r/Sudeki • • Jan 07 '26

cut-content Bareki-Mo, Another Lost Shadow Zone in Sudeki

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7 Upvotes

r/Sudeki • • Dec 18 '24

cut-content Shadow Transentia AKA "Teflingborg"

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13 Upvotes

r/Sudeki • • 11d ago

Video Dev Log 3 - New Brightwater

16 Upvotes

We made it to New Brightwater! It’s starting to look like Sudeki multiplayer might actually happen.

If you missed my first post, here’s where we started.

We’ve gone from two cameras inside one game client to multiplayer testing with separate clients sharing the same world. Right now, Ailish is hosting and Tal is connected, with both exploring New Brightwater together.

There are still plenty of bugs to work through, so this is very much a work in progress—but seeing them together outside the test room is a pretty exciting milestone!

https://reddit.com/link/1wxakkm/video/6dbn7zufveth1/player


r/Sudeki • • 12d ago

Question Could AI-assisted modding make a full Sudeki fan remake possible?

3 Upvotes

Hey everyone,

I’ve been thinking about Sudeki a lot lately. It’s one of those games I absolutely love, and seeing how much AI-assisted modding has developed recently made me wonder about something a little crazy:

Could we eventually make something resembling a fan remake of Sudeki through modding and AI?

I don’t mean simply replacing a few textures or character models. I’m talking about something much more ambitious — essentially taking the original Sudeki and rebuilding/upgrading large parts of the game while keeping the original world, characters, story and overall identity.

AI-assisted modding has gotten surprisingly powerful. We’re seeing people use modern tools to bring assets, characters, environments and gameplay elements from completely different games into other engines and games.

And Sudeki actually seems like an interesting candidate for something like this. There are already people modding the game, extracting textures, editing characters and working with SOLData.baf. There is even a relatively recent Mod Merger that can detect conflicts between .baf files and combine mods.

So I was wondering:

With enough reverse engineering, modding knowledge and AI-assisted tools, could something like a “Sudeki Remake Mod” actually be possible?

For example:

  • completely upgraded character models
  • modern/high-resolution environments
  • improved textures and materials
  • redesigned lighting and effects
  • improved animations
  • new or reconstructed cutscenes
  • expanded dialogue or restored content
  • improved enemy AI and combat
  • new quests or areas
  • quality-of-life improvements
  • potentially rebuilding certain systems that are difficult to modify directly

I realize there are obviously technical limitations, especially with a game as old as Sudeki. I’m not expecting AI to magically turn the original game into Unreal Engine 5 overnight.

What I’m really interested in is whether AI could reduce the amount of manual work required enough that a small group of talented modders could realistically attempt something on this scale.

Maybe instead of trying to completely rewrite the original game, the goal could be to gradually replace/rebuild individual systems and assets until the result feels like a modernized version of Sudeki.

I’m not a programmer or reverse engineer myself, so I’d love to hear from people who actually understand the game's file structure and modding capabilities:

How far away do you think something like this is technically? And what would be the biggest obstacle — the engine, the file formats, gameplay code, animations, tools, or something else?

Honestly, I would absolutely love to see what the community could do with Sudeki if modern AI-assisted modding was applied to it.


r/Sudeki • • 13d ago

Mods New Balance Idea

6 Upvotes

There were commenters who found my Rebalance Mod "glass cannon" style. So I've got the new idea of following the base game's "tank" style (lot of HP, lower damage, perhaps forced skill use, many potion drops).

I'd start the stats off at around the level you meet the shadow characters. So essentially base growth x4 starting HP and base growth x2 starting SP. And then balance the enemies around that.

What do you think?


r/Sudeki • • Sep 13 '26

Artwork Picked this up a short while ago

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39 Upvotes

r/Sudeki • • Sep 13 '26

Artwork Found another AI generated artwork of huntress Buki getting her final armor from Tetsu. If AI finding is not allowed, let me know so I would later delete it. NSFW

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9 Upvotes

Found another AI generated artwork of huntress Buki getting her final armor from Tetsu. If AI finding is not allowed, let me know so I would delete it.


r/Sudeki • • Sep 12 '26

Discussion Omnium gets a strange red color in Caprine's Keep

11 Upvotes

r/Sudeki • • Sep 07 '26

Artwork Ailish by rakusakugk

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34 Upvotes

Donated to the artist to draw Ailish and I'm pleased with the result.

Sudeki is a very unique fantasy setting and fun, but I will say the anime esque art direction could stand to be less... doll like, but it was the early days of the Xbox so it was probably a limit of the hardware.

Something like this or a facsimile of Xenoblade would work I think.


r/Sudeki • • Sep 04 '26

Video Talos fail

12 Upvotes

r/Sudeki • • Sep 04 '26

Question Just got these does anyone know where they originate from?

6 Upvotes

I got these from an ebay seller, they mentioned that their son worked at a UK outlet called GAME and managed to get a hold of these but also said he couldn't provide much more information. I know GAME as i do live in the UK and i was far too young to know where these originate from. They feel authentic and also look Authentic despite the odd grammar mistake, I have seen these posted around very sparingly on the internet as well like shown below ( which someone in the sudeki discord made me aware of luckily enough i managed to find an uncut sheet which is probably 1 of some sort of absurd number)


r/Sudeki • • Sep 04 '26

Question Could Sudeki ever be included for the backwards compatibility program on the Series X?

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12 Upvotes

r/Sudeki • • Aug 31 '26

Mods Sudeki Level Rebalance 1.1

8 Upvotes

Minor fixes and changes to the mod.

Available at https://www.nexusmods.com/sudeki/mods/18

  • Readme has more details
  • Fix: Illusion Master can be poisoned now as well (as I originally intended)
  • Fix: Nassaria damage reduced to no longer one shot at 1400 Max HP
  • Change: Asilas and Toxic Cloud damage adjusted
  • Change: Path of the Warrior SP cost: 240 -> 180
  • Change: Asilas the Wolf SP cost: 60 -> 50
  • Change: Item capacity increased: Healing Ointment (10 -> 20), Skill Ointment (5 -> 9), Skill Salve (3 -> 6), Luster Drink (5 -> 6), Luster Wine (3 -> 4)
  • Change: War Wyrd can drop Orb of Vigor as well
  • Change: Xuric's Shockstaff got high critical chance
  • Change: Z1000 and Z2000 robots can be weakened with Debilitator now
  • Change: Realm of Shadows enemies' HP slightly increased
  • Change: Control Unit's and Krenn's HP increased

r/Sudeki • • Aug 30 '26

Artwork Found this AI generated artwork of huntress Buki in final armor, but it looks rather nice. If AI findings are not allowed, let me know so I would delete it. NSFW

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8 Upvotes

Found this AI generated artwork of huntress Buki in final armor, but it looks rather nice. If AI findings are not allowed, let me know so I would delete it. Link in the comments.


r/Sudeki • • Aug 20 '26

Mods Sudeki Level Rebalance mod release

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19 Upvotes

r/Sudeki • • Aug 20 '26

Mods Sudeki Level Rebalance

11 Upvotes

Main Features

  • Reach Lv30 organically
  • Rebalanced character stat progression and skills
  • Buki's Asilas the Wolf summon made stronger
  • Using all orbs on Tal no longer breaks the game
  • Rebalanced weapons
  • Rebalanced enemies: Realm of Shadows nerfed, Akloria buffed
  • Changed enemy composition:
    • Vessel of Souls/Accursed move to Realm of Shadows
    • The road to Cyantine Citadel in Devil's Belch Canyon prefers Pirouette and Blood Gnat enemies (Blood Gnats originally only appear in the battle arena before Sherra/the Tree of Woe
    • Vessel of Souls encounters in Devil's Belch Canyon replaced with Wyrd Warlords and Scribe enemies (Illusion Master, Crystal Scribe, Toxic Scribe)
    • Aklorian Stronghold encounters features Wolufs and Z3000 robots (based on early promotional material)
    • Devil's Belch Canyon Aklorian fights have Wolufs mixed in (based on early promotional material)

Download

https://www.nexusmods.com/sudeki/mods/18


r/Sudeki • • Aug 19 '26

Mods Restoring promo material vibes (Z-series robots)

5 Upvotes

r/Sudeki • • Aug 19 '26

Mods Sudeki Rebalanced: Aklorians and Wolufs

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7 Upvotes

r/Sudeki • • Aug 17 '26

Meme Geren's Dance

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6 Upvotes

r/Sudeki • • Aug 16 '26

Mods Sudeki Rebalanced Research Center Test

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7 Upvotes

r/Sudeki • • Aug 16 '26

cut-content Unused interior "LICo_NE_Hidden_Cave"

18 Upvotes

if you wanna try it yourself just add this to your game's shortcut path: -level LICo_NE_Hidden_Cave -dt 1 -ailish 1


r/Sudeki • • Aug 15 '26

Video Devlog #2: Two Characters, Two Cameras — Local Co op Prototype

21 Upvotes

r/Sudeki • • Aug 14 '26

cut-content Sudeki Cut Freeze Weapon Effect

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8 Upvotes

r/Sudeki • • Aug 12 '26

Mods Sudeki Rebalanced Shadow Realm Test

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4 Upvotes

r/Sudeki • • Aug 12 '26

Mods Sudeki: Asilas modded to be good + unused random damage mechanic

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6 Upvotes