r/computergraphics • u/has_some_chill • 10h ago
Effervescent, a 4K seamless loop I made
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r/computergraphics • u/HydeOut • Jan 04 '15
Unless it's specifically related to CG, /r/buildapc might be a better bet if you're curious as to which GPU to get and other build-related questions.
Keep a lookout for an update to the FAQ soon. Thanks!
r/computergraphics • u/has_some_chill • 10h ago
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r/computergraphics • u/AlexeyGal • 11h ago
r/computergraphics • u/JonathanTabet • 8h ago
r/computergraphics • u/JonathanTabet • 8h ago
r/computergraphics • u/GroundIndependent916 • 1d ago
This rendering was done in Cinema4D using redshift. Also used for this piece is substance painter, photoshop and illustrator.
Made for the book US Navy carrier aircraft of the 1950s.
r/computergraphics • u/Neither_Coffee_2308 • 2d ago
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For Optimoor 3D, the ship mooring analysis project that we at 3D ENGINERD. developed for Tension Technology International Ltd. We built a procedural system that creates vessel models.
Here’s how we do it:
This approach helps us create vessels of different sizes without building each model from scratch.
r/computergraphics • u/has_some_chill • 2d ago
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r/computergraphics • u/tychovdo • 3d ago
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r/computergraphics • u/nathan82 • 4d ago
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All the nice comments yesterday got me motivated. 💜
r/computergraphics • u/has_some_chill • 4d ago
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r/computergraphics • u/code_friday • 5d ago
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I've been building a tiny SDF 3D modeller.
I originally started this a couple of years ago, but recently I was able to actually make it interesting/somewhat complete thanks to agents. Probably there is a long way to go before it's fully usable, but I had fun getting to this point and the results are starting to be interesting.
A potential next exploration is a woodworking mode. I bet SDF primitives can be used to simulate cuts / bevels and provide more intuitive UIs that sort of match the tools we'd use in a wood shop.
r/computergraphics • u/vexetrixx • 6d ago
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r/computergraphics • u/tsevis • 5d ago
r/computergraphics • u/has_some_chill • 6d ago
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r/computergraphics • u/Neither_Coffee_2308 • 7d ago
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We just implemented tile-based loading with LODs for our AI Data Centers 3D mapping project on the Web
Link 🔗- https://ai-future.in/
The Vizag (India) terrain is organized as a pyramid of tiles(shown as red grids in video). At a wide view, it loads larger, coarser tiles, and as we zoom in, it replaces them with smaller, more detailed ones.
This lets the scene show finer details only where we are exploring without loading the entire area always at the highest details, saving a lot of performance. Land cover is stored as image tiles and are draped onto the terrain so the colours follows the terrains' shape.
The Buildings are stored separately as GLB model tiles, they also load progressively as we zoom in and are rendered as 3D geometry.
This was done by us at 3D ENGINERD. using 3D-tiles-renderer to manage tile loading, visibility and LOD, and Three.js to render the whole thing into one scene!
r/computergraphics • u/vexetrixx • 8d ago
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r/computergraphics • u/Sol_ai • 7d ago
r/computergraphics • u/lonter100 • 7d ago
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r/computergraphics • u/hollowlimb • 7d ago
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Hi friends! What do you think?
Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.
In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.
Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.
r/computergraphics • u/Elluminated • 8d ago
r/computergraphics • u/Slight_Watch697 • 7d ago