r/BlenderAcademy • u/YettAgain • 6h ago
Feedback Needed! Any opinions on the topology? This is my first time modeling a human body from scratch
Really proud of its results so far, but I need to hear some opinions!
r/BlenderAcademy • u/YettAgain • 6h ago
Really proud of its results so far, but I need to hear some opinions!
r/BlenderAcademy • u/Enormous21 • 3h ago
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Full Tutorial: https://youtu.be/tbDAdalBgQY
I filmed myself on a green screen and turned it into a Star Wars-inspired battle in Blender! From taking down a TIE Fighter with the Force to throwing a lightsaber at Stormtroopers, here's a look behind the VFX.
r/BlenderAcademy • u/Free_3DModel_For_You • 8h ago
r/BlenderAcademy • u/YettAgain • 15h ago
r/BlenderAcademy • u/Psykkopatte • 15h ago
I've spent months developing my CG & VFX Production Pipeline course, and I'm happy to finally share it with you!
The course covers a complete workflow using Blender, Fusion and DaVinci Resolve, from 3D rendering to final compositing and color grading.
Here's what you'll learn:
My goal is to help artists understand how these techniques fit together into a coherent, professional CG & VFX workflow, rather than treating each technique as an isolated skill.
Link in video description.
Thanks for reading, and I hope you find it useful!
r/BlenderAcademy • u/Psykkopatte • 15h ago
Hi everyone!
I've spent months developing my CG & VFX Production Pipeline course, and I'm happy to finally share it with you!
The course covers a complete workflow using Blender, Fusion and DaVinci Resolve, from 3D rendering to final compositing and color grading.
Here's what you'll learn:
My goal is to help artists understand how these techniques fit together into a coherent, professional CG & VFX workflow, rather than treating each technique as an isolated skill.
If you're interested in 3D, VFX or filmmaking, you can find the course through the Udemy link in the video description.
Thanks for reading, and I hope you find it useful!
r/BlenderAcademy • u/Fabulous_Island_4592 • 21h ago
r/BlenderAcademy • u/Enormous21 • 1d ago
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One Force. An Entire Battlefield.
Took down a TIE Fighter, pulled a lightsaber from the ground, and sent two Stormtroopers flying — all in Blender!
r/BlenderAcademy • u/DrNoamOrbital • 1d ago
DEEP CITY PROJECT — RECORD 039
A science fiction environment created for my ongoing Deep City project.
The scene depicts the remains of four massive structural blocks that once formed a city suspended inside an underground cavern.
Following the city's collapse, the blocks now rest above the Underworld, where cubic structures remain partially submerged in a radioactive substance.
The image is part of a continuing series of 3D reconstructions exploring the architecture and history of this fictional environment.
Blender 3D + Affinity Designer | No AI
r/BlenderAcademy • u/MumuMundo • 1d ago
Blender 5.3 brings major workflow upgrades to Grease Pencil Draw Mode. Learn how to select and edit strokes directly while drawing, carve boolean cutouts, use multi-fill, and flip/roll the canvas without switching to Edit Mode. Watch the tutorial on YouTube.
r/BlenderAcademy • u/SubstantialRide1106 • 1d ago
r/BlenderAcademy • u/Free_3DModel_For_You • 2d ago
r/BlenderAcademy • u/Ovalfps • 2d ago
r/BlenderAcademy • u/TacosNRice1985 • 2d ago
https://reddit.com/link/1x4tpeg/video/vvgs18nhv7vh1/player
Hi everyone,
I’m new to animation and have been using Codex to help create and animate 3D models in Blender. I’ve been working on this for more than a week, but I still can’t get the model to perform a move similar to a Kamehameha.
The model is only a prototype. My goal is to understand whether Codex can realistically help create animations in Blender, since I have no previous animation experience. We’re currently developing a video game, and this has become a major roadblock.
The model, rigging, and much of the setup were created with Codex through prompting. I’m wondering if anyone else has had similar issues or could offer advice on the best way to approach this.
Any help or guidance would be greatly appreciated. Thank you for taking the time to read this!
r/BlenderAcademy • u/Free_3DModel_For_You • 3d ago
r/BlenderAcademy • u/Kiorieku • 3d ago
r/BlenderAcademy • u/Singul4r • 3d ago
r/BlenderAcademy • u/pamplemoussejuic • 3d ago
I’ve decided to start over with modeling this character so that I can go from the beginning with better practices. To that end, I‘m wondering what method and workflow I should use when I redo his hair, my main issue being that he has a pretty pivotal scene that takes place underwater. Most tutorials I’ve seen are either short hair, ponytails, or long hair that ends with something like this pictured above: hair with a distinctive shape, but that can only be moved in any significant way at the bottom. What’s the best practice for maintaining this NPR look and distinct shapes, but being able to move it as much as hair should in different situations, like underwater, fast motions, or running his hands through it? Pictured was made using curves, but I’m open to anything I can do myself. (in other words, anything except spending $50 on an add-on.) Thanks!
r/BlenderAcademy • u/Free_3DModel_For_You • 4d ago