

No clue why this is getting downvoted. All this basic stuff and bug fixes should have been weeded out after any amount of basic playtesting.

-4

u/TopDeckHero420 2d ago

Only blind praise for anything and everything is acceptable here.

5

u/xaldarin 2d ago

Because games never patch post release, eh?

The only one that could be argued is the pet damage change, we knew pets sucked in beta. The rest are just bug fixes. There will always be bug fixes, every patch, the entirety a game exists.

1

u/Fitz_Fool 2d ago

I see a ton of criticism of the game in this sub. Especially recently.

-1

u/heyheyshinyCRH 2d ago

Yeah that makes sense since they didn't have anything else to do at all. It's almost as if they prioritized tasks, freaking weird right? /s

0

u/ElectricalVisit527 2d ago

Paladin, monk, beastlord new meta?