I think a good balance for Minecraft might be having you lose a portion of your experience on death but getting to keep your inventory, sort of like Terraria coins.
All XP should be gone but your inventory should be either intact or stored somewhere. I would not mind a special kind of ender chest that you can't move or destroy at world spawn, as long as that gear can be retrieved. So, if you die and respawn without gear, destroy bed and die again. XP is all gone but you have your gear back and can travel safely.
It sucks SO bad to lose fully enchanted gear that i usually just start a new world, at least the early game has tons of progression happening and lots of rewards.
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u/pc_player_yt Kiryuin Ragyo from Kill la Kill can Kiru ra Ki-ruin me Apr 15 '26
I think a good balance for Minecraft might be having you lose a portion of your experience on death but getting to keep your inventory, sort of like Terraria coins.