r/2DAnimation • u/ckiryuu • 5h ago
Frame by Frame Simple spacing practice with this fanart!
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r/2DAnimation • u/ckiryuu • 5h ago
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r/2DAnimation • u/Flimsy_You_7895 • 9h ago
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r/2DAnimation • u/kulka2d • 13h ago
2D Animator – YouTube Shorts
I'm looking for a 2D animator to create horror animations for YouTube Shorts.
Deadline: ASAP
Animation Length: 30–60 seconds
Animation Style: 2D horror
Budget: $100 per animation
Collaboration: Long-term
If you're interested, please DM me
r/2DAnimation • u/BockMeow • 14h ago
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r/2DAnimation • u/JeffreyHuntArt • 18h ago
Learn four Clip Studio Paint animation hacks to create larger environments for smoother, more dynamic movement in your scenes.
In this tutorial, I show you how to expand the canvas beyond your visible animation area, giving you more room to work with when planning out your shots. We will walk through the process using a spooky graveyard animation featuring a cat and a ghost as our example. This technique is perfect if you are working on digital art projects that require panning or camera movement across a wider space.
#clipstudiopaint #animation #cspanimation #clipstudio #halloween #animationtutorial #animation
r/2DAnimation • u/Scared-Sandwich1283 • 19h ago
Hey everyone,
I'm a technical artist working in the games industry, and I'd like to share a project I've been developing.
Rigby2D is an open-source 2D skeletal animation editor designed as a free alternative to tools like Spine 2D.
The objective was to build a complete animation workflow with its own editor and runtime while maintaining interoperability with existing skeletal animation formats.
Current capabilities
* Skeletal rigging and weighted mesh deformation
* IK, transform, path, physics and slider constraints
* Animation dopesheet and graph editor
* Skins, events, image sequences and mesh deformation keys
* PSD and PNG import
* Skeleton JSON, binary .skel and texture atlas interoperability
* Self-contained .rigby project files
* JavaScript animation runtime and WebGL renderer
The editor is built with Tauri 2 and includes Rigbytron, a rigged and animated mascot used to demonstrate the tool's capabilities.
The source code is dual-licensed under MIT and Apache 2.0.
Current status: v0.1.0 - Early Alpha
Repository: https://github.com/jaisurya-dev-art/rigby2d)
Windows download: https://github.com/jaisurya-dev-art/rigby2d/releases/tag/v0.1.0
I'd appreciate technical feedback, particularly on the rigging workflow, animation tooling, file interoperability and potential production use cases.
Contributions are welcome!
r/2DAnimation • u/tatertotsnhairspray • 1d ago
r/2DAnimation • u/Lividowly • 1d ago
r/2DAnimation • u/Ok_Mixture5267 • 1d ago
A little while ago I decided I wanted to take up tweening/puppet animation as a hobby, but all the tools I could find wouldn't work for me for one of several reasons:
They were only available on mobile
They cost money to use
They had a complicated UI
Pawtween aims to focus specifically on tweening and puppet-style animations, and I've added many features I haven't seen on other apps. The interface is shown above, and as you can see, there was an attempt made to keep things relatively simple, with a built-in tutorial, meaning an easy learning curve.
The project is still in beta, and there will be regular updates released, but I'd appreciate if anyone interested could let me know (DMs), and I can give you a key. I am always looking for feedback, so if you've tested and have something to share, DM me.
Pawtween is always going to stay completely free, and I hope some other people can get some use out of it! Windows and Linux desktop builds available, with a web demo, and plans to expand to Mac soon!
The current web version is public right now on Github. Again, if you want the desktop version built (with additional features and GPU rendering), DM me for a key.
Github: https://github.com/Tornadowrath500/Pawtween
Again, I'm always looking for additional features to add, so if you have any ideas as to what I should add, please feel free to either comment here or DM me!
Disclaimer: This project was made with assistance from AI, all art that has been/is going to be added to the project will be drawn by myself, but the code was made with assistance from Claude. The project itself has no AI features or integration.
r/2DAnimation • u/Wood_studio • 2d ago
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r/2DAnimation • u/LordLizard04 • 2d ago
Here’s a stupid video I made! Enjoy and subscribe!
r/2DAnimation • u/KitKatty657 • 2d ago
A campaign to support the making of the second episode of this indie cartoon about dinosaurs. With only $55K gathered the creator just need $20K more for this project to come to life before the deadline of tuesday of next week. If you have yearn for a cartoon about dinosaurs and magic now is just chance to help.
r/2DAnimation • u/Hauntuber • 2d ago
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r/2DAnimation • u/RemarkablePen8673 • 2d ago
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r/2DAnimation • u/brendanburch • 2d ago
Hey animators! Looking how you can help get out the vote this election? Submit an 8 frame walk cycle to show your support! Some of them will end up in a game and/or music video. James Baxter is submitting some too!
r/2DAnimation • u/teller-of-stories • 2d ago
r/2DAnimation • u/Vin_Drawin • 2d ago
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I legit forgot about reddit for a while, but I remebered in the end. Blue Excorcist (or Ao No Exorcist) is a manga with multiple anime adaptations, this animation being inspired by chapter 96 and beyond. The song is "Secret Comes Out" from the new Lost Boys Musical if youre interested!
Animated in CSP Ex
r/2DAnimation • u/unphased-turtle • 2d ago
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r/2DAnimation • u/meow_yourkiss • 2d ago
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r/2DAnimation • u/GiuDeka • 2d ago
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r/2DAnimation • u/Remyartt • 2d ago
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My IG: https://www.instagram.com/remyartt
My Portfolio: https://remyartworks.com
My Vgen: https://vgen.co/RemyArt
r/2DAnimation • u/Lazy_Figure_3152 • 2d ago
r/2DAnimation • u/spony_22 • 3d ago
I charge 100 usd per second from scratch to final
r/2DAnimation • u/CosmicBrainz07 • 3d ago
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After procrastinating for way too long, I finally decided to start my own animation YouTube channel!
Ever since my first post on the r/animation subreddit about a year ago, I wanted to get more into animation so I did.
I've been working on animations for a while now and took a ton of inspiration from Alan Becker's work. It's definitely not perfect, but I'm pretty happy with how it turned out!
This was made using a mix of hand-drawn elements and 2D rig-based animation, with most of the animation done through rigging and keyframes.
I'm planning on releasing the full animation later today, but I wanted to share a little sneak peek here first and see what you guys think!
Any feedback is appreciated!