r/0ad • • 23m ago

I'm Setting The Rules For A New Fan-made Gamemode called siege of Iberia. Any Suggestions?

• Upvotes

so there are two teams: turtles and besiegers. turtles are Iberians and are supposed to turtle in and the besigers (can be any civ) are supposed to besiege their castles. both teams spawn with a lot of resources so we can skip the early struggle and get to the fun part. these are the rules: Iberians cannot send troops outside of their civic center range under any circumstances (unless an honest mistake). Iberians can only have one civic center. Iberians can only upgrade to city level once they wall off their entire town territory with walls. they can no longer build new walls in city stage unless the ones in their place are destroyed. besiegers have 30 (this can change) minutes to defeat Iberians. if they fail, Iberians win. There is 10 (this can change too) minutes of ceasefire to let both sides build their castle or their economy. iberians cannot build forts/other buildings to expand their civic center's reach.

let me know what you think and what should be changed. this is just a rough draft.


r/0ad • • 22h ago

Porto de 0ad 0.2.8 em andamento, adicionando atalhos.

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8 Upvotes

r/0ad • • 1d ago

Essa noite eu tive um sonho legal.

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29 Upvotes

Sonhei que alguém havia criado um mod para o 0.AD de uma guerra mais atual, onde era possível usar os militares com armas e havia outras como pesquisas hahaha (mandei o ChatGPT criar essa imagem).


r/0ad • • 2d ago

Accidentally selecting all workers

3 Upvotes

Anyone else have an issue in which all workers are accidentally selected when you try to left click a single worker and right click on a task you want them to perform? I understand that double clicking selects all units of a type, but that's definitely not what I'm doing. Looking for a workaround :)


r/0ad • • 6d ago

I'm modding 0 A.D. to recreate Rise of Nations — who's in?

19 Upvotes

I've been working on an ambitious project: modding 0 A.D. to capture the magic of Rise of Nations, one of the greatest RTS games ever made.

I'm looking for people interested in joining the journey, especially those who can help with 3D models, textures, buildings, units, animations, and other assets that can be easily adapted or ported to 0 A.D.

And yes, AI is absolutely welcome! It can speed up asset creation, prototyping, and development like crazy, so I'm all for using it to make this project happen faster.

Whether you're a 3D artist, modder, programmer, AI enthusiast, or just someone who loves classic RTS games, I'd love to hear from you.

The goal is to bring back that Rise of Nations feeling — territorial expansion, economic development, historical progression, and massive armies — using 0 A.D. as the foundation.

Who's up for bringing this idea to life? Let's see what we can build together!


r/0ad • • 6d ago

Atlas map editor — feedback wanted

5 Upvotes

Hi all,

I'm making a campaign for 0 A.D. and use Atlas a lot. I'd like to collect feedback from other map makers to help the devs.

My top 3 issues: tree generator, units entering buildings, a way to check scripts.

What are yours?

Thanks!


r/0ad • • 8d ago

LAN players cant choose civ

2 Upvotes

Hello,

I'm running into a problem: when I host a local game, the other players can't choose their civilizations!

I can do it for them as the host, but how do I let them choose for themselves?

Thanks for your answers.


r/0ad • • 8d ago

Watch live 0 A.D. matches in your browser - looking for feedback

22 Upvotes

Hi all,

I've been building a way to watch 0 A.D. matches in a web browser, with no game install: https://map.veredus.io

A headless 0 A.D. joins a match as an ordinary observer and streams it to the page. The page draws the match in 3D with the game's own models and a minimap. It renders with WebGPU or fallsback to WebGL2. It also work on phones.

It's early. I'd love to hear:

Does it run smoothly on your device and browser? Please mention the GPU and browser if it doesn't.

What looks wrong or missing compared to the game?

What would make you actually use it: casting, tournaments, watching friends?


r/0ad • • 11d ago

can't continue campaign cause of this bug

2 Upvotes

Hi kings, i am blocked by this bug when doing the campaign introduction, is my first time playing the game.

this happens in the second campaign tutorial, right when he need to teach me how to build more houses in the same instruction.


r/0ad • • 11d ago

LAN party

16 Upvotes

Hi everyone,

I held my first 6-player LAN game of 0 A.D. We started with a Free-For-All match on a normal-sized map before moving on to a large map.

It was a great experience—everything ran smoothly. I wasn't sure if the host PC would hold up, but it turned out fine. We're going to do it again later... stay tuned... (I can't wait).


r/0ad • • 12d ago

Canyon of death

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48 Upvotes

Has anyone tried building a wall across the entire map and then watch your opponent repeatedly throw bodies at the most heavily garrisoned point? This has gone on for an hour.


r/0ad • • 13d ago

People going various directions??

1 Upvotes

So, I mainly play naval maps. I'm curious about the default behavior of various groups.

When people offload from ships, some run apparently to the shoreline nearest to their home Civic Center.

When finished with a task, some stay at the job site, some run to a rally point, some run off in a random direction.

I would like to understand where to find people, and preferably set a preferred behavior. Thanks


r/0ad • • 13d ago

[Devlog] Burning Heart (a narrative campaign for 0 A.D.)

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47 Upvotes

Hey everyone,

Time for a quick update on the project.

Digital painting
I've started learning digital painting for the campaign's illustrations. It's a new skill for me, and it takes time. The intro illustration is in draft, with a few key illustrations in progress.

Scenario 2
Scenario 2 is moving forward. It's bigger than Scenario 1 — more triggers, more choices, more exploration. We're currently preparing the triggers and planning the tests. This one will really show what the campaign can do.

A tool I found
I also discovered a great tool for historical maps: the Roman Empire Vector Map. It shows settlements, forts, roads, and more across different periods. It's already helping me place cities and camps accurately. You can check it out here: https://klokantech.github.io/roman-empire/

Why this matters
0 A.D. lacks narrative campaigns, and I want to help fill that gap with quality, research, and collaboration.

Thanks for following. More in two weeks.


r/0ad • • 13d ago

while turning back my inf, it always make this formation, where slingers move to the last that makes my pop lose faster, how to avoid this. I dont click and user any formation, it auto generate this formation.

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6 Upvotes

r/0ad • • 14d ago

Nem um vídeo do dlss5 no 0.A.D??

3 Upvotes

Vamos galera alguém por favor faça um vídeo do dlss5 no 0.A.D


r/0ad • • 21d ago

Dedicated server

19 Upvotes

I needed dedicated server for 0ad and I built it: Veredus is an unofficial dedicated server for 0 A.D. and it's out now. No player hosts the match, so it keeps going when someone leaves or has a bad connection(with a timeout). Dropped players get their slot back when they reconnect, and matches carry on after a server restart or killed. Players join with vanilla 0.28 game. An optional companion, the "sidecar", runs AI opponents on the server, lets players rejoin without asking state from player, and records results and replays. The server is free and open source. Code and setup instructions here: https://github.com/victorcrimea/veredus

I only have Linux, so I'd really like to hear from anyone who can try it on Windows or macOS: does the server start, can players connect, and does the sidecar build and run? Please post bug reports, suggestions and questions here or as a GitHub issue. Veredus is not affiliated with Wildfire Games.


r/0ad • • 22d ago

Camelus

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38 Upvotes

Camels are Legionnaires too

a narrative campaign is currently in the works!


r/0ad • • 22d ago

champs, mele, spearman will be at front and archery will be at back. for perfect kill, archery target at front man or archery will target archery, which will be perfect hit?

3 Upvotes

r/0ad • • 24d ago

Cav have good health but still it dies with inf quickly, why?

6 Upvotes

r/0ad • • 28d ago

Alguém ativa o dlss5 no 0.a.d para vermos como fica

4 Upvotes

r/0ad • • 28d ago

[Devlog #2] Burning Heart (a narrative campaign for 0 A.D.)

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21 Upvotes

Scenario 1 is taking shape. I’m using the Serranía de Ronda heightmaps from the map editor (technology integrated into the game editor to create realistic terrains). The terrain fits the region where Viriathus fought — mountains, narrow passes, and river valleys. That makes the map feel like a real place, not just a battlefield. https://tangrams.github.io/heightmapper/

Water and paths are working, units and structures are in place. The tech work in the editor continues. Terrain textures will come later through a mod, but the layout won’t change.

I’m also in touch with a few people for collaboration on music and illustrations. Nothing confirmed yet, but the idea is to bring in historians and artists to make the campaign feel authentic.

Right now We're setting up the first triggers: a small ambush, a Roman attack on the Civic Center, and a few defensive positions. The goal is to make the opening feel tense and grounded.

More soon.

Heightmaps Serranía de Ronda (Spain)

r/0ad • • 29d ago

0 A.D. Issue

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7 Upvotes

I was trying to run 0ad, yet the screen wasn't appearing, only music. So turning off run dedicated graphics let's the game work, yet what's the point? I need to use my Nvidia RTX 5050, not my Intel.


r/0ad • • 29d ago

Grupo de WhatsApp

5 Upvotes

Holaa! Alguien de habla hispana que quiera unirse a mi grupo de WhatsApp? Somos todos jugadores de 0ad Escríbanme el privado y les paso mu número


r/0ad • • Sep 11 '26

0 A.D.’s textures are badly optimized. Should I create a pull request?

51 Upvotes

I think we’re all aware of 0 A.D.’s download size. I’ve had friends I recommended 0 A.D to question it. I found out you can partially blame the outdated PNG compression algorithm. I nabbed a few textures from the repository and used the usual ect -9 -strip on them. The texture files get roughly 42% smaller, some shrank by 95%. I achieved identical results with oxipng.

I might create a pull request. Do you think the 0 A.D. community would benefit from this?


r/0ad • • Sep 03 '26

[Devlog #1] Burning Heart (a narrative campaign for 0 A.D.)

15 Upvotes

Hey everyone!

I'm starting a devlog every two weeks for Burning Heart (An original Campaign about Viriathus and his fight against Rome.)

https://wildfiregames.com/forum/topic/168855-campaign-idea-with-the-iberians-%E2%80%93-looking-for-feedback-and-editor-tips/page/2/#comment-761220

Where we're at right now:

  • History fully researched (Appian + modern sources)
  • 5 scenarios designed, each with its own vibe
  • Draft maps for each one
  • Voiceover planned for the intro
  • 8 people helping so far
  • Getting the project structure ready before diving into Atlas

What I'm looking for right now:
🎨 An illustrator for key scenes/artwork

Volunteer work, full credit given. Updates every two weeks!

Thanks!

Tests with Atlas