r/DevsForHire • u/Markzaki55 • 2h ago
Available for Hire [Available] Unity Gameplay & Multiplayer Systems Programmer | Scalable Systems, UI & Steamworks | $20-25/h or flat rate
I'm a Unity/C# programmer with 3 years of studio and freelance experience. I build scalable gameplay systems that bring your ideas to life and stay reliable as your game grows.
I specialize in gameplay architecture (combat, AI, and character systems built on reusable state machines and ScriptableObject configs) and server-authoritative multiplayer with FishNet and Photon. My systems are modular and data-driven, so they're easy for programmers to maintain and for designers to tune and extend. I also connect games to Steamworks, player accounts, and purchases.
What I Do Best:
Gameplay & systems programming: combat, AI, characters
Multiplayer: server-authoritative systems with FishNet and Photon
Architecture: scalable game and UI architecture (MVP / MVC)
Steamworks: lobbies, achievements
Tools: custom Unity tools and designer workflows
Refactoring: extending and cleaning up existing systems
Tech :Unity, C#, Steamworks, FishNet, Photon, UniTask, PlayFab, Custom .NET Backend, REST APIs, OpenXR, XR Interaction Toolkit, ScriptableObjects, Cinemachine
Portfolio: https://markzaki-games.vercel.app/
Availability: Part-time, full-time, or flat-rate projects
Rate: $20-25/h, open to negotiating. Flat-rate quotes available per project scope
Payment: PayPal, Payoneer, or bank transfer
Contact: Reddit DM or Discord: marko_zaki