r/CricketTeamManager • • 9d ago

💬 Feedback Database Feedback Thread

4 Upvotes

Please post any database feedback in this thread so that I can incorporate that in the upcoming regular updates. This will be always on thread.

Please use this to provide feedback on:

  1. Missing Players (would be great if you could provide their Cricinfo page)
  2. Missing/Incorrect Retirements
  3. Incorrect/Unrealistic skill values
  4. Incorrect roles/attributes (example: someone marked as a keeper when he's not, a batsman marked as all-rounder)
  5. Incorrect Career Stats/DOB

And anything else that you thin would be relevant.


r/CricketTeamManager • • 14d ago

Real player names fix for Cricket Team Manager

18 Upvotes

A group of the game's beta testers put this file together. The game ships with made-up player names, and this file swaps them for the real ones. It's quick to set up and doesn't change any game files. If you don't like it, you can remove it whenever you want.

How to install:

Before you start

- It only works for new careers. A career you've already started keeps the names it began with. You'll need to start a new career to see the real names.

- Close the game first.

Step 1: Download the file

Open this folder: https://drive.google.com/drive/folders/1NwF4cs-bRo0g5TyEiZdteJ9caY6j3tsP

Find the .tsv file inside. Click the three dots next to it and choose Download. If Google says it can't scan the file for viruses, click Download anyway. That message is normal for this kind of file.

Download the file itself, not the whole folder. Downloading the folder gives you a zip, and you'd need to unzip it first.

Don't open it in Excel or Numbers and then save it, because that can break the file. If you just want to look inside, use Notepad (Windows) or TextEdit (Mac).

Step 2: Open the game's data folder

Windows

  1. Press Windows key + R.

  2. Paste this in and press Enter:

    %APPDATA%\com.lslventures.cricketteammanager

macOS

  1. Open Finder.

  2. Press Cmd + Shift + G.

  3. Paste this in and press Enter:

    ~/Library/Application Support/com.lslventures.cricketteammanager

You should see a file called reference.sqlite and a folder called saves. If you do, you're in the right place.

Step 3: Find or create the patches folder

Look for a folder called patches. If there isn't one, create it. The name must be all lowercase and spelled exactly patches.

Step 4: Put the file in the patches folder

Move the .tsv file you downloaded into patches. Keep its filename as it is.

Step 5: Start the game and begin a new career

Start the game and it will apply the names by itself. To check that it worked, look up a well-known player in Players. Then start a new career and the real names will be there.

How to remove it

Close the game, delete the file from the patches folder and start the game again. New careers will go back to the made-up names.

Common questions

- "I'm using the demo." The demo uses its own folder. Follow the same steps, but use com.lslventures.cricketteammanagerdemo instead of com.lslventures.cricketteammanager.

- "I don't see the names." Check three things. Is the file inside patches itself, not in a subfolder? Did you start a new career? Did the file keep its .tsv ending? Windows sometimes adds .txt to the end, and a browser may add something like (1) if you've downloaded it before.

- "Will it break my game or my saves?" No. A broken or outdated patch file is simply skipped and the game still starts normally. Careers you've already started aren't affected.

- "I've made my own edits in the in-game Database Editor." That's fine, both work together. Your own edits are saved in 99-my-edits.tsv in the same folder and take priority over this file wherever both change the same player.

- "Does it work with game updates?" Yes. It's applied again every time the game rebuilds its database, so updating the game won't remove it. A player added in a later update won't have a real name until the file is updated too.


r/CricketTeamManager • • 15h ago

👨🏽‍💻 Dev logs Devlog 16 Oct: Rain interruptions and DLS

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9 Upvotes

DLS and rain interruptions in one day and T20 matches was supposed to be part of the release version itself. But the pile of work at the end meant I had to leave it for a later update. That update is coming tomorrow, along with proper test match clocks, injury replacements and custom player pictures.

The DLS method used in the game is as per ICC rules and the chances of rain are aligned with actual ground weather conditions in real life.

Post that, I believe the game will come in a proper state and I will let you guys have a good play for a couple of weeks while I work on the revamped training system. It's been lovely to see all positive reviews on steam. I hope it keeps going.

Cheers!


r/CricketTeamManager • • 1d ago

🐞 Bugs Small Bug

4 Upvotes

The preview of the player profile doesn't age, even as the player does.


r/CricketTeamManager • • 1d ago

💬 Feedback Features I would love to see in the game

6 Upvotes

After almost 20 hours in the game, my suggestions to further enhance the game -

  1. A more detailed training system - To train specific skills such as Fielding, Wicket keeping, Type of bowling, batting attributes etc

  2. More visibility/Control of A team/U19 team

  3. Budget - This can be introduced to manage central contracts possibly introducing further A/B/C categories to central contracts, can be used for player rehabilitation, Enhanced player training, Hire specialised coaches which impact player performance, development etc

  4. Introducing leagues around the world - This can introduce players who specialise only in such leagues, player preferences of the formats etc. Players not under central contracts can choose to play other leagues around the world. Could also maybe introduce the option to manage one or more of the teams in these leagues instead of the National teams.

  5. Press releases/Newsletters - This will further enhance the immersion

  6. Facilities - This can introduce upgrading your training/rehabilitation facilities which have an impact on the speed of development/rehab.


r/CricketTeamManager • • 1d ago

Sen. Bernie Sanders wants to say something

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9 Upvotes

r/CricketTeamManager • • 1d ago

Wonderful video covering CTM gameplay by Load FM!

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9 Upvotes

Take a look guys! And like/share it too.


r/CricketTeamManager • • 2d ago

💬 Feedback Love this game!

14 Upvotes

Incidentally there have been multiple releases in the past few months for cricket manager games and I bought all of them, including the latest cricket captain, in my search for a good game but after a few hours of playing it just fell off because either it was half baked, or there was too much going on or the UI/UX was clunky.

But I bought this game yesterday, and I already have 10+ hours into the game in the last 24 hours. Used the database update someone posted in the community to update real names.

It is brilliant so far, match engine seems more or less pretty accurate but ofcourse there will be constant tweaking of it for a while.

It somehow has the perfect balance of details and simplicity.

Excited for what's in store for this game!


r/CricketTeamManager • • 2d ago

❓Questions Anyone else winning very few tosses?

3 Upvotes

I dunno if I am just cursed but I've played more than 30 games now in various formats, I have probably won the toss a total of four times.

Feels a bit off to me.


r/CricketTeamManager • • 2d ago

💬 Feedback Tried the demo and its already on my buying list

4 Upvotes

Thanks to the devs who developed this wonderful game. Gameplay is balanced as per player abilities and so far enjoying it. Its definitely way better then cricket captain. Thanks to the cricket team manager devs for providing us a great cricket management game. What we have been looking for over the past few years. I recommend everyone to play and buy this game.


r/CricketTeamManager • • 3d ago

❓Questions One thing I can’t quite work out is how the different bowling instructions make a difference to the way things happen?

5 Upvotes

r/CricketTeamManager • • 3d ago

👨🏽‍💻 Dev logs Devlog Oct 13: Injury replacements and building a community

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13 Upvotes

Injury replacements were requested by quite a few people and they definitely make the game more realistic and fun. Coming along nicely and will be in the update releasing this weekend. It will probably become an exclusive feature of CTM as I haven't seen it in Cricket Captain, Cricket Coach or the other newer games. Another impactful feature I am working on is the DLS. Need to get it right as it can be tricky.

Really nice to see people posting on the subreddit and it getting busy. Until release, it was just me doing all the posts. I think it won't be long before the community stalwarts take over here and hopefully on the Discord server (which I will set up soon) and i can focus on the coding and feature updates. I always wanted to build a good community around the game and let users drive the features in the game. Slowly and steadily, we are moving in that direction.

Also taking care of a dog tonight - showed up at our doorstep at night, scared and confused. Have set up a small bed for him in the garage for the night. Can't bring him inside because of the toddler and our grumpy cat. Have posted in the neighbourhood groups and hopefully he will be re-united with his family tomorrow morning.

Cheers!


r/CricketTeamManager • • 4d ago

❓Questions Do we need a discord server?

8 Upvotes

A few people have mentioned a discord server for the game. I might sound old here, but have never used discord. Will it be useful? Should I try and set it up?
Would be nice if people can volunteer and take care of it because as the game is growing, it's going to be difficult for me to monitor everything all the time while also making sure features are released on schedule.


r/CricketTeamManager • • 4d ago

💬 Feedback Implementing Major T20 leagues and a proper county system(Unplayable but simulating)

7 Upvotes

It'd be awesome if all the major T20 leagues and county teams could be added in the database. Not asking to make em playable, just make them simulate in the background but make the stats visible. I am pretty sure this will help a lot in T20I's team selection. For county, what I want is the foreign player system to be implemented. Again, no need to make it playable just let it simulate in the background and just make the stats visible.


r/CricketTeamManager • • 5d ago

👨🏽‍💻 Dev logs Devlog 10 Oct: A special thanks from the youngest CTM contributor and supporter

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16 Upvotes

“Now that daddy has released the game, I hope he will spend more time with me. I love the game too and have tried to contribute by jumping on the keyboard sometimes. I hope those key presses I did had fixed some of the bugs. Really love your positive response to the game. Thank you for that. ❤️ Please enjoy it otherwise I have just learnt how to scratch 😁. Good night”


r/CricketTeamManager • • 5d ago

❓Questions Android version?

3 Upvotes

Can we expect an android version?


r/CricketTeamManager • • 6d ago

💬 Feedback Liking it so far!

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11 Upvotes

Just finishing off a T20 series between Sri Lanka and Pakistan!

Pakistan leading 2-0, 3rd match has just gone to a super over.

I'll make a post about what I like and don't like when I've played more. But so far I'm enjoying it


r/CricketTeamManager • • 6d ago

💬 Feedback THE TEST RUN RATE STILL SEEMS TO BE AN ISSUE!

5 Upvotes

I am playing as AUS. As you can see the run rate is still very much above 5. Some might say that this is due to Head batting which is partly true but this is not a one time occurrence. In the SA tour, I saw Markram and Bavuma hitting my bowlers all around the ground w a run rate of around 6. Also, Chakravarthy in tests? Seems very odd to me.

I am not trying to berate the game. This is just some constructive criticism for the dev because I absolutely love the game and want it to be a commercial success. They have been very appreciative of the community so far and have replied to queries and suggestions very quickly as well.

I really hope this can be resolved in due time


r/CricketTeamManager • • 6d ago

📣 Announcements v1.01 is out - update now on Steam

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17 Upvotes

v1.01 (Released October 9, 2026)

Match Engine Improvements

  • Fixed the issue with CPU scoring too fast in test matches

  • Fixed the issue with CPU declarations being too generous

  • Fixed the issue with tailenders still scoring a lot

  • Fixed the issue with CPU not selecting more than one spinner in the playing XI on spinning tracks

New Feature

  • Added default pictures for all players on Profile screen. Ability to add custom pictures via DB editor coming up in next update

General Gameplay Fixes

  • Fixed the issue with home side calling for Toss

  • Fixed the issue with session breaks being taken mid-over

  • Fixed a bug on training screen - not able to save training if a player reaches ceiling

  • Fixed a bug with Reserves section on Playing XI screen not visible on smaller screens

  • Fixed a bug with the on-strike indicator not switching over at the end of the over

Database

  • Added 7 missing players

  • Updated skill values for various players

  • Moved Asa Tribe to England from Jersey

UI Improvements

  • Decreased the use Yellow accent color based on UI design feedback. Now reserved only for things you can click

  • Scorecards leave the dismissal blank for players who haven't batted instead of "did not bat" for everyone

  • Tournament standings are now full width with a clickable list of matches below them

  • A new Squad status card on the hub shows average squad age, form, training slots

  • Fixed hub UI sections' widths and heights.

  • Test Championship screen now has a Matches & Results tab showing all matches in the current cycle

  • Players, Squad selection, Contracts, Playing XI and Watchlist now show bowling strike rate.

  • Players, Squad selection, Contracts, Playing XI and Watchlist now show Skill values too.

  • Changed stats/number font to Inter - more suitable for viewing stats.

And many more subtle UI improvements..


r/CricketTeamManager • • 6d ago

👨🏽‍💻 Dev logs Update: v1.01 coming out in a few hours and another request to put in Steam reviews

7 Upvotes

Hello everyone! The first post release update - v1.01 is almost ready to do. It should be out in 2-3 hours and fixes the most reported issue of test match scoring rate as well as many other bugs and UI improvements.

While you wait for the update, I want to again stress on the importance of leaving a steam review for the game. Steam's algorithm is totally based on reviews - which is a great thing. So it matters even more more indie games like CTM which don't have massive budgets to drive external traffic to steam page. Please leave a review for the game on steam - it only takes a minute or two and is the single most impactful thing you can do to support the game. Thank you. 🙏


r/CricketTeamManager • • 8d ago

💬 Feedback The exact game I’ve been looking for!

9 Upvotes

Found this on a post on the cricket page and so glad I had a look and bought it. Scratches the itch of being a cricket nerd and enjoying the detail.

Looking forward to seeing how it develops!!


r/CricketTeamManager • • 8d ago

👨🏽‍💻 Dev logs CTM Feature Explainer: Player Development

4 Upvotes

A user asked on steam about how player development works in the game and I thought it would be helpful for everyone so posting my response here:

“Thanks for asking this and I am glad you asked this because this is what interests me the most as well as a player too. And I have tried to build as much cricketing logic into the game engine as possible. It will keep improving with each update.

Now for players, as you must have noticed, all players have a set of skill values and there is one set each for the 3 formats. Player progression works very similarly to real life. You have training slots available and you can train the players to improve their skills. Now, each player has their own ceiling. For example, Player A might be currently at 75 with a ceiling of 80. So you can train him to 80 and he reaches his peak. Training beyond that won’t have much effect. Similarly, player B might have a ceiling of 85.
Now, what happens if you don’t train a player at all? The game engine still improves and declines players as the career progresses. So, if you don’t train a player, they still reach a peak age, plateau and then start declining until retirement age. Training is basically a mechanism to make players reach their peak ahead of time so that you can utilise them as per your needs.
Every player has a built in peak age and retirement age.
This, along with player current form, determines how they perform in a live match. So eventually, the game becomes a sum of how you approached all these things.
To keep a real life like balance, you can’t just train everyone to 100 and make a Bradman out of everyone.
Now, as career progresses and players retire, young regens start appearing which are younger in age and play domestic cricket in background. Each country produces their own set of regens every year based on the capacities/quality of that country as of today. So you won’t suddenly start seeing Australia like players in Ireland automatically in 10 years. But if you manage an Ireland career and properly train players and make Ireland climb up in ranking and win trophies, the regen quality will also start improving.”


r/CricketTeamManager • • 8d ago

bro was saving for final

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7 Upvotes

r/CricketTeamManager • • 10d ago

Database Editor

8 Upvotes

Tried playing the game through 10 or so matches, but was finding it tough because of the player database inaccuracies. Several AI team selections have either retired players or inaccurate player attributes (ie part time bowlers bowling before main bowlers, relatively ordinary batsmen scoring beyond their ability, etc.) tried to use the database editor, but player attributes are not available for tweaking.

One of the most annoying flaws of Cricket Captain was that the Developers did not allow for the editing of player attributes. This invariably made the A team selection quite unrealistic. Every attribute of a player cannot be attached to their batting or bowling averages in real life. For example, several part time bowlers have better bowling averages than the mainstream bowlers at some point in their career. However, it settles after a longer stint.

Case in point is Fergus O'Neill of Australia. While purely on averages, he should be playing everywhere game for them, it's the skill in varying conditions that determines his ultimate selection. Abhishek Sharma is purely a part timer, but has a better bowling average than many others.

While there isn't any particular way to determine these anomalies in real life, maybe an attribute to select them as a probable international selection could be introduced.


r/CricketTeamManager • • 10d ago

Absolutely amazing review and walkthrough of Cricket Team Manager by Rob on his channel. Always love his work ♥️ Please check out the video as he takes you across all major CTM features. Thank you Rob 🙏

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15 Upvotes