r/BlenderAcademy • • 6h ago

Feedback Needed! Any opinions on the topology? This is my first time modeling a human body from scratch

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8 Upvotes

Really proud of its results so far, but I need to hear some opinions!


r/BlenderAcademy • • 3h ago

Blender Internal - Video Tutorial Green Screen to a Star Wars Battlefield

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2 Upvotes

Full Tutorial: https://youtu.be/tbDAdalBgQY
I filmed myself on a green screen and turned it into a Star Wars-inspired battle in Blender! From taking down a TIE Fighter with the Force to throwing a lightsaber at Stormtroopers, here's a look behind the VFX.


r/BlenderAcademy • • 8h ago

Texturing The Character's Face in Blender [ Part 1 - Eyebrow ]

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1 Upvotes

r/BlenderAcademy • • 8h ago

issue with Weight Painting

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1 Upvotes

r/BlenderAcademy • • 15h ago

Help Needed! How do I make cartoon eyelids for this styled character

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2 Upvotes

r/BlenderAcademy • • 15h ago

After months of work, I finally released my CG & VFX Production Pipeline course!

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2 Upvotes

I've spent months developing my CG & VFX Production Pipeline course, and I'm happy to finally share it with you!

The course covers a complete workflow using Blender, Fusion and DaVinci Resolve, from 3D rendering to final compositing and color grading.

Here's what you'll learn:

  • Camera tracking and 3D integration with live-action footage
  • Green screen compositing and chroma keying
  • Matte painting, 2.5D compositing and 3D projection
  • OpenEXR multilayer rendering, render passes and AOVs
  • Professional ACES color management
  • Advanced compositing techniques, including Cryptomatte, depth of field, motion blur and optical flares
  • Final color grading in DaVinci Resolve

My goal is to help artists understand how these techniques fit together into a coherent, professional CG & VFX workflow, rather than treating each technique as an isolated skill.

Link in video description.

Thanks for reading, and I hope you find it useful!


r/BlenderAcademy • • 15h ago

Other After months of work, I finally released my CG & VFX Production Pipeline course!

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1 Upvotes

Hi everyone!

I've spent months developing my CG & VFX Production Pipeline course, and I'm happy to finally share it with you!

The course covers a complete workflow using Blender, Fusion and DaVinci Resolve, from 3D rendering to final compositing and color grading.

Here's what you'll learn:

  • Camera tracking and 3D integration with live-action footage
  • Green screen compositing and chroma keying
  • Matte painting, 2.5D compositing and 3D projection
  • OpenEXR multilayer rendering, render passes and AOVs
  • Professional ACES color management
  • Advanced compositing techniques, including Cryptomatte, depth of field, motion blur and optical flares
  • Final color grading in DaVinci Resolve

My goal is to help artists understand how these techniques fit together into a coherent, professional CG & VFX workflow, rather than treating each technique as an isolated skill.

If you're interested in 3D, VFX or filmmaking, you can find the course through the Udemy link in the video description.

Thanks for reading, and I hope you find it useful!


r/BlenderAcademy • • 21h ago

Episodio #160 IMAGEN TRANSPARENTE

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1 Upvotes

r/BlenderAcademy • • 1d ago

Showcase Star Wars Fight Sequence

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1 Upvotes

One Force. An Entire Battlefield.
Took down a TIE Fighter, pulled a lightsaber from the ground, and sent two Stormtroopers flying — all in Blender!


r/BlenderAcademy • • 1d ago

Showcase Building a Collapsed Underground City in Blender — Deep City Project

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6 Upvotes

DEEP CITY PROJECT — RECORD 039

A science fiction environment created for my ongoing Deep City project.

The scene depicts the remains of four massive structural blocks that once formed a city suspended inside an underground cavern.

Following the city's collapse, the blocks now rest above the Underworld, where cubic structures remain partially submerged in a radioactive substance.

The image is part of a continuing series of 3D reconstructions exploring the architecture and history of this fictional environment.

Blender 3D + Affinity Designer | No AI


r/BlenderAcademy • • 1d ago

Blender Internal - Video Tutorial [Tutorial] Blender 5.3 Grease Pencil: Draw Mode Just Changed Completely

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1 Upvotes

Blender 5.3 brings major workflow upgrades to Grease Pencil Draw Mode. Learn how to select and edit strokes directly while drawing, carve boolean cutouts, use multi-fill, and flip/roll the canvas without switching to Edit Mode. Watch the tutorial on YouTube.


r/BlenderAcademy • • 1d ago

how can i not make my clothes intefere with the body while rigging

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1 Upvotes

r/BlenderAcademy • • 2d ago

Help Needed! Help to separate parts

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1 Upvotes

r/BlenderAcademy • • 2d ago

Rig Jaw for 3D Character in Blender

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1 Upvotes

r/BlenderAcademy • • 2d ago

Has anyone taken the Coloso Course by Hiroshi Kanazawa? Was it worth it?

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1 Upvotes

r/BlenderAcademy • • 2d ago

Help Needed! Beginner using Codex and Blender: struggling to create a Kamehameha-style animation

0 Upvotes

https://reddit.com/link/1x4tpeg/video/vvgs18nhv7vh1/player

Hi everyone,

I’m new to animation and have been using Codex to help create and animate 3D models in Blender. I’ve been working on this for more than a week, but I still can’t get the model to perform a move similar to a Kamehameha.

The model is only a prototype. My goal is to understand whether Codex can realistically help create animations in Blender, since I have no previous animation experience. We’re currently developing a video game, and this has become a major roadblock.

The model, rigging, and much of the setup were created with Codex through prompting. I’m wondering if anyone else has had similar issues or could offer advice on the best way to approach this.

Any help or guidance would be greatly appreciated. Thank you for taking the time to read this!


r/BlenderAcademy • • 2d ago

Need help with a 3D environment project!

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1 Upvotes

r/BlenderAcademy • • 3d ago

Tutorial 3D Modeling Teeth & Gums in Blender

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1 Upvotes

r/BlenderAcademy • • 3d ago

I would like to be able to do this, im new and have 0 idea. Could someone give me a hand with this? Id really appreciate it...

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1 Upvotes

r/BlenderAcademy • • 3d ago

Beginner question: What's the best way to rig a shoulder cape for character animations?

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1 Upvotes

r/BlenderAcademy • • 3d ago

Best practices for this guy having fully animated hair?

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2 Upvotes

I’ve decided to start over with modeling this character so that I can go from the beginning with better practices. To that end, I‘m wondering what method and workflow I should use when I redo his hair, my main issue being that he has a pretty pivotal scene that takes place underwater. Most tutorials I’ve seen are either short hair, ponytails, or long hair that ends with something like this pictured above: hair with a distinctive shape, but that can only be moved in any significant way at the bottom. What’s the best practice for maintaining this NPR look and distinct shapes, but being able to move it as much as hair should in different situations, like underwater, fast motions, or running his hands through it? Pictured was made using curves, but I’m open to anything I can do myself. (in other words, anything except spending $50 on an add-on.) Thanks!


r/BlenderAcademy • • 4d ago

What I did in 1.5 weeks of learning blender

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5 Upvotes

r/BlenderAcademy • • 4d ago

Tutorial- Posing 3D Character in Blender

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1 Upvotes

r/BlenderAcademy • • 4d ago

Modificador Displace y recorte

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1 Upvotes

r/BlenderAcademy • • 4d ago

Help Needed! I need help guys

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1 Upvotes