r/civ5 • u/Sydkvist • 3h ago
Screenshot Build it yourself, lazy bums!
R5: Sydney is asking me to take on the Sydney Opera House. I did, due to the social policy....
r/civ5 • u/causa-sui • Jan 01 '25
r/civ5 • u/Sydkvist • 3h ago
R5: Sydney is asking me to take on the Sydney Opera House. I did, due to the social policy....
r/civ5 • u/Not-A-Marsh • 5h ago
Like, what are they gonna do? Sue me? Attack me? Oh you're sending your Napoleonic cannon against my late 20th century MBT with APFSDS rounds and composite armour, now I'm really fucking scared. You know how this all happened? I was minding my own business, looking forward to going to space, not getting involved in any conflicts or disputes, then the Netherlands attack me with no provocation and after ONE brief demonstration of FAFO nuclear proliferation is suddenly unanimously banned. Thanks No Fun Allowed Congress, I just coincidentally got a brilliant idea on how to use my 12 other nukes in storage. Just reminding you that domination victory is also active and that the following events are purely your fault. You solely are responsible for this.
r/civ5 • u/SeaDog2344 • 9h ago
Amazing start as Spain.
Immortal, Standard speed, Small Pangea.
More NW near by. Turn 0 save shared in r/civsaves Enjoy!
I am still going through my 1st playthrough.
r/civ5 • u/Ms_Riley_Guprz • 12m ago
As the title says, my girlfriend and I like to play 8 player Large maps with a theme. Mainly where all civs (our's and 6 bots) share a common theme. All science, all water, all women, all culture etc.
Our next is all diplomacy, and need suggestions for which civs to pick. The obvious choices are:
*Alexander
*Siam
*Venice
*Sweden
*Austria(?)
*Portugal(?)
We need help filling out the roster. Also, if you have idea for other sets of 8 leaders, I'd love to hear them!
For context, we usually play large map, standard speed, Emperor difficulty.
r/civ5 • u/Nightslayer2014 • 2h ago
Can you guys please get on PYDT. I have been waiting forever for someone to join my Civ V multi-player game :/
(PYDT = Play Your Damn Turn)
r/civ5 • u/astrician • 3h ago
Is there a mod to have more of those overviews like "most technologies" "happiest nation"?
Thank you
r/civ5 • u/ILikeLilPipALot • 1d ago
r/civ5 • u/oddball1964 • 1d ago
Ok I’ve hit the Spanish lottery
Gt barrier reef in capital and mt Sinai on a small continent no neighbours
4 easy city one city state and no neighbours until caravel
Now what
Religion coming out my ears
Best win condition ?
r/civ5 • u/DullWolf4598 • 2d ago
I was playing Russia on pangea I spawned on the west coast with large desert with a lot of mountains to my east. In the middle of that desert in the middle of some mountains was this city state. By the way, they stayed at 2 pop the whole game.
r/civ5 • u/SameBowl • 1d ago
This isn't a discussion about a new meta strategy, but a question about does the math math as they say. Specifically I've been using the Gaia mod emperor difficulty which removes the AI starting bonuses (game mechanics are unchanged, AI gets scaling discounts as time progresses) and I've noticed the AI was making settlers about 10+ turns earlier than me waiting for 3-4 pop. I decided to try 2 pop for myself using a worker as my first build, mining as the first tech, settler at 2 pop (if a ruin gives me 3 pop that's just a bonus), then shrine after the first settler is out. Playing a few games now to test and honestly it seems to work better than waiting for 3 or 4 pop because you can lock two mining tiles thanks to the early worker. If you started on a hill that's 8 production per turn and produces a settler in around 12 turns. I don't play with barbarians so that's an important caveat, I also use a starting scout instead of a warrior mod but that doesn't change the strategy since we aren't worker stealing right away (if ever). Since you built a worker first you are able to improve the luxury tiles and not run out of happiness. By the time you transition to your third settler you should start seeing workers in city states that you can steal. So worker->settler->shrine->settler->steal worker?->granary. If the land is good do a third settler instead of granary, otherwise I might consider taking a capital as my 4th in which case I do an aggressive forward settle to set them up. With this timing you have NC finished by T90 and 1-2 key wonders and either 4 cities or 3 plus an army actively taking a capital. In either case the game is already decided so it comes down to optimizing your time to win
r/civ5 • u/jak_porkins • 1d ago
My last few games I have had city states ruin settlement placements due to the city state growing 4 tiles outside of their city to claim a luxury. Both were in the classical era so I never had enough time to settle these luxuries.
I've tried to find something on the steam mod workshop but haven't been able to find a solution yet.
r/civ5 • u/-Pausanias- • 2d ago
r/civ5 • u/thiscouldbeyouryear • 1d ago
r/civ5 • u/willstabforsnacks • 2d ago
Hey so sorry if this is already known, but I'm just struggling to understand how Spies 'know' the intended target of an attack. Like it would make sense for an AI player, as maybe there's like some invisible target that AI spies can read and send as intelligence, but what about multi-player games? Wouldn't the ai just see an army being built, not knowing the intention behind it?
Tbh I've never played multi-player so I actually dont know if they send intelligence like that to other human players but then that seems like an unfair advantage to humans (and lord knows we don't need more lol)
r/civ5 • u/InstructionOk5630 • 4d ago
I wanted to incentivize players to build more Forts, so here's a Fort replacement mod that's now be released over on CivFanatics.
It adds +1 Faith to Forts, +1 Faith if adjacent to Rivers, and another +1 Faith if built on top of a Hill. Only buildable within your territory, and I kept the 50% defensive bonus regular Forts have.
Here's the mod over on CivFanatics!
https://forums.civfanatics.com/threads/faith-forts.705112/
Update: It's now on the Steam Workshop too! https://steamcommunity.com/sharedfiles/filedetails/?id=3819725389
r/civ5 • u/jtutlis1 • 4d ago
I've played Civ V on my Mac for a few years, and every so often the game would crash when a civ recaptured its capital. It was super frustrating and ruined about 1 in 10 of my games. I looked for a fix more than once but never found one that worked. The only workaround was reloading an earlier save and hoping things played out differently the next time.
I got Claude + REA this to tracked down the cause and made a patch for it: https://github.com/jtutlis/civ5-mac-capital-crash-fix
This isn't a mod since it would disable achievements, it just patches your game binary. Hope this helps someone
r/civ5 • u/VocalMoons • 4d ago
Four months ago I posted my fastest deity victory ever here and got a lot of great feedback, and just recently posted my slowest deity victory ever as well!
Settings:
Quick Speed
Standard Map Size & Civ Numbers
Continents Map
Random Leader
Special Notes:
No double aqueduct glitch ever in Deity Diaries!
Summary
I finally got a deity win with Pachacuti! 202 turns - probably could have pushed it to under 200 if I was playing a bit slower and more carefully but I wanted to get in a quick game tonight. This game was notable mostly because of great land, quick settles, and huge growth. The main river that fed three of my cities, including Cusco, was the true hero of this game. Some decent terrace farms in Tiwanaku, but nothing too crazy.
Snagging both Uluru and Mt Sinai was nice, but ultimately I decided not to push my religion too hard. I generated two prophets and ended up faith-purchasing two scientists as well.
One big decision came around ideologies when there was no coal in my lands and none available to trade. With such a fast start, I really wanted to keep pushing my advantage and take over the game, so I decided to use Oxford early to push into Rationalism to try and get the first Freedom bonus. I ended up being beat to Freedom by one turn and only getting one free policy, but it was probably still the right move .Typically I would save Oxford for the end of the game to grab one of the final two techs for free.
Other than that it was really just a game of pushing my cap as far as it could go. I ended up getting Cristo Redentor, which is a first for a deity game. My end game timing was a bit off, so I purchased Spaceship Factories in all of my cities instead of purchasing the final spaceship part. Still rusty on that super efficient end game, but it will come back.
Pachacuti is one of my absolute favorite leaders to play, glad to finally get the win!
Current Deity Wins To Date
Shoshone (?)
Russia (204)
Egypt (224)
Germany (203)
Inca (202)
Huns(200)
Japan (209)
India (199)
Ethiopia (201)
Babylon (197)
Maya (189)
England(200)
America(219) (203)
Spain (208) (201)
Portugal (206) (205) (184)
Indonesia (204)
Celts (228)
Inca (202)
r/civ5 • u/oxegentheif • 4d ago
R5: just the average religion experience on Deity. Nothing to see here.
Outside the view of this picture is at least another 3 great prophets near my capital. I love Deity so much 🙂😭
r/civ5 • u/DushkuHS • 4d ago
Quite a lot accomplished despite only being turn 18!
r/civ5 • u/collie692 • 4d ago
Strategies on how to take down civs that have the Great Wall without waiting until Artillery and Tanks. I tried just battering England with warriors and archers but once Elizabeth got longbowmen I had to back off.
When playing as Persia I just initiate a Golden Age and basically ignore the Great Wall but am playing as Japan so can’t do that unfortunately.
r/civ5 • u/Thunderchief646054 • 5d ago
I'm playing as the Inca, captured Mumbai from Gandhi in order to spread my prosperity--do I get the benefits of the Great Wall in my territory?
Also how the fuck did he do that
r/civ5 • u/hiphopbulldozer • 5d ago
I am frequently in games where the AI will have 0 or close to 0 gold saved. They will also be losing gold, sometimes as high as 4-500 per turn with 0 in the bank. Yet at the same time, they are maintaining massive armies and are gifting gold to city states. Do economics not apply to them?
I know they can do missions for city states, but this is way outpacing that. No gunboat diplomacy either.
No mods.
Edit: In the game I am playing right now, the AI has 0 gold, and is losing -60 per turn. I spent 750 to buy 20 more influence than them on a city state and they flip it back the very next turn.