I was playing Bel Veth, and my win rate dropped when the rework happened. At first, I was really upset. Not only did my win rate drop, but she also felt unfun and useless.
It feels like the rework was done by someone who doesnt play Bel Veth at all and do not care. And while they claim she now better matches her identity, I disagree. Her R doesnt really fit. I think that, to fit her identity, her R should be available at level 1 (without doing damage or healing). Then, after reaching a certain number of stacks, she could gain her true form permanently.
Im not saying that would be good from a gameplay perspective, but it would better fit her identity of becoming stronger by consuming others.
However, after taking a break from her, I ended up playing her again. She is still Bel Veth, after all. I’m fine with her "level 9, 40 stacks, Kraken"-State. I learned more about how jungling works and hit Master for the first time with her.
But now that I've found success, I see new problems with her design. The thing is, while Im fine with her "level 9, 40 stacks, Kraken"-State, the most important part of the game for her is the early game and thats the part I do not like. You dont win games by going 0/0/0 and giving up the first Drake and Grubs, so you have to do everything you can to get resources.
Early game:
- Do the first clear like a speedrun and then crossmap for the Scuttle.
- Look for ganks top or mid. If there arent any, recall, buy two swords, and look for ganks top or mid again.
- Then do your second clear.
- After that, try to get information about the enemy jungler and look for crossmap plays or opportunities to help your team. Sometimes, you can even play aggressively if your team is nearby.
- Then get ready for Grubs or Drake. You can not give up both. If you prepare by recalling beforehand, use the Elixir of Force, and getting help from your team, it is easy. Communication is key: tell your laners to push beforehand. You can even help them.
I do something like this every game now. If Im successful (finding kills and securing objectives) the game is almost over. I hit my spike sooner and can outscale the enemy jungler. If I am not successful, it is usually my fault. I got too greedy, or played too passively, or messed up my first clear. If you give up kills and objectives, you can not scale. Then I stick with my teammates and hope to get some resources, but that usually does not work. And then I feel really, really awful. Jungle diff is the worst thing that can happen.
The "level 9, 40 stacks, Kraken"-State feels nice, but the game is already decided before I reach it. I have a big impact in the early game, but executing that plan is not fun. It feels tedious. I want to win with Bel Veth, not just with my macro knowledge.
So I hope they make changes.