r/Banished • • Jan 22 '20

2020 Updated Seed-List 1.0.7

164 Upvotes

Wow! A large heading, this post must be useful!

Hi there! :-)

So I started to play this game in early 2020. Needless to say, the seed-lists that I found online were so old, that their expiration-date had largely gone long ago. Not only that, but there also weren't many pictures, and that was somewhat lame, as I like pretty things.

So! I took to Reddit. I pleaded here for anyone to donate their best seed(s), and I got some quality seed(s) I must say!

Here they are! I'll also mark their contributors here, so we can all appreciate the best seed-donors. :-)

​

If there's a blue area marked on the mini-map, it's what I'd categorize as ''smooth&easyTM''. Most of the seeds have some sort of marking!

Layout preset: Large - Valleys

u/MTBran

547053152

u/TheWiltog

​

128419661

​

237140582

​

246455353

​

291464118

​

544733356

​

703729887

Layout Preset: Medium - Valleys

u/pinchinggata

​

777777777 (9 sevens) :-)

Layout Preset: Small - Valleys

u/Deltron_zero_hero

​

444400000

If you have seeds that could benefit people, please do tell!

I hope this helps some of you! :-)


r/Banished • • Oct 05 '23

World of Banished is back! at worldofbanished.org (not .com)

109 Upvotes

World of Banished is Back!

UPDATE OCT 7: ADDITIONAL WORK IN PROGRESS. Please now use worldofbanished.COM Original domain has now been successfully retrieved. May be glitchy temporarily. Worldofbanished.org now forwards to the .com site. However, if you type "https" into the url field for .org, it won't forward. It will with "http". Just don't type either.

https://worldofbanished.COM

Note it is now .org not .com. See update above

Thanks to u/kralyerg for getting the backup files from the original owner, buying a new domain and setting it all up again. It is still a work in progress with some details to be worked out. If you have any issues or find bugs, please put them in a comment here and I'll get them to Kralyerg.

Please don't everyone start downloading mods all at once!

as that might cause issues Kralyerg wouldn't be available to address til end of day. Just be patient. There's no need to rush to get mods.

  • Note the new domain: .org now instead of .com (whether .com can be gotten is still up in the air).
  • Whatever login you were using, should work fine.
  • New account creations seem to be working.
  • Understand this is a rebuild from the most recent backup, dated April 15, 2023. So content between then and now was lost.
  • All links or bookmarks you've saved for worldofbanished.COM should work IF you replace the .com with .org.

r/Banished • • 14h ago

10 hours in—any must-have mods? Also, my villagers literally just freeze and die during fires lol

9 Upvotes

Hey everyone, I’m about 10 hours into Banished and loving it so far. Are there any fun mods you guys would recommend to add more content or spice things up?

Also, I’m running into a super weird bug. Whenever a house catches fire, my villagers just stand there completely frozen. The game keeps running normally and time passes, but they just stay stuck in place until they eventually die. It’s like they’ve completely given up on life lmao.

Has anyone else dealt with this? Is it a known vanilla bug?. Any fixes would be appreciated. Thanks!


r/Banished • • 12h ago

Laborer idling issue

2 Upvotes

I've been using a mod called RK Editor's Choice 1.3.1 - Full. However, laborers are just permanently idling. Their health and happiness is max, there's resources set up for them to gather, and space in stockpiles to store them. I've tried various resources, cycling who's laborer, clearing resource requests and adding back but nothing seems to work. Does anyone happen to know of a solution to this?


r/Banished • • 1d ago

[Video] Banished Isolationist/One with Nature Advice

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11 Upvotes

r/Banished • • 1d ago

In rkec what your favorite things to trade, and what happens when you run out of renewals on the added quarries?

4 Upvotes

r/Banished • • 1d ago

dx12 and mac ports

4 Upvotes

Genuinely curious if anyone else would be interested in a mod and a compiler that would do these. been working on them and they're almost done plus I need testers

Edit 1: 70% parity screenshot of Banished running on an M4 Macbook


r/Banished • • 2d ago

I'm not sure, but this might be my oldest villager? Died at 90, but forgot to screenshot it.

Post image
34 Upvotes

r/Banished • • 3d ago

Could we build the next banished together?

0 Upvotes

We can try pointing all our claude, chatgpt, gemini, kimi, muse and etc subscriptions together into a single project, and pray for the best


r/Banished • • 4d ago

Looking for Banished Seed Finder Volunteers

12 Upvotes

I'm building a Banished Seed Finder: a searchable webpage where you could look for maps by what's around the start, like rivers, lakes, flat land or mountains, instead of loading one seed at a time in game and hoping.

The catch is that someone has to pre-generate those maps and measure them. Every Banished map comes from a seed number (up to 999,999,999). With all of MegaMod's terrains and sizes, that's roughly 200 billion distinct maps. We've scanned a few hundred thousand so far, so there's a lot left, and more computers would help a lot.

What you'd run: a small Windows program (about 100 KB, no installer). It asks my server for a job sized to take about 10 minutes on your PC, scans those seeds, sends the results back, and asks for the next job. You can pause, stop after the current job, or close it any time.

What it sends: a random ID made on first run, your PC's measured speed, the thread count you picked, and the scan results (numbers about each map seed). If you type a name for the credits, that too. It never downloads or runs code, and it doesn't touch your files or your game.

Low impact: the scanning threads run at below-normal priority, so your computer stays usable. You choose how many threads to use (half of yours is gentle).

Credits: there's an optional name field, a points system and a top-volunteers list on the page. Points follow computing time, so bigger maps earn more per seed.

Heads up: it's a small free hobby tool and it isn't code-signed, so Windows SmartScreen or an antivirus may say "unrecognized app". The page lists the file's SHA-256 so you can check you have the genuine file. It only talks to one address, listed on the page.

Download and details: https://worldofbanished.com/bamboozle/volunteer/

You do not need to have the game running (or even installed) in order to run this program.

Happy to answer questions. If you try it, let me know how it runs on your PC.


r/Banished • • 8d ago

Had my largest wipe out this far into the game

73 Upvotes

Veteran here, been playing for 10ish years.

Usually if I ever struggle it's always early game, once everyone's spread out nothing can cause any substantial harm.

This game was quite unique in that due to the terrain most of the map was blocked off from the starting point by large hills and/or lakes so I was forced to expand far in one direction before I could start evenly spreading out.

I had around 120/20/20, year 84.

Anyway i foolishly focused most of my blacksmiths in one area. Fire broke out because I forgot to put a well down and now my tools are going down, no big deal Il just rebuild them. However my food supply was also getting a little low, again no big deal Il just cull half of my livestock for now and deal with it later. Big mistake.

By the time my blacksmiths were rebuilt, tools and food were low. Because I now had few sources of textiles due to less livestock I had to rebuild my food supply, clothes and tools. Had 30 untooled workers.

By the end of it i had around 30/0/10

Now my entire population is scattered, not optimized for settlements this large. I've stabilized resources and have a healthy store of food, clothes and tools. My livestock are all maxed out again. My pop is now slowly regrowing.

Most fun I've had in a long time on this game.


r/Banished • • 7d ago

Citizen not building.

5 Upvotes
my builders will not work. Either they refuse to have a work place, or they idle instead of working their.

r/Banished • • 8d ago

720 citizens, after this point everyone died of starvation

36 Upvotes

as the title is saying, I have just hit 720 citizens, year 55.

- Homes: 199, 97% clothed, 94% educated, 55.000 stored food, 3500 stored firewood, 4500 stored stone, 700 stored clothes, 500 stored tools, 12.000 wood, plenty of storage, 5 markets in different areas of the map, a lot of cattle and sheep (8 max sized sheep / 8 max sized cattle / 8 max sized chicken) a lot of crops and orchards (max size all of them) and a lot of foresters, trees everywhere in between plots, houses, everywhere. Happiness was at 5 stars, health 5 hearts.

all of a sudden my food drops to 900, literally took 2 minutes, and had around 500 people dying of starvation.
FAAAAAAAAAAAAAAAA


r/Banished • • 8d ago

Do houses quality effect happiness at all

10 Upvotes

also are colonial charter, the north, fancy houses more warm than stone houses.


r/Banished • • 10d ago

How effective is buying food.

20 Upvotes

I wonder if in baseline banished, would it be effective to set up a trading post to auto buy food and logs, and fuel it with several wood cutters.


r/Banished • • 10d ago

Once citizens acquired their education/finished school, do they automatically replace uneducated workers? Or do I need to remove workers first and then reassign them?

3 Upvotes

Basically, right now my students are turning into laborers as they exit school. Obviously I want them to do a certain job as they are X times better at it than uneducated workers. I rather my uneducated population stay laborers and educated ones work at job sites.

My question is, does the game handle this on its own? Or are there some hidden steps I have to take?


r/Banished • • 11d ago

How important are clothes and herbs in banished.

12 Upvotes

r/Banished • • 11d ago

How exactly do fishing hut work?

12 Upvotes

I know the basic key to half decent hut is barn must be right next to hut. but how many fishers should I have if it next to a river or pond. how bad is it to take up part of the space with trading market.

what it food per water tile?

also I caught my fishers grabbing just three fish and leaving to put it in storage. Was that just a death spiral from a starving village, or something fisher normally do, they seem to not often grab the max amount of fish they can carry.


r/Banished • • 11d ago

First time playing - question

16 Upvotes

I have a question why this happened and if I can prevent it from happening in the future.

At first I had 1 school, it was going well, I believe when a teacher passed away, another one replaced them, and children kept going to school, no issues.

However, I noticed my school was getting full, I had like 17 students, so I built another one in anticipation for more children. I built the 2nd school, but I still only had 1 teacher because I noticed the 2nd school was not being utilized (there were not as many kids as I thought there were going to be).

But the problem came here... The only teacher died, and nobody replaced them. All my students 'disappeared' [or turned into Laborers].

[Camil the Teacher has died of old age

No laborer is available to replace Camil]

-> This lead to me suddenly gaining 20 Laborers, so these must have been all the Camil's students. And yeah, they seem to be not Educated, because their education was cut short by the teacher's passing. I guess they all dropped out.

I have added a teacher but now the school is empty. I'm guessing it will fill up with children below the age of 10, but all the Camil's students are already considered adults?

Anything I can do to prevent it in the future? Always have a Labourer ready to replace? Is that it? How many Laborers should I have there waiting for people to pass away, just in case? Any recommendations?

Also, should I not have more than 1 school? My town population was like 80/20/20, now it's 100/0/20


r/Banished • • 11d ago

What are modes that expand the game without making it drastically easier.

9 Upvotes

I love megamod, but some of the stuff is just op. through I like the renewable mines, because I hate the concept of mines running out and than being dead weigh on terrain. Maybe I should just do the north or mess around with the base game more

also what your favorite banished mod.


r/Banished • • 17d ago

Saves not appearing in game, any ideas?

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7 Upvotes

Decided to boot up the game for the first time in a bit and my saves are gone in the game, while appearing in the right folder. I've tried multiple things and have come up short.

Here's what I've looked into so far:

- Checked Properties of files, made sure I had all permissions
- Checked allowed apps through firewall (steam and banished were allowed)
- Deleted Steam Appcache folder
- Verified integrity of game files
- Ran game as administrator

Also I have never had OneDrive enabled on my PC.

Is there any reason the game isn't recognizing these files? Any other ideas to try?

Edit: Well I seemed to have fixed the issue myself and it was simpler than it seemed.

In the screenshot the file location is: this PC > Documents > My Games > Banished > Save

I believe this is a directory steam and/or my PC created, and to my knowledge this has always been the file directory for Banished, not sure why it no longer recognized the file location if so. But I just moved the Banished folder out of "My Games" and directly into Documents and my saves are back! Not sure how common of a problem this is but I will leave the post up in case this happens to someone else.


r/Banished • • 18d ago

Help with trading post

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38 Upvotes

Hi all 1st time posting here.

I play on hardmode with low resources and mountains map.

I built the trading post on the main river as shown in pic, it is already late spring 5.

I never saw a trader coming, not on minimap, not in messages and not near the post.

What do I miss? I won't be able to survive much longer without grains/ vegetables.

Please help


r/Banished • • 20d ago

About the Forester Lodge

30 Upvotes

Newbie question. So I've been playing the game for a couple of days now (absolutely LOVING it), and always starting again because I always run low on resources (still learning the ropes). About the forester lodge, I researched it and some say it should be in the same cluster as the Gatherer's hut, hunting cabin, and herbalist. Some also say it should be on a separate forest to maximize the previous cluster mentioned, since apparently if it is in the same cluster as the Gatherer's hut, etc, the food gathering wont be as efficient, since the Forester is constantly cutting and planting down trees.

Question is, what's the most efficient place for a Forester lodge? Should it be in the same cluster as the Gatherer's hut, hunting cabin, and herbalist, or on a completely different forest?


r/Banished • • 24d ago

Banished Game Tweaks

25 Upvotes

Have you ever wanted more camera control in your game? Whether it's zooming in more, or zooming out more, or being able to tilt the camera even at max zoom levels.

Someone asked about this a while back and I went down a rabbit hole figuring out why, and ended up building a small tool to fix it.

Banished Game Tweaks is a free tool with three independent fixes — pick whichever you want:

  • Fix camera tilt at high zoom — makes tilting work the same at every zoom level, so you can stay zoomed way out and still get that angled view.
  • Customize zoom range — set your own min/max zoom distances, closer in and/or farther out than the defaults.
  • Raise the storage cap — bumps the resource limit from 999,999 up to 999,999,999.

Works with any mod setup — MegaMod X, CC, RKEC, or plain vanilla — since it only touches the base game's own camera/storage code.

Steam version only (not GoG). I don't have access to the GoG version so I can't figure that one out. As of v1.1, it now supports both Steam and GoG versions.

Two ways to use it:

  1. A small standalone exe that patches your game's exe directly. It never overwrites your original file — verifies everything byte-for-byte first, writes the patched result as a new file, and makes an automatic backup. Fully reversible.
  2. If you'd rather not touch your files at all, there's also a Cheat Engine table that applies the tilt + zoom fixes live in memory while the game's running — nothing on disk ever changes.

There's also a tiny companion mod (Higher Storage Limits) if you actually want to type numbers above 999,999 into the Resource Limits panel — the exe patch raises the real cap, but the UI field has its own separate limit that needs a mod fix to accept the bigger numbers.

Everything's byte-verified before touching anything, and yes, Windows will probably flag it as "unrecognized publisher" since it's not signed (free/independent tool, normal for stuff like this) — source code's linked on the page if you want to check it yourself before running it.

Download + full instructions here: https://worldofbanished.com/megamod/banished_game_tweaks.html

Questions/issues, drop them in the Discord or here.

Note that Steam may revert these edits if you ever have to verify the integrity of your game files, because it will see these edits as accidental.


r/Banished • • 26d ago

MegaMod X Update: Build 260813

38 Upvotes

Update for some fixes. Previous Build was 260802.

DOWNLOAD PAGE:
https://worldofbanished.com/megamod/download.html
Download links at url above are mirrored on Google Drive and Mega.
See important installation and enabling instructions farther below. Use the A La Carte page (titled "Install Paths") to determine which categories you wish to choose if you prefer that method.

  • Complete: Full catalog, split into 7 equal parts. Install all 7. Compressed file is 2.9GB. Unpacked is approximately 10.9GB.
  • A La Carte: Split by category. Install only what you want. Compressed file is 4.9GB. Unpacked is 17.2GB.

Main site page with index (lots of information and calculators, mod list, wiki link and more)): https://worldofbanished.com/megamod/index.html

Per Kralyerg on July 3, 2026:

The latest MegaMod X build is here — 13 new mods, 2 new livestock, and major content updates across more than a dozen existing mods, plus toolbar organization fixes and general stability improvements.

What's New

• 13 new mods integrated: MGZAlone, AnimalBarnPlus, ButcherBaker, CoatsCloth, ForestFellow, ForesterFellow, GingerbreadVillage, MoreCaves, Patchwork, TheGlade, WWCattle, A8 Pride Flags, and A8 America City Living

• 2 new Livestock: Bear and Avis Aurum (also added to Farm Life Vanilla as vanilla-product options)

• Major updates to Abandoned Places, A Lot of Seeds, Medieval Grace, Deadwood, House Boat, Stagecoach (3 new houses), Tiny/Tiny Builders, Some Boats, Market Food, Animal Pen, Old Hovels, Bakery Garden Alt, Nordic Houses, and Nomads — plus new visual variants and texture updates on several other mods

• Fixed several buildings sorted into the wrong toolbar category — Tobacco Patch, Materials Warehouses, Transparent Stock Piles, and a batch of nature/farm decorations moved to where they belong

• General stability and packaging fixes

Previous MegaMod X Info from Kralyerg (from initial release announcement):

  • The new A La Carte mod system [called Install Paths on the main site menu]: choose your categories instead of installing everything at once.
  • Buildings that used to live only in the Themed toolbar are now also in the Main toolbar (a few icons/hover text may still need ironing out).
  • Last-minute crash fix: clicking a Pasture, Crop Field, or Orchard could rarely crash the game; fixed.
  • Also new: a MegaMod wiki site. For more MegaMod tools and resources, visit: https://worldofbanished.com/wiki/

End Kralyerg quotes.

INSTRUCTIONS: INSTALLING AND ENABLING

  1. Download what you want, either the complete version or the A La Carte parts. Unzip the file/s. You'll need the free .7zip tool to unzip the Mega file.
  2. Make sure you remove all previous Mega Mod files from the Win Data folder (file path shown below). Also make sure you are unsubscribed from Steam's MM9, CC and other mods.
  3. Place all new .pkm files in the Banished WinData folder as follows:
    1. If you have Banished through Steam, the file path is (using whichever Drive you prefer): This PC > Storage SSD (D:) > Steam > steamapps > common > Banished > Windata
    2. If you bought Banished outside of Steam, use this file path: This PC > Local Disk (C) > Program Files > Shining Rock Software LLC >Banished > WinData
  4. Launch Game and click the white door at far right of bottom toolbar. Then click on Mods.
  5. Enable all 7 parts of MMX, or the A La Carte mods you chose (do NOT enable all A La Carte parts. Use the Complete version if you want all). Click OK.
  6. The game will prompt you to restart. Do that.
  7. Now the crucial Double Restart. That auto restart is not enough. You need to now close the game and relaunch (to avoid crashes).

Have fun!
Tay

Original MegaMod X Release Announcement is here.

Banished Discord link if you want live help (you can also ask here of course). All download links and instructions are there also.