r/commandandconquer • • 3d ago

Command and Conquer 3 Tiberium Wars GDI 03 Hampton Roads Cutscene Style Walkthrough

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5 Upvotes

The third mission (Or second mission, if you decide to play this level before Langley AFB) of C&C3, starts you off with a commando, and a mission to clear NOD forces for the ports of Hampton Roads. As you progress through the mission, more powerful enemies are revealed, and some additional friendly forces arrive. The fight rages for Hampton Roads.

I've been working on a personal briefing for this mission, which is part why this video took much longer than expected to complete. Let me know what you think of the briefing I gave and the following coverage of the mission.


r/commandandconquer • • 3d ago

[SOLVED] RA2 Network/LAN lobby: “New” turns into “Join”, then “You must select a game!” (Windows 10)

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2 Upvotes

r/commandandconquer • • 3d ago

Gameplay question High Resolution Graphics in C & C Tiberian Sun?

4 Upvotes

I purchased the Buy Command & Conquer™ The Ultimate Collection BUNDLE on Steam during the 2026 Fall Sale. How can I run this game at a resolution of 2560 X 1440 on my PC with my NVIDIA GeForce RTX 3060 with 16GB of VRAM. Thanks in advance for any and all help provided.


r/commandandconquer • • 4d ago

Gameplay Any tips for this General's challenge?

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35 Upvotes

r/commandandconquer • • 4d ago

Gameplay question How do I apply the mods I downloaded from moddb

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5 Upvotes

r/commandandconquer • • 4d ago

Random Unit of the Day #116: Yari Mini-Sub (Empire, Red Alert 3)

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144 Upvotes

r/commandandconquer • • 3d ago

Discussion Got shockwave mod to work but the minimap is just black

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0 Upvotes

How to fix this


r/commandandconquer • • 3d ago

Direct 3D error

0 Upvotes

When I am launching supreme commander from steam I was getting a direct3D error. I eventually got around this by running it in Windows 8 compatibility mode. It launched and I could start a mission. However in game I tried to increase the resolution from the video menu., This caused it to freeze and I had to use task manager to shut it down. However now when I relaunch with the same setting the 3d error has come back and it will not launch. Any thoughts?


r/commandandconquer • • 5d ago

Meme Who wins between the dozers and a hardworking worker?

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228 Upvotes

At least the worker is faster with shoes and can outrun your average Chinese dozer, besides it is more difficult to be hunted.


r/commandandconquer • • 5d ago

Source Code Releases Questions

26 Upvotes

Since EA released source for most of the C&C games last year I've had a few questions.

  1. What makes Tiberian Sun and RA2 so special that they couldn't release the source for those?

  2. If there isn't anything special, are there any rumors that RA2 source might get released at some point?

Now don't get me wrong. I am happy that a lot of source code got released, I'm just trying to understand things and where they currently lay.


r/commandandconquer • • 5d ago

Gameplay question So i just learned Pathfinders are in buildings?

41 Upvotes

A buddy of mine wrecked me with a pathfinder hidden in a building during a fight we had so gotta askt are any other infantry able to hide in buildings like burton or units hidden by gps scrambler or the chinese super hacker or black lotus?


r/commandandconquer • • 4d ago

Generals low fps on new laptop

2 Upvotes

I recently bought a new laptop which has the Intel Arc B390 GPU. I've installed zero hour along with genpatcher and genlauncher. For some reason I get low fps when playing full screen (regardless of resolution). It worked perfectly before on my older laptop. Playing borderless windowed fixes the fps, but now I can't scroll by moving the pointer to the edges of the screen. Is there any known fix for this?


r/commandandconquer • • 5d ago

🎉 Happy 25th Anniversary, Yuri! 🎊

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209 Upvotes

r/commandandconquer • • 5d ago

Gameplay Generals Zero Hour native iPad port

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53 Upvotes

It is possible to play C&C Generals - Zero Hour on iPad.


r/commandandconquer • • 5d ago

Random Unit of the Day #115: Black Lotus (China, Generals)

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265 Upvotes

r/commandandconquer • • 5d ago

Discussion I think I will make it my mission to never give up hope on these Command & Conquer video games to be released.

38 Upvotes

My once a month wish.

Now with Saudi Arabia owning Electronic Arts (EA). I hope if Electronic Arts (EA) sells the Command & Conquer Intellectual Property (IP) rights, what video game development publishing company can Electronic Arts (EA) sell the Command & Conquer Intellectual Property (IP) right to? Embracer Group? I think they would be good enough. I do think MicroSoft would be ok as well since, MicroSoft owns Age of Empires, though MicroSoft is laying off employees to video games that barely sell. The Command & Conquer video games are selling just enough.

I will just post this once per month. In the hopes that Electronic Arts (EA) and Jim Vassella makes these Command & Conquer video games get developed and released for sale.

Electronic Arts (EA's) Jim Vassella was recently busy with Star Wars Zero Company. Now that Star Wars Zero Company has been released for sale who knows what he will be doing next.

I wish for Command & Conquer Remastered Collection 2 with Command & Conquer Tiberian Sun Remastered and Command & Conquer Red Alert 2 Remastered.

I wish for Command & Conquer Renegade 2.

I wish for Command & Conquer Generals 2.

I wish for Command & Conquer 5.

I wish for Command & Conquer Red Alert 4.

I wish for a brand new Command & Conquer spin off with a whole new story.

What more from the Command & Conquer video games do you guys want?

Remember guys I will be posting this once per month.


r/commandandconquer • • 5d ago

Gameplay Kinda old Laser patriot exploit vid I found in my drive

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17 Upvotes

I think I recorded this back in 2022 so I can make gif for korean community wiki to explain how patriot relay system works with it's limitations (or more like bug)

Explanation for those who don't know (take with grain of salt; last time I digged this was 2013.)

  1. Patriots has 4 weapon modules (Anti Air, AG, Relay AA, Relay AG)

  2. Relay weapons implementation is simply giving 450 ingame unit range + setting target to relay requested patriot's target, while tomahawk is 350

  3. Each every weapon module has own 'clip' (magazine), and all patriots relay weapon clip is 4 even for laser (prob copy paste mistake)

  4. Relay Weapon clip can't be reloaded, instead 1 clip is given when relay is requested by other patriots in range

  5. Usually other patriots fire all 4 missile to target before target dies, but laser is insta hit so no ammo is wasted & clip usually is retained

So it's already insanely powerful since it keeps it's 450 range normal patriot damage(again, probably copy paste mistake) laser ammos, but you can exploit it by making 2nd point's "setting target to relay requested patriots target" unreachable.

Then now you have 4 clip 450 range insta hit laser with normal patriot damage. Fun trick for CPU or challenge missions.


r/commandandconquer • • 5d ago

C&C Generals modding/fix

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21 Upvotes

Hello.

I have a question.

In C&C Generals, Jarmen Kell can use his basic attack on vehicles and in Zero Hour it has been fix that he can only basic attack infantry units but still use snipe vehicle pilot skill.

How can I fix/modify that in C&C Generals he could only do the same?

Please. Thank you.


r/commandandconquer • • 5d ago

OC That time I tried to rationalize Nod's (Tib War era) basic infantry forces

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10 Upvotes

The one on Nod's basic recruits didn't get much traction but this one has more content. This was a breakout of all of Nod's basic troop types in some way - mini-gunner, rocket trooper, flamethrower. What we get in the RTS is much more simplistic than real life, of course, so units in the game were split into multiple takes to better support a more realistic military force.


r/commandandconquer • • 6d ago

OpenCNC3D updates - Command & Conquer 1 in full 3D!

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572 Upvotes

Formerly known as "C&C 3D", OpenCNC3D is an open source recreation of the N64 release of the original Command & Conquer based on the publicly released C&C1 codebase, but with a twist - an Enhanced Mode that seeks to bring the N64 visuals up to a more modern standard.

Progress has been relatively quick recently, with new UI elements, sounds, models and effects added and tweaked in quick succession. Note that this is all still a work-in-progress and subject to change. Here's an extended look at the latest developments on the project.

Mode Switching preview: https://www.youtube.com/watch?v=A53sUt5LD9g

Website: https://www.opencnc3d.com/

Discord: https://discord.gg/7ZCQzSkYX


r/commandandconquer • • 6d ago

Meme "Get in loser! Let's cause apocalypse!"

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136 Upvotes

They will be the reason of why the world is ending.


r/commandandconquer • • 6d ago

Cyclops - Point Defense Lasers test (Dark Fate mod)

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33 Upvotes

As I mentioned Cyclops special ability is Point Defense Mode - enabling him to intercept incoming missiles, while the main laser DPS gets cut almost in half. I licensed the code from Corona team who used it successfully with their Prism Tank. Dark Fate will have its own, slightly modified version with Townes tank, which is more long ranged laser MBT/TD than artillery.

Interesting coding problem arised - while Corona Prism and Townes have their main weapon disabled in PD mode, Cyclops does not. A real headache is that PD lasers stop working when the unit is ordered to attack a single unit. With move orders main laser attacks independently and PD intercepts missiles perfectly as intended - but this was suboptimal and required excessive microing when attacking units with very strong AA such as Greater King Oni (250dmgx8 per volley, downs Harbinger/Cyclops in 3 salvos, Kirov in 4), especially when they're mixed with other units.

When ordered to attack the GKO the PD lasers try to attack something they can’t as they can target only missiles.

Solution is hardly elegant but it's working - on spawn engine attaches a "pod" - de facto second invisible ghost Cyclops with the same bones - to the main one - the same way Empire Point Defense drones do. So the attack order never reaches the "pod" and its lasers are free to target incoming missiles automatically.

No balancing has been done for now, PD mode will definitely get nerfed in the future - although as you can see it already can be overwhelmed with sufficient number of missiles (as it should). And just like Harbinger it's very susceptible to Tengus, Bullfrogs and Apollos. Also its a 6k credit epic unit with build limits so c'mon


r/commandandconquer • • 5d ago

I am the reason Command & Conquer is here. Basically, there is a trend across multifandoms to draw every community, and guess who never shows up? This means we are winning.

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0 Upvotes

r/commandandconquer • • 5d ago

Command & Conquer: Generals Zero Hour / New Meta Quest Standalone VR Mod / Meta Quest 3

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5 Upvotes

r/commandandconquer • • 6d ago

Random Unit of the Day #114: Harvester (GDI/Nod, Tiberian Sun)

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222 Upvotes