r/BattleNetwork • • Apr 14 '26

Fluff MMBN music coming to the Starforce collection April 23 for free.

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738 Upvotes

r/BattleNetwork • • 7h ago

Nice Meme! You know the devlopers of Battle Network confirmed that BN's world was designed to be a "close enough" future that could relastically be seen happening in our life time. You think they feel like this now?

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258 Upvotes

These last 5 years have had a large tick of "Battle Network warned us about this" headlines, is all I'm saying


r/BattleNetwork • • 8h ago

Battle Network wasn't a game, it was a documentary

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130 Upvotes

r/BattleNetwork • • 7h ago

Discussion Hope knows Geo went to space but doesn’t know he’s Megaman

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19 Upvotes

How does that work?


r/BattleNetwork • • 14h ago

Discussion And no one besides Kevin is mentioned again.

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60 Upvotes

r/BattleNetwork • • 20h ago

Star Force 1 One this guy's is an absolute dick and two Lyra's face is making me laugh

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21 Upvotes

How can I take this idol's dilemma seriously when the FM-ian is being threatening with her goofy face?


r/BattleNetwork • • 1d ago

Fluff Looks like Hiya toys is giving us exe fans some love!

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141 Upvotes

Great for people who struggle with model kits since this basically comes with most of what the model kit did assecory wise, I wish one of these guys would give him his bombs at least tho


r/BattleNetwork • • 18h ago

Battle Network 4 Mmbn 4 red sun battle folder

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11 Upvotes

You all saw my Mmnb4 blue moon folders and I took so advice a change it now I did some fixes to my Red sun folder what do you all think should there be little fixes


r/BattleNetwork • • 4h ago

MMBN 6 folder compare for Django V3

0 Upvotes

Looking for someone to do a folder compare or trade in Battle Network 6 Legacy Collection so I can progress further in the post game.

Locked myself out of getting the Djanjo V3 chip because I didnt swap my language to Japanese before fighting the virus battler in Central Area 1.

Any help would be appreciated!


r/BattleNetwork • • 1d ago

Gameplay PET’s 👀

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315 Upvotes

r/BattleNetwork • • 1d ago

Discussion What’s your favorite battle mechanic?

12 Upvotes

My favorite is probably the cross from 6. To me I functions the same as soul power but I also think referencing characters from the older games is just so sweet and a nice send off for the series.


r/BattleNetwork • • 2d ago

Original Content Bass PET supremacy

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175 Upvotes

As much as I love Megaman and Protoman’s PETs, black + gold + purple makes Bass’ PET so clean 🔥 I’m glad I finally got around to making his!


r/BattleNetwork • • 2d ago

Oh great... we finally reached that point...

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390 Upvotes

I know who did it...


r/BattleNetwork • • 1d ago

Net Warriors TTRPG

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3 Upvotes

All Art presented is commissioned explicitly for the game.


r/BattleNetwork • • 2d ago

Battle Network 6 WHAT A GAME! Spoiler

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110 Upvotes

Holy crap Battle Network 6 may be my favorite out of all the other games. I excitement it felt when I bested Gregar on my 4th attempt and seeing the epilogue of everyone growing up. My god I love the Battle Network games!

I wonder what's gonna happen 200 years from now


r/BattleNetwork • • 2d ago

Discussion Doesn't this 1 dialogue prove that team colonel is the cannon event storyline?

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318 Upvotes

If not at least definitely in Falzar route thanks to dingo confirms it which means that the cannon game story events are 4=Blue moon 5 team colonel and 6 Falzar since both Dingo And shuko are there and knowledge meeting Lan before who only appear in those versions


r/BattleNetwork • • 2d ago

Original Artwork Maddy - Pixel Art

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390 Upvotes

r/BattleNetwork • • 1d ago

How do you think the Star Force series could have been saved from its initial failure back in 2006?

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0 Upvotes

Personally I think Capcom should have atleast had some restraint with the Mega Man series back in the 2000s and as for Star Force give it some proper time gap from BN6 atleast so people wouldn't immediately compare it to Battle Network


r/BattleNetwork • • 2d ago

Netcrime on the rise

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151 Upvotes

r/BattleNetwork • • 3d ago

Nice Meme! I couldn't find a gif of this scene so I made one, and I figured I might as well post it here for anyone who wants to use it too.

383 Upvotes

r/BattleNetwork • • 3d ago

What's next? Bubbleman attacks dishwashers? "Fridges in French supermarkets hit by cyber attack"

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24 Upvotes

r/BattleNetwork • • 3d ago

Battle Network 6 Man the Undernet is doing well these days. They even got a huge ass welcome sign outside their domain.

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287 Upvotes

Man it used to be all secret like and you needed to know a shady person to tell you about the invisible path to get there.


r/BattleNetwork • • 4d ago

I’ve been working on bringing Phantom of the Network and Legend of the Network to the DS!

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253 Upvotes

Hey everyone!
I’ve been working on a personal project to bring Mega Man Battle Network: Phantom of the Network and Mega Man Battle Network: Legend of the Network to the Nintendo DS.
Being able to play these games on actual DS hardware has been a dream of mine for a long time, so I decided to give it a shot.
I used AI to help with development and requested several modifications, including adding 3D to the bottom screen and making ProtoMan playable. LON is playable too!
Both games are already running on real DS hardware, as well as on emulators!
There’s still plenty of playtesting and polishing to do, but I’m really excited about how things are coming along.
I know AI-assisted projects can be controversial, but this is something I made for myself because I love these games and wanted to experience them on the DS.
I’m aconsidering sharing the project once it’s more polished, and I’d love to hear what you guys think!
Would you be interested in trying it out?


r/BattleNetwork • • 3d ago

Gameplay Bug style viable in competitive?

4 Upvotes

Hey I just wanted to know if Bug style, my fav from BN3, was actually viable in competitive as I know it gives you a bug. I have a lot of fun playing as it, but don't know if I'd lose in online battles.


r/BattleNetwork • • 4d ago

Gameplay Looking for fun contained stories/scenarios

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41 Upvotes

Hello there NetOps!

A couple of weeks ago, I posted the release of the first rogue-like multiplayer server for ONB. Ever since then, I've been adding more chips, viruses and bosses to make things more entertaining.

Recently, I've been working on adding actual bosses that unlock as you progress and, well, I'm not very good at. I have fun just creating cut scenes and game-play changes, but when it comes to actual dialogue lines or direction is where I struggle. So I want to reach out to the community, I'm interested in reading your thoughts of fun little contained stories that can maybe explain certain boss battles. Maybe also certain gameplay elements that could change depending on the boss you're trying to unlock, any opinion is welcome. The story could be anything that references stuff in the games, in the manga or the anime. Everything is welcome. Currently, these are sort of the scenarios I have already implemented in-game (feel free to also give some sort of story to these scenarios, any extra flavor text is welcome):

Spoiler alert I guess for anyone that could potentially be interested in playing this:

Alpha:
The player collects the 4 tetra codes scattered around the map. There isn't much story here. As the player collects them, the whole net trembles. All I have for this one is flavor text, not a real story. This one was mostly a proof of concept. Have items spawn all over the net where any player online can collect them and once 4 of them are collected, Alpha spawns in the very last area of the game (where I expect players to at least have built a very decent folder)

Bass:
BugFrags will start spawning on maps. Collecting just one will start the quest. Random encounters will now drop BugFrags. 1 BugFrag for busting rank 9 and 2 for busting rank 10 and S. The point to this quest is basically to collect BugFrags and feed them to BugFrag traders that start spawning all across the maps. When the player feeds it 20, the whole net will tremble and Bass can now spawn in the overworld where the player can challenge him. This one was also a proof of concept seeing if I can give the player BugFrags based (heh) on if the "quest" had been globally started. No story to this one either, Bass basically just awakens and wants to test the player (basically what Capcom did to him post BN3)

And these are the ones I have WIP

Gregar/Gregar BeastOut:
It's the one I'm showcasing here. There is going to be a little story regarding the cult that was present in BN6. Basically, they're trying to revive Gregar or recreate him in a way. The gameplay mechanic here is that based on how many bugfrags they take away from you as a player is what you end up fighting when the quest ends. Gregar Beastout -> Gregar BeastoutSP -> Gregar -> GregarSP. Still trying to figure out good dialogue that can keep player interest for this one (whether it's good or bad, judge for yourselves lol)

Starman:
This one's the one I'm most eager to expand on. I think Starman has an awesome design but wasn't in the main games. From what I can gather he's a little cocky and likes to create problems, so I'm shaping it to become a quest where the player foils his plans a couple of times, resulting in a fight with Starman where he gets stronger every fight, culminating in a final showdown in his strongest form after you annoy him enough by stopping his plans

These are the bosses currently that I could add: Duo, Burnerman, Colonel, Elementman, Starman, Shadowman, Hatman, Quickman and Shademan, Protoman, Roll, Gutsman, Fireman, Jammingman, Cutman, Circusman, Airman, Blastman and Iceman. Feel like one of these could use extra love by expanding on their lore? Give it a shot!

At the end of the day, I'm just trying to make these extra scenarios for fans that maybe wanted to see more explored about certain characters that didn't get a chance. Or hey, maybe some whacky scenarios. Would love to read your stories. Could make for an interesting one to implement in-game. See ya in ONB!