r/DeltaGreenRPG • • 5h ago

Actual Play Reports 9mm Retirement Radio - ROLLING FORGE Ep. 7 - J OUT NOW

10 Upvotes

Hey all,

9mm Retirement Radio returns this week with ROLLING FORGE Ep. 7 – J. Plans are formed and new faces shift into the forefront in the wake of our previous two episodes, as we head into the back half of our current arc. As always, please leave a rating or review wherever you listen to us, join us on Discord (link in our show notes), follow us on Instagram, consider donating to our Ko-fi page, and please also check out our secondary feed of non-Delta Green content! We've released the final episode of our Children of the Bug story, and next Tuesday we'll be dropping some Cyberpunk Red content!

https://9mm-retirement-radio.pinecast.co/

https://9mm-presents.pinecast.co

https://www.instagram.com/9mmretirementradio

https://ko-fi.com/9mmretirementradio


r/DeltaGreenRPG • • 14h ago

Media THE MINISTRY OF SECRETS - ISSUES 001 to 004

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20 Upvotes

https://ministryofsecrets.org

Not wanting to spam this sub, I've held back a bit between posts - we've now released four free weekly bulletins for "operators" and we're just hanging in there for our first run to ten.

As mentioned last month, it's all our own work, and none of that generative nonsense. A free weekly graphic, orbiting Delta Green in an absurdist British Government way. Official blurb again.....

THE MINISTRY OF SECRETS BULLETINS ARE FREE WEEKLY GRAPHIC DISPATCHES FROM A FICTIONAL UK GOVERNMENT DEPARTMENT THAT DEFINITELY DOES NOT EXIST // EXPECT CLASSIFIED DOSSIERS, UNUSUAL PHENOMENA OF ALL VARIETIES, WHETHER THEY BE THE PRODUCTS OF SUPERNATURAL OR EXTRA DIMENSIONAL ENTITIES, DERANGED SCIENCE AND ENGINEERING, OR SORCERY, AND THE OCCASIONAL WORKPLACE CASUALTY // NO PAYWALL // NO FEE / / JUST STRANGE INTELLIGENCE DELIVERED TO YOUR INBOX // SUBSCRIBE FREE // JOIN THE MINISTRY // KEEP THE SECRETS //


r/DeltaGreenRPG • • 4h ago

Actual Play Reports S2Ep.4 | Operation: CONVERGENCE

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3 Upvotes

Hello everyone, This is Loki with Gryphon Quest Productions letting you know Season 2 Episode 4 of Operation: REDACTED is now released on all platforms! All of our links are below and we would love any feedback you'd like to share!

An unsettling service at the church leaves F-Cell filled with rising tension. Will they be able to maintain their professionalism to complete the investigation, or will Groversville sink its tendrils into the group and tear them apart? Listen in to find out!

https://linktr.ee/GryphonQuestProductions


r/DeltaGreenRPG • • 21h ago

Media Delta Green Playlists

48 Upvotes

If you are anything like me as a Handler, you love to have the right ambience/music for every occasion. I love collecting playlists from others, so I thought it only fair I share mine (forgive the cheesy playlist naming):

△ UPDATES △

> Added Abandoned Areas (Forgot it).
> Added music from Hideous Hiss to Cosmic Clues. Shoutout to his post & music!

—

Promising Prospects | I use this for home scenes and optimistic moments. Many of the songs have a sense of positivity and drive. Use this to give players a pause from the dark mood whenever applicable.

Initial Investigation | Conveys the feeling of mundane investigations; think contemporary detective & cop shows.

Cosmic Clues | Conveys the sinking feeling when the investigations turn paranormal/unnatural. Sense of wonder & dread.

Higher Horrors | Dedicated specifically to the individual Lovecraft deities. Long-form songs to honor the mythos.

Midnight Mysteries | Classic noir style investigations. Offices filled with cigarette smoke, late night cases, and moonlit nights.

Terrible Tension | This playlist aims to capture the dark dread of a looming confrontation (Inspired by the ‘border’ scene in Sicario). Use it to ramp up tension.

Weird Warfare | Shit has hit the fan. It’s do or die time. This is my playlist for action packed firefights, climaxes, and adrenaline fuelled moments.

Unnatural Uglies & Sinister Shadows | Both aims to hit that classic horror music that tries to jumpscare & frighten. ‘Uglies’ are more synthetic, while ‘Shadows’ are more acoustic.

Etheric End | When I don’t want clear emotional sadness I use this. It’s meant for reflective moments, but more ethereal and spacey.

Emotional Events | Slam this on when it’s time to grieve, mourn, or feel shit. Last heartfelt words, closing sessions, or deep kinship conversations.

Abandoned Areas | Luminal spaces, Backroom vibes, abandoned buildings. Aims at hitting that hallowed lonely feeling.

I am constantly adding songs to each relevant playlist. Hope you enjoy.

Oh! And please share your own playlists 🙏🏻


r/DeltaGreenRPG • • 18h ago

Items of Mutual Interest IL Handlers … how are you going (gone) with the Broadalbin?

16 Upvotes

My challenge is the Whisper Labyrinth and making it interesting, not drag on too much … and a bit more useful in preparing for the next phase.

We’ve had one session so far after arrival. They’ve met Roake, a few characters, had dinner, and Roakes taken them to the basement to have an initial look around. The heard some noises, confronted Asa. Shots were fired.

My challenge is two fold
* how to make the labrynth make sense and progress them through at a pace but not just roll a dice and be done
* I’d like to give a bit more direction, linking in, preparedness for Carcosa. As written Broadabin feels … a bit out of place.

Any ideas? What have you done? Am I missing something?


r/DeltaGreenRPG • • 1d ago

Media Thick as Night - music for your game

11 Upvotes

Hi everyone! I'm the creator of Hideous Hiss, a project making dark ambient music and atmospheric soundscapes for tabletop RPGs. My tracks cover horror, mystery, sci-fi, and dark fantasy, and are designed as seamless 10-minute loops for use during sessions.

My latest release is Thick as Night — a slow, uneasy piece built around a deep, steady hum and unnerving strings. Occasional timpani strikes and scattered low-string staccatos disturb the calm. It's intended for those moments when nothing seems to be happening, but the players can sense something is wrong.

Listen on YouTube:
https://www.youtube.com/watch?v=LAQwbPBVn0A

If you'd like to use the track in your own games, you can get it here:

I hope some of you find it useful for your next horror or investigation session!


r/DeltaGreenRPG • • 1d ago

Items of Mutual Interest Discord invite request

11 Upvotes

I am looking to run this system at some point, and I have a few questions for GMs who've run it so I would like to get into the Discord, but I can't find a live link.


r/DeltaGreenRPG • • 1d ago

Media Below (on Netflix)

47 Upvotes

In case you haven't seen it, BELOW on Netflix is a DG op just waiting to be adapted. Isolated communities! Hypergeometric/Scientific lines getting blurred! Tentacles! Fun accents!

HIGHLY recommended.


r/DeltaGreenRPG • • 1d ago

Scenario Seed Books/Media you would love to convert to an Op.

50 Upvotes

What piece of media would you love to convert to a Delta Green op?

Last night I finished Black Flame by Gretchen Felker Martin. Not a particularly great book but interesting enough. Ill Spoiler text the plot

SPOILER: A book about an Archivist being asked to restore a Nazi era occult film. Turns out its actually 2 seperate movies one made badly with normal people and one made with Occult Magic which causes summons an evil spirit/entity featured in the film. The film is pretty pornographic and transgressive which is why the Nazis killed the cast. Archivist loses her mind and essentially uses the film for her own personal growth.

Another, much much much better book is Sarafina by Phillip Fracasi. Set in the Civil war SPOILER 3 brothers desert the Confederates at Shiloh and while escaping run into a "witch" trapped in a particular area and spooky things ensue. Great book.

So what pieces of media that make you think afterwards, I can turn that into a DG op with some tinkering?


r/DeltaGreenRPG • • 1d ago

Media Sorry, Honey, I Have To Take This - New Episode: Episode 125 - Cold Comfort

10 Upvotes

A chilling omen falls upon the village of Kaltvík.

Sorry, Honey, I Have To Take This features serious horror-play with comedic OOC, original/unpublished content, original musical scores and compelling narratives.

We're available on all platforms (Apple, Spotify, Stitcher, etc).

Visit our website for the latest episodes: https://sorryhoney.captivate.fm/

We post new episodes every Wednesday @ 6am CST

All our links (Discord, Socials, etc) are available through our Linktree: https://linktr.ee/sorryhoney

Please check it out and let us know what you think.

We hope you like it :)


r/DeltaGreenRPG • • 1d ago

Published Scenarios Drop in/Drop out in Impossible Landscapes and God`s Teeth

12 Upvotes

Hi!
My group plays drop-in/drop-out style with 2-3 permanent players and 4 more, that can come only to some. We always have a written summary of what happened for the benefit of those , who missed the session. This works quite well for us, but I wonder if it would work for Impossible Landscapes and God's Teeth?
For reference we were able to complete Masks of Nyarlathotep, Children of Fear, Orient Express and some others CoC campaings in this style.


r/DeltaGreenRPG • • 2d ago

Scenario Seed An example of scenario design for Delta Green

48 Upvotes

Hi. I wrote a blogpost where I show an example of how to design a horror scenario using delta green.

It was just an ask for an example by a reader of the blog, but I got a bit carried away, stopped when I was already at 10k words, and scale it back down to a blogpost. But I think the premise is really interesting, and I am thinking about making it into a full blown scenario.

Have a look. Would love to get any comments.

https://nyorlandhotep.blogspot.com/2026/10/designing-better-rpg-mysteries-worked.html


r/DeltaGreenRPG • • 2d ago

Published Scenarios Character pictures and music recommendations for Music From A Darkned Room

6 Upvotes

I'm gonna run this scenario soon and I've found some really cool pieces of handouts made by the fans but no one has made character headshots for the many NPCs in the game. Are there any?

Also is there a specific playlist that you'd suggest for the Spooner street house?


r/DeltaGreenRPG • • 1d ago

Media very mixed vibes playlist for impossible landscapes

3 Upvotes

for the most part its weird ethereal music but then I threw in some other shit because I think it'll serve some kind of purpose. my main example of the tracks that seemingly dont fit are from the Max Payne 3 campaign but a lot of these are either sorrowful or vibey combat tracks, especially for big shootouts. I threw in a bunch of albums but ive listened to all of it front to back several times removing what I felt was unfitting. but I'd love to hear what you think.

for the most part im reserving a lot if the Colin Stetson tracks for when my players arrive in carcosa or for some of the more truly bizarre moments of the game itself.

https://open.spotify.com/playlist/0LIXMK36mM5SzXNs3dCrtq?si=THtC8pblRZ6VNm\\_SiuT4XA&utm\\_source=copy-link&pt=30661d1c1a9cdd69356fad5f79561210&pi=PVrxd12dQYKTB


r/DeltaGreenRPG • • 2d ago

Published Scenarios Looking for a hard hitting, challenging, and terrifying scenario to run in one session for experienced players as an seasoned handler.

28 Upvotes

EDIT: Typo in the title "an" should be "a"

The catch is I think I need to get it done in one 5ish hour session. Right now I'm between PX Poker Night, Lover in the Ice, or Observer Effect. Also, my players like to goof off a lot, but could be reigned in with an engaging/challenging scenario. I know it will all depend on how I run it.

I've run a lengthly Impossible Landscapes campaign and a handful of other scenarios, but those three I have not unleashed on my players yet.

I know LITI and OE are not recommended as one shots, but the reason I'm considering them over PXPN is because I think they are a little more involved/challenging/terrifying. Also I've never been a fan of the straight up alien vibe of PX, doesn't seem scary at all for the season.

Has anyone successfully shortened LITI or OE into one session? Would it just be impossible without compromising the whole thing? I really want to run OE because this is a throwaway session and I know it's a good capstone session because sanity gets drained, but I see a lot of "don't to it in one session" recommendations in the reddit. I'd like someone to tell me they're wrong! Or if not... suggestions for something else.

Also open to other scenarios. I just like those 3 because of the girth of the material I would have to work with. I'd like to listen to playcasts of them for ideas and some of the thinner shotgun scenarios don't have that. Any advice is welcome. Thanks!


r/DeltaGreenRPG • • 2d ago

Published Scenarios Music from a Darkened Room Triggers Spoiler

16 Upvotes

Hi All,

I'm a bit stuck with the best way of triggering the events in the Wheeler House is Music From a Darkened Room. I've read an assortement of threads and the advice seems to be play it slow burn and don't throw everythign at them at once.

However, the rules about when to trigger the events are confusing me.

If I have a WP 11 and a WP 15 character enter aroom at once and there are different events for WP 11 and 15 characters, which takes precidence? Do they experience the same thing, or different things, or nothing at all? I'm a bit worried they are going to clump together...


r/DeltaGreenRPG • • 2d ago

Actual Play Reports Purity Bay: Episode 3 - Enter the Woods is out now

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16 Upvotes

We get two new faces joining the investigation and they are diving into this wierd deer situation. The other trio is sent of to investigate a situation at the walmart.

Listen here: https://www.elementalgamingnexus.com/listen/purity-bay/

This week we have a hand-drawn image of Pierre Woods, the new game warden joining the group.

As a reminder, our other DG show, That's Redacted, still releases on Mondays and has a large backlog. This show has more of our updated editing and audio skills.

Finally, each week this show will come out on Tuesdays and Thursdays, assuming we get enough play time for 2 episodes.


r/DeltaGreenRPG • • 2d ago

Actual Play Reports New Dead Letter Bureau out today... Agents working the phones, before Y'Golonac starts to unwind one's mind

14 Upvotes

Hey everyone,

We are past the halfway mark of our third season. We are building an intense and horrifying finale. This episode and the next are fruitful investigative ventures that ultimately make things worse for our doomed crew. Hope you enjoy.

Listen on Spotify: https://open.spotify.com/show/576NbWAEm1uOBDxlW1F4Os?si=c7228e49ddb94035

Listen on Apple: https://podcasts.apple.com/us/podcast/dead-letter-bureau-delta-green/id1826992923

Find us on YouTube: https://www.youtube.com/@deadletterbureau

Find transcripts: https://dead-letter-bureau.captivate.fm/

Talk to us on Discord: https://discord.gg/2RFYaWHm33

The past few episode thumbnails. :)


r/DeltaGreenRPG • • 2d ago

Media Cover arrangement of the Get in the Trunk theme

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6 Upvotes

Feel free to delete if not allowed, but I had some fun arranging this cover of the opening theme for Glass Cannon's Delta Green actual play, Get in the Trunk.

Hit me up if you're looking to create your own actual play podcast and need some spooky theme music!


r/DeltaGreenRPG • • 3d ago

Items of Mutual Interest Impossible Landscapes reading/watch list Spoiler

88 Upvotes

I put together a list of cultural touchstones for an Impossible Landscapes campaign I ran this year (beyond the obvious Robert W. Chambers stories). Here's the list in case anyone's curious - my explanations for why I included them have spoiler tags on them since they reference specific events in the campaign.

The list has some works that I used as specific references, but it's also a general pastiche of things that I thought hit the same emotional undertones as the King in Yellow and Impossible Landscapes:

  • Broadalbin, a short story by John Tynes published in Rehearsals for Oblivion (Act I). This is the origin for the Broadalbin Hotel, Jaycy Linz, and the Whisper Labyrinth.
  • The Sense of the Sleight-of-Hand Man, by Dennis Detwiller, and especially the portion with Ilek-Vad. StringTheory2113 presents a compelling argument that IL is a sequel to this campaign (https://www.reddit.com/r/DeltaGreenRPG/comments/s64txf/is_impossible_landscapes_a_sequel_to_detwillers/), and I think they're right - Detwiller said that he compiled Impossible Landscapes from a few different ideas he had around the King in Yellow. Patzu is most likely intended as a reference to this campaign.
  • Insylum by Dennis Detwiller. This was a pretty clear inspiration for the "group therapy" scene at the Dorchester House.
  • Eyes Wide Shut from Stanley Kubrick, and its source novel Traumnovelle. The main character's dreamlike exploration of NYC at night in the 90s and alienation from their family reminds me a lot of Night Floors and the third act.
  • Songs from the Second Floor, especially the shots of the city in the second half of the movie (https://www.youtube.com/watch?v=-s-e799o37w). The movie gets more and more surreal as it goes on, and the sets of the city remind me of the descriptions of Carcosa in the third act. Fun fact, this movie inspired the cliff scene in Ari Aster's Midsommar.
  • La valse, a ballet by Ravel and chroreographed by Balanchine. Specifically, the scene where Death appears (https://www.youtube.com/watch?v=B7eF0svsA0Q&list=RDB7eF0svsA0Q&t=1496s). The choreography shares some motifs with IL, especially how it starts with a portrayal of an imperial ballroom and warps into a more chaotic/twisted/supernatural climax. The female lead reminded me of Abigail and her being ensnared by a powerful, supernatural force. Some people also think that La valse was influenced by Ravel's experiences with WW1, which echoes some of the themes with war and Carcosa.
  • Archive 81 on Netflix. I believe the creators said that it was originally inspired by Night Floors, and there are some pretty clear parallels to the Macallister building.
  • Prints and illustrations by Felicien Rops and other artists in the French Decadent movement of the 1880s (if you Google it, be warned it is NSFW). I used some of his works for the art found in the books in the Smoking Lounge. I also thought that the French Decadence movement's obsession with artifice and urban decay also had thematic parallels to IL.
  • Sweetums by John Langan, a short story in Children of the Fang and Other Genealogies. The whole thing is heavily influenced by Robert W. Chambers and Karl Edward Wagner, but it specifically reminded me of the warehouse scene in Like a Map Made of Skin.
  • Sleep No More, a (now-closed) immersive play in New York. It's impossible to see now, but it's worth reading some of the descriptions of what it was like. The structure of the play had audience members wander around an old hotel wearing Venetian masks, and watch actors enact strange, surreal scenes inspired by Macbeth - then periodically "reset" to resume the scene again.

r/DeltaGreenRPG • • 3d ago

Media the outfit for running this shitshow <3

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416 Upvotes

r/DeltaGreenRPG • • 3d ago

Items of Mutual Interest Do you enjoy puzzles in your investigations?

20 Upvotes

Hey guys, Forever-Handler here needing a bit of a vibe check with the broader agent community. 

I have run a solid collection of operas over the last few years, and I have been working with a handful of original scenarios lately that I want to put out into the world. I am a former escape room designer and have a tendency to bring a bit of that puzzle game aspect into the scenarios that I build. While they are well-received, I have noticed that handouts seem to stop the roleplaying momentum of a scene dead in its tracks. 

I recently playtested one particular scenario with two separate groups, one with the puzzle handouts and another where the information (and the ability to solve it) were left down to rolls and lighter descriptions, and found that both went equally well. Obviously I'm thrilled by that result (there's nothing worse than thinking you gave a mid effort to a group of players), BUT it's left me with no new data.  so i guess i wanted to hear some more opinions. 

Do you like having more autonomy to solve puzzles in your investigations? Does it feel like it creates dissonance between your thinking style and your character roleplay? should a 60% Forensic skill be able to just know the answer?

And I guess in terms of when I go to share a scenario...should I publish the puzzle version, the non-puzzle version....or maybe some sort of 'both' situation?

Thanks already for your opinions everyone :)


r/DeltaGreenRPG • • 3d ago

Characters Agent badges

22 Upvotes

I’m about to start Impossible Landscapes and I’d like to create ID badges for the agents. Is there anywhere on the interwebs that allows you to create these badges at all?


r/DeltaGreenRPG • • 3d ago

Campaigning [LFP] The Faces We Wear | Original Halloween-Themed Delta Green 3-Shot | Begins Sat., Oct. 12.

6 Upvotes

Hi everyone! I'm looking for 1-2 more players for The Faces We Wear, an original Delta Green Halloween horror scenario told in three chapters: Life, Death, and Resurrection.

Think small-town mysteries, unsettling encounters, memorable NPCs, and difficult choices. My games are heavy on investigation, character development, and psychological horror. I also love creating in-world documents and handouts, so I'm hoping to find players who enjoy engaging with clues during - and sometimes between - sessions. ☺️

The details:

First session: Saturday, October 17, 2026

Time: 11:00 AM UTC

Duration: About 5-6 hours

Platform: Discord

Experience: Beginners welcome! 18+

Commitment: This scenario has three chapters that each tell complete stories, with one large arc connecting them. You're welcome to join for one, two, or all three sessions.

We have an established, international group, and I'd especially love to welcome more women and players from different cultural backgrounds. Everyone is welcome, though!

Reliability, collaborative storytelling, and genuine enthusiasm for investigation matter much more to me than rules knowledge.

Interested? Sign up at https://luma.com/deltagreen


r/DeltaGreenRPG • • 4d ago

Published Scenarios Handlers: Have any of you run Saturnalia? Any advice?

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31 Upvotes

I’m running the shotgun scenario “Saturnalia” as a standalone soon. The players will likely be new to Delta Green and I’ll make some pre-gen characters to choose from. I have 3-4 hours to run it. Any advice or recommendations?

Thanks!