r/DayZmod • • Aug 27 '26

The Dead Return is shut down (August 2026)

23 Upvotes

After 10.5 years, The Dead Return has shutdown. Various reasons, but the biggest is that I can no longer spend time on it.

If you've ever played on TDR, thank you.


r/DayZmod • • 10h ago

Epoch update v1.08 (2027)

5 Upvotes

If you want to contribute suggestions and ideas, go to the Discord for "The Last Refugium", they have a special subsection for new feature screenshots, and suggestions. (https://discord.me/thelastrefugium)

If you want to see some YouTube videos of things they are working on in testing, go to -
https://www.youtube.com/@seelenapparat5317/videos

A ton of new maps coming (including Utes on the Chernarus map !). New buildings, wolves, bears, horses, a new basebuilding system, hundreds of new vehicles/trucks/helis/boats. A multiple on-screen marker system too, no more just one shift click option on the map.

There's just sooooo much stuff planned to be added, to give server owners the option to create their own perfect server.


r/DayZmod • • 21h ago

Dear Bohemia Interactive: Your Badlands Update Just Destroyed Weeks of Work for Community Server Owners

0 Upvotes

I am writing this as an extremely frustrated DayZ community server owner.

I have spent weeks building, configuring, balancing and customizing my server, trying to create the kind of immersive survival experience that DayZ has the potential to offer.

And in just one morning, your latest Badlands update has turned all that work into a technical nightmare.

My server is now offline. Completely unplayable.

Not because I neglected it. Not because I failed to maintain it. But because the update has introduced compatibility problems affecting multiple mods that my server relies on.

Since the update, I have spent hours updating mods, restarting the server, examining crash logs and disabling modifications one after another, only to discover yet another fatal script error preventing the server from starting.

Three separate building mods have already failed because of the same UnlockServer function incompatibility.

And that brings me to the bigger issue.

If vanilla DayZ offered a richer, more complete and more engaging survival experience, we wouldn't need to rely on so many third-party mods in the first place.

Let's be clear: DayZ has enormous potential. Its atmosphere, its world and its survival mechanics are the foundation of something genuinely special.

But for many of us, the vanilla experience becomes repetitive, limited and frankly boring far too quickly.

We install mods because we want more depth, more meaningful activities, more variety, better base building, richer interactions, improved survival systems, more equipment, more vehicles and more reasons to keep playing.

Modders and community server owners are filling gaps that the base game has left open for years.

And instead of treating this ecosystem as an essential part of DayZ's longevity, major updates can leave community servers completely broken while their owners scramble to repair everything.

Do you have any idea how much work goes into running a heavily customized DayZ server?

Configuring hundreds of items. Balancing the loot economy. Creating traders and currencies. Adjusting vehicles, weapons, medical supplies, wildlife, infected, weather events and survival mechanics. Testing everything repeatedly.

All of that takes time. A tremendous amount of time.

Weeks of work can be thrown into chaos in a single morning.

And here's the part that makes it even more frustrating:

I PAY EVERY MONTH TO HOST THIS SERVER.

While I am spending hours troubleshooting compatibility problems following your update, my server remains inaccessible, my players cannot connect, and my hosting subscription continues to run.

I understand that game development requires updates. I understand that mod developers must sometimes adapt their code to changes in the base game.

But that cannot be the end of the conversation.

When a game depends so heavily on its modding community to provide the experience that many players actually want, compatibility and communication with mod developers should be treated as major priorities.

Why aren't breaking scripting changes better coordinated with mod creators before release?

Why isn't there a more reliable transition process for community servers?

Why should administrators who invest their own time and money into keeping your game alive be left dealing with the consequences?

We are not asking you to stop improving DayZ. We are asking you to stop treating the stability of the modded server ecosystem as an afterthought.

Without community servers, mod creators and the countless hours of unpaid work behind them, DayZ would be a far less interesting game for a huge number of players.

I genuinely enjoy what DayZ can become. That's exactly why I invested so much time into building my own server.

But right now, I am exhausted, angry and seriously questioning why I should continue investing my time and money into something that can be disrupted so easily.

Bohemia Interactive, your community deserves better communication, better compatibility planning and more respect for the work that keeps your game alive.

A frustrated DayZ server owner
28 Weeks Later | Community Server


r/DayZmod • • 6d ago

Launcher DayZ

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2 Upvotes

r/DayZmod • • 9d ago

Arma 2 DayZ Loading screen

2 Upvotes

Is anyone in here able to send me a screenshot of the Arma 2 DayZ loading screen, specifically the "Wait for host" page. I would like to use it as the lockscreen for my phone.

Thanks in advance


r/DayZmod • • 10d ago

r/dayz

9 Upvotes

I absolutely love going on r/dayz and read all the complaints and moaning about everything! While im over-here having the best time on the mod not dealing with a single issue they’re having on SA..i have it and played a couple hundo hours since og experimental but the mod is just so much better IMO..So thank you to EVERYONE that codes and keeps the mod going.I appreciate all of you!


r/DayZmod • • Sep 06 '26

Potential new player

2 Upvotes

Hello everyone.

I played a bit of Arma 3 a very, very long time ago and I also played DayZ standalone.

I was wondering if Arma 2 is still active or at least if anyone still plays it and also the DayZ Mod for Arma 2?


r/DayZmod • • Aug 25 '26

What servers are out there?

7 Upvotes

I still run The Dead Return. Its been over ten years, but I think it's time to shut it down.


r/DayZmod • • Aug 15 '26

I started this as an attempt to make DayZ Mod more like the survival PvP game I wanted

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24 Upvotes

The Thirst originally started as my attempt to push old ArmA 2 / DayZ Mod in a slightly different direction.

DayZ Mod was one of the main inspirations, but over time I realized that the part I wanted to experiment with most wasn't adding more zombies, vehicles or loot. All of that is possible.

What interested me more was changing how players encounter each other.

On a large ArmA 2 map, players can either almost never meet, or the game can push everyone toward predictable loot hotspots. I wanted something between those extremes: keep the open world, but give players limited information that another survivor is somewhere nearby and let them decide what to do with that information.

So the current experiment uses proximity awareness together with stamina/thirst systems that deliberately make long pursuits expensive. You can hunt somebody, avoid them, wait, disengage, or try to approach them — but simply seeing that another player is nearby doesn't automatically mean you can rush them down.

The funny part is that I originally thought I'd eventually rebuild more and more of DayZ around it — zombies, hunting, cooking, vehicles, bandit skins, etc. But I'm increasingly interested in keeping the experiment small and seeing whether the player-versus-player survival loop itself works first.

Still running it on ArmA 2 because I genuinely like how that game handles weapons, long-range combat and the general feeling of being vulnerable in a large space.

Curious what old DayZ Mod players think of that direction.

I’m going to stream another session today if anyone wants to see how it actually plays in practice. I’ll put the stream link below:

https://www.twitch.tv/sparklestiger


r/DayZmod • • Aug 04 '26

Historic Origins mod forum is now innaccesible

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6 Upvotes

r/DayZmod • • Aug 01 '26

Any one else getting an "unable to download the server list" error?

2 Upvotes

I am using dayz launcher. I have been playing for months without issue until this morning. Screen shot of the error. https://i.ibb.co/VcdjCTXc/dayz-Lerror.jpg


r/DayZmod • • Jul 29 '26

Is dayzmod still popular?

5 Upvotes

I want to play some dayz mod. Is it still easy to set up and are there still popular servers? Dayz standalone is not giving me the same vibe as the goated dayz mod.


r/DayZmod • • Jul 22 '26

What did you enjoy most about DayZ Mod—and what would you have improved?

7 Upvotes

I’ve been thinking about what made the original DayZ Mod so memorable.

What did you enjoy most: survival, looting, travelling, PvP, vehicles, playing with friends, meeting strangers, building a long-lived character, or something else?

What frustrated you or eventually made you stop playing? What would you have changed?

How long were your typical sessions back then, and how long could you realistically play today?

Would you still play DayZ Mod if you found the right server? If not, what would stop you?

I’m especially interested in what made ordinary sessions enjoyable—not just the most dramatic moments.


r/DayZmod • • Jul 22 '26

any good server still running?

3 Upvotes

hey, been thinking of playing some dayz mod again but can barely find a server with more than 10 players and its usually russian.

is there any good dayz mod\epoch\overpoch thats still running & has players?


r/DayZmod • • Jul 11 '26

The Thirst: Utes — small Arma 2 survival PvP experiment, playable with 2+ players

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12 Upvotes

Hey, I am testing a small custom Arma 2 / Operation Arrowhead survival PvP experiment called The Thirst: Utes.

This started as a bigger survival idea for Chernarus, but I have now downsized it to Utes so the core loop can actually be tested with only a few people online.

The goal is to make survival PvP feel meaningful even with 2+ players.

It is focused on the basics: water, food, stamina, exhaustion, weapons, movement, and player decisions.

It is designed so even low population can create tension, while trying to capture some of that old vanilla DayZ feeling where basic choices mattered.

Requirements:

Arma 2 base game + Operation Arrowhead

OA-only will not work

How to join:

Launch without BattlEye

Multiplayer -> Filter: Thirst

Join: The Thirst Utes

Map/info image attached.

Stream:

https://www.twitch.tv/sparklestiger

Feedback is welcome, especially from people who remember the old Arma 2 / DayZ survival days.


r/DayZmod • • Jun 26 '26

LAST VANILLA OG DAYZ MOD SERVER

7 Upvotes

Anyone down for some OG Vanilla DayZ Mod? We're already hosting from the US. The server is called DayZ Mod 4EVER True Vanilla Experience. We've been testing things and everything seems to be working as well as can be.


r/DayZmod • • May 28 '26

Need help finding old DayZ video

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1 Upvotes

r/DayZmod • • May 24 '26

Osmia, HiveExt replacement with Lua-driven SQL game logic

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1 Upvotes

r/DayZmod • • May 24 '26

Osmia, HiveExt replacement with Lua-driven SQL game logic

1 Upvotes

Hi all! I made Osmia, modern hiveext replacement for arma 2 oa. game logic and sql queries in lua scripts, odbc support (postgresql, mysql, mariadb and others). would be happy if you test it and especially to hear your feedback

GitHub: https://github.com/Dahus/Osmia


r/DayZmod • • May 24 '26

CCG Overpoch times. Truly the greatest gaming moments I ever had.

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79 Upvotes

Lost recordings to a flood sadly, some of the best times I ever had playing with friends I met from the UK. Wonder if you all have any more pictures from back then? Think I played on US #2. Crazy how multiple servers were full pop back then.

Little bird kamikaze'd the trader, and the second one I hit a 1400m cheytac shot while roofcamping in 2015-2016. Nowadays the only thing that scratches that itch is Rust. Wish the mod could've stayed around just a little longer.


r/DayZmod • • May 24 '26

The Dead Return 1.9.0|Vanilla+Groups+Missions+POI+Vehs (Still going in 2026!)

9 Upvotes

The Dead Return has been around since March 2016 and is still the best Vanilla+ server around. Looking or a bit of DayZMod nostalgia, well get it now before its gone! Ski Goggles is your owner/admin/dev. The server is PVP and Survival with a mix of heroes and bandits. No matter if you are new to dayzmod or a veteran, if you are solo or part of a team, you'll be able to get on, gear up, find vehicles and have some fun. If you've ever played on TDR, your player will still be alive since the server has never been wiped! Maybe you'll even find an old tent or stash!

The Dead Return is based on vanilla with some mods:

  • DZMS - Highly Customized with 20+ AI Missions
  • DZGM - Group System
  • Starter Loadout - Based on Humanity, but nothing crazy
  • Plenty of Loot - Much more than Vanilla
  • Max Vehicles = 100 - More than Vanilla
  • Custom Spawn Inventory for all vehicles - More than Vanilla
  • Debug Menu (Press INS)
  • Turned off the heat/temperature requirement

Website at http://helpthedeadreturn.wordpress.com
Discord at https://discord.me/tdr

  • Active admin.
  • Max Players: 40
  • Max Vehicles: 100 (8 helis, 6 Boats, 1 Airplane)
  • Physical Server Location: NY
  • Restarts: Every 6 hours (3am/9am/3pm/9pm ET)
  • Battleye: Enabled
  • IP Address: 192.223.24.141:2302

LONG LIVE DAYZMOD!
Any questions?


r/DayZmod • • May 18 '26

Taviana Overpoch and Origins (2014/2015)

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132 Upvotes

A great time for the mod.


r/DayZmod • • May 17 '26

Are there any people left? Where to play? Switch to Arma3?

9 Upvotes

Hi guys, i ve been playing overpoch for a lot of time, but i didn t played for a looong time like 3/4 years maybe more.

Are there any servers that are still lively?

Do i have to switch to Arma3, how is the situation there?

How is situation in Dayz (game) [i hate it]?


r/DayZmod • • May 16 '26

Namalsk vs Chernarus.

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96 Upvotes

r/DayZmod • • May 14 '26

Any Arma 2 DayZ Mod veterans here? Looking for that old-school Epoch/Overpoch itch.

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6 Upvotes