r/CityBuilders • • 15h ago

I'm building a Impression/Sierra Games style historic city builder!

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101 Upvotes

Hi!

I've been working on a city builder in the style of classic games from Impression/Sierra (Caesar 3, Pharoah, etc.) and I'm excited to share it here.

A lot of the core mechanics are working (this is an in-game screenshot from the beginning of the first mission) and now I'm focused on a ~20 settlements long campaign, polish, and expanding some of the mechanics.

Unfortunately I'm still waiting on my Steam steamworks account to get approved (apparently Steam has been slow lately with the increase in ai generated games), so I've started a website at https://www.induscitybuilder.com to share more about the game and its development.

Thanks! I really hope you like how the game is looking (I obsessed on the art recently) and are up for another historic city builder with an updated take on the classics.


r/CityBuilders • • 9h ago

Trailer Making a diorama city builder inspired by Against the Storm and The Settlers

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6 Upvotes

Hello City Builders!

I’ve been working on Brews & Kings for 5 months, and I can finally show it to you. It’s a city builder about running a medieval brewing town, heavily inspired by Against the Storm and The Settlers 2.

I spent a lot of time making the game feel tangible, physical, and alive. I tried to avoid an overwhelming amount of numbers, charts, and those spreadsheet-like UIs.

I want it to look like a diorama, like a child building a scene from whatever toys they’ve collected in their toybox. That means:

  • Resources stockpile at the front doors of buildings.
  • Information (orders, building progress, exports, worker morale...) is shown through in-world elements: speech bubbles, order plates hanging above the tavern, ships sailing in and out, etc. I’m still figuring out how to handle things like the resource bar...
  • Random events fill the world: traveling merchants, barbarian camps, mystical shrines in the forest, the impatient king’s demands, etc.

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AI Disclosure:

  • AI is used for some coding and tooling. I’ve been programming for 30+ years, so I use it to speed up work I already know how to do.
  • No AI-generated art. All art comes from asset packs (KayKit, finalbossblues, and many more) and freelancers.
    • I can’t do art, but I do have a budget to hire pros and buy their work :) If it’s ugly, it’s definitely my fault.

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A private playtest is coming really soon, and I would love to get your feedback. You can wishlist it on Steam: https://store.steampowered.com/app/4845040/Brews__Kings/

Thanks! This is my first game, so it might lack some polish. Any feedback will help me make it better!


r/CityBuilders • • 20h ago

Trailer I'm building a fantasy survival RTS where a strong city economy is just as important as strong walls

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7 Upvotes

Hi!

I'm working on The Citadel Must Hold, a pausable fantasy base-building RTS where building a productive city is key to surviving waves of monsters.

You grow your settlement, secure resources, expand production, and turn that economy into an army and defenses. Strong walls help, but you also need the production to keep expanding, train reinforcements, and rebuild after an attack. Every expansion gives you room to grow, but also more ground to protect.

Think They Are Billions meets Warcraft, with hero-led exploration inspired by HoMM. Between the big attacks, you can venture out for rewards that help your city, army or hero.

I recently released the biggest pre-release update, "The World Fights Back"! It adds new regions, new threats, new units, a visual overhaul, lots of QoL improvements and the new trailer attached here.

The playtest is open, and I'd love to hear what city-builder players think, especially about the economy, city growth, and balance between expanding production and investing in defenses.

https://store.steampowered.com/app/4891190/The_Citadel_Must_Hold/

Note: I posted this post originally about a week ago but the new rules about promotion were posted a few hours after I posted this so it was removed. Based on the new rules I got the Developer flair so now posting this again 😄 Will post about more updates moving forward


r/CityBuilders • • 52m ago

I've been making a browser tool/game for drawing medieval towns. Here's a harbour town I drew with it. Would you play it?

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• Upvotes