r/videogames • • Sep 10 '26

Other Skill Up | I do not recommend: Marvel's Wolverine (Review)

https://youtu.be/YhUiptupV7A?si=SjXMWNnlM-Y_On9U
1.9k Upvotes

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404

u/Truthforger Sep 10 '26

He sealed his argument for me when he showed the QuickTime events that go crazy slow, and you still succeed even when you don't press the button. What are we doing here?

107

u/iamalex8021 Sep 10 '26

The Spider-Man games have the same thing, I just replayed Spider-Man 2 and started not doing QTE’s to see what would happen, most of them just complete themselves anyway

64

u/OkClimate4803 Sep 10 '26

I'mma be honest, every game that has the ability to auto-complete QTEs I turn that shit on immediately.

28

u/Unlucky_Individual Sep 10 '26 edited Sep 10 '26

Auto complete QTE and button taps to hold are my first go to changes, followed by disabling chromatic aberration and vignetting

19

u/tlislo Sep 10 '26

The one that drives me the most crazy is "stick bashing."

Nintendo is most guilty of wanting you to do it in games, but it appears in things like Dave the Diver, too.

Look, it's not a fun mechanic, and it actively destroys control sticks.

If we have "hold to tap," we also need a mechanic that gets rid of "furiously jam your control stick in random directions" or "spin it like a psycho," as well.

1

u/Rexton_Armos Sep 10 '26

Honestly some QTEs are great but like nothing is worse than knowing by the second QTE "Oh this is bad qte :("

1

u/GhostlitePHX Sep 11 '26

I remember when I was really, really sweating in Warzone (during the pandemic), slide-cancelling would really fuck my sticks up, lol.

Nowadays I'm very careful with my controllers. I learned my lesson. 😂

4

u/WhiteNoiseLife Sep 10 '26

yeah qte’s fucking suck as a game mechanic in general

2

u/Darkpoulay Sep 10 '26

I tolerate them if failing them does anything. It usually does in Like a Dragon cinematic moments and it's pretty funny (and actually failable)

1

u/spiderman1993 Sep 10 '26

infamous had funny ones

1

u/pkkthetigerr Sep 10 '26

God of war did it well. The og ones. You miss a button you die lol

1

u/Sweaty-Practice-4419 Sep 10 '26

Same. Like it’s literally just a cutscene that for some reason requires me to press a single extra button,

1

u/kerakk19 Sep 11 '26

E33, these attack qtes were so pointless

1

u/Effective-Proposal35 Sep 11 '26

Don't forget button mashing. Genuinely FUCK button mashing. I've finished "A way out" 9 times and lost all 9 😭.

1

u/Patroulette Sep 11 '26

I'd rather companies stop putting QTEs in at all. They can be cool if there's major consequences or special animations to losing them, but if the worst that happens is you lose some HP I'd rather not have them at all.

1

u/WideBumblebee970 Sep 10 '26

Only one with good ones is RE4 anyway.

6

u/Sp00py-Mulder Sep 10 '26

Even those sucked.

2

u/[deleted] Sep 10 '26

[removed] — view removed comment

2

u/dungleploop Sep 10 '26

some of the only times they work since it's used as a storytelling device more than not

1

u/dungleploop Sep 10 '26

some of the worst ones

some of the best ones would be Shenmue or a game like Until Dawn

0

u/Therealskitch Sep 10 '26

God of war trilogy too

0

u/dungleploop Sep 10 '26

yeah, I don't see the issue

5

u/AssCrackBanditHunter Sep 10 '26

Don't lie and act like they're QTEs if they're not lol.

If you're gonna make a QTE, you need to have something actually happen if I fail to do it, be that taking some damage, failing to do extra damage to the enemy, or, the holy grail, a hilarious game over screen.

1

u/MotherPerk Sep 10 '26

Nothing is worse than failing Bayonettas qte and watching the same cutscene 10 times

6

u/Red_Juice_ Sep 10 '26

Because what's the point of including them if it doesn't matter what you do just make it a cutscene

2

u/trampaboline Sep 11 '26

They do and it’s abysmal, but I do remember that (at least in miles morales) there were still alt animations where something else happens when you fail, even if not failure itself.

This is just unforgivably lazy.

1

u/Fragrant-Vehicle-479 Sep 10 '26

Give us back the Spider-Man 3 tie in movie game where if you fail the QTE spiderman faceplants and the bomb blows up killing you and the hostages.

1

u/AppropriateWind9925 Sep 10 '26

Spider-man still has "fail" animation

35

u/Bloodhoven_aka_Loner Sep 10 '26

we're so.. sooo close to the point where AAA-Games turn into horribly executed idle games that play themselves... and the sad part is thst I freaking love idle games, just not the idea of watching my 80€ game playing itself without any inputs from me.

11

u/neverOddOrEv_n Sep 10 '26

Looking at PlayStation right now I wouldn’t be surprised if the ai playing the game itself would be a feature on the ps6

1

u/SorryBoysImLez 27d ago

They'll call it "movie/cinematic" mode, like those YT videos that combine all the cutscenes while quickly pacing through any of the gameplay that has any relevance to the story.

4

u/ohnoabanagain Sep 10 '26

I play games on easy due to time constraints in real life to avoid things like bullet sponges or dying to a few hits. However, I haven't been able to enjoy modern games for a long time because they've gone to such extremes in easing cognitive load. This is the first I've heard about QTE just being pretend, but I can believe it in a world of highlighted objects with text and audio prompts every few seconds dictating what to do in game en route to the next cut scene.

2

u/Bloodhoven_aka_Loner Sep 10 '26 edited Sep 10 '26

look.. it's perfectly fine to not want to play a game on a harder or even on a "regular/medium/normal" difficulty. But a reguoar difficulty game should still be at least somewhat challenging to people who choose that difficulty. nowadays it often feels like even the hardest difficulties aren'r "hard" but rather annoying or outright grindy and filled to the brim with bulletsponge enemies.

2

u/jairochido Sep 10 '26

I remember someone saying that they want ai to play games for You, what's the point of buying games if that happens???

2

u/Bloodhoven_aka_Loner Sep 10 '26

sounds to me like "someone" has an incredibly expensive and comfy chair placed in the darkest corner of their bedroom.

1

u/jairochido Sep 10 '26

And an Ai girlfriend xD

1

u/kindness-and-snusu Sep 10 '26

Don’t talk crap about AI gfs! Sophie was able to tell me how to get the Doritos dust off my fingers!

1

u/Faye-Lockwood Sep 10 '26

I'm gonna sound so old and boomer brained here but, I just got myself a handheld emulator console and I've realized there's hundreds of games I've never played that I want to, across snes, dreamcast, PS1, psp, etc.

let modern AAA gaming shit the bed for all I care, it'll finally give me a chance to complete chrono trigger

between indie games and pre-9th generation console games, I have more games than I could complete in a life time, seriously

11

u/dannnyyyboyyy0315 Sep 10 '26

Always blows my mind when companies make a Rated M game, then continue to treat us like absolute toddlers. Like who are you marketing this game to?

1

u/luckysury333 Sep 11 '26

It is a fake M rated game. It says M rated but it caters to kids. Kinda like what GTA Online has been doing for years now.

1

u/saladbarsmash Sep 13 '26

Anything with Baby Inc's name on it is garbage

3

u/Thomastheshankengine Sep 10 '26

Genuinely why even have it be a QuickTime event at all if you can’t fail? It becomes inherently pointless.

3

u/lilovia16 Sep 10 '26

Why even call it quick time events if it goes slow?

5

u/zgillet Sep 10 '26

This is what happens when the world's biggest video game producer is a movie producer.

They just make movies. Before anyone says a thing to me, explain why chromatic aberration is even a thing that anyone ever considered necessary in a video game.

Movie studio. Sony is a movie studio. That's why.

2

u/suicieties Sep 11 '26

Fromsoft uses chromatic aberration sometimes.

0

u/PearsonBlues Sep 10 '26

If they insist on making movies then I’ll just skip the $60-80 and watch a no-commentary YouTube playthrough instead.

2

u/Extra-Amoeba-677 Sep 10 '26

We know the developer. We know they can make a fantastic game. I think they really didn't want to make this one. I called it way back. I'm not sure if this was a low effort while they work on what they wanted to work on or what but it's a shame. I was hoping they would pull out brutal punisher killing animations in a berserker raccoon but we got this. Ah well. There's too many games right now to bother with this my back log is full as it is.

0

u/Vytral Sep 11 '26

Developers change, they are just a label once the good people live. Also it can’t be low effort, as they meant this as the first of a trilogy

1

u/onex7805 Sep 10 '26

For fuck sake, are we still relying heavily on QTEs in 2026?

1

u/A115115 Sep 11 '26

Like bowling with the bumpers on

1

u/E1M1_DOOM Sep 11 '26

Well, quicktime events inherently suck, so nerfing them seems like a win.

1

u/Vytral Sep 11 '26

Watching a movie, probably

1

u/Tyr6302 29d ago

Its a slow motion QTE not every QTE is set up to fsil been like that for years

5

u/New_Cockroach_505 Sep 10 '26

I’m kinda confused…. A lot of the issues seem to be things or features that Skill Up turned on or at least didn’t turn off?

https://support.insomniac.games/hc/en-us/articles/52228548716819-What-Accessibility-options-does-Marvel-s-Wolverine-feature

Navigation assistance (the blue line) can be turned on or off. Waypoints? On or off. QTE auto complete? Another feature.

Are these features on but he failed to realize he could turn them off?

10

u/-missingclover- Sep 10 '26

Are they turned on or off by default? Because if they're turned on by default then that's the intended way to play by the devs and then the criticism is valid. If they're turned off by default and he turned them on then yeah, it would be on him.

-5

u/Sleyvin Sep 10 '26

Accessibility features cannot be opt in, they have to be turned on by default or they have no use.

Someone that need a blue line to keep going in the right direction in a long corridor is never ever going to go into the setting to enable it themselves if they are disabled by default.

But, the game should at the very least ask you when you start if you want to disable them.

7

u/-missingclover- Sep 10 '26

I mean there's no reason for me not to trust you lol, so I'm totally fine agreeing with you. But on my personal experience whenever I play games with accessibility features they had to be turned on the settings. Usually under "accessibility". Otherwise if all features HAD to be turned on which color would be the one turned on? Because color blindness has lots of variations so they usually have multiple options.

Closed Captions are usually turned off too, the multi tap or hold for prompts, audio descriptions, hell most games I play have basic subtitles turned off by default, that one I encounter all the time because I HAVE to have subtitles myself so that's usually the first thing I do with a game lol.

But again, that has been my experience. Idk how this game works but lately I've seen games launch first with the settings screen before any main menu or gameplay, before that I remember usually they launched straight into the main menu or the worse ones for me were the ones that launched into a cutscene or gameplay and no subtitles.

3

u/SpiritualAd9102 Sep 10 '26

It seems like newer games are doing in the direction of having accessibility turned on by default. 

When I started up Marvel Tokon, it had the caption voice reading all the text to me to the point I thought it was supposed to be s character like JARVIS, but then I went into the main menu and it was naming all of the options there too. 

The option was well hidden too. Took a really long time to find where it was in the menu to turn it off. 

1

u/Sleyvin Sep 10 '26

on my personal experience whenever I play games with accessibility features they had to be turned on the settings. Usually under "accessibility

You are correct, but the industry made a lot of progress on that front.

There are now so many new types of accessibility features that didn't exist before, and the philosophy around them changed to.

At some point they would be considered cheating. Like auto completing QTE, pausing game when doing X action, reducing ennemy damage, etc...

Control let you be an invicible God with infinite ressources, one shot everything, infinite ammo and powers in its accessibility settings.

One major changes are accessibility features being turned on by default. Like screen readers being on by default when you boot a new games. If it wasn't the case, a screen reader would be useless because how can a blind or visually impared person find the settings if they can't use the game without the screen reader?

That's why all the game that goes heavy in accessibility features usually open the game with a popup to remove them.

I think here they failed at showing that initial screen asking you if you want to turn them off.

1

u/tlislo Sep 10 '26

That's a bit extreme. The game can do what many other games do. If you keep getting lost in that straight corridor, just pop up a window to turn on navigation.

In other words, actively prompt a player to turn on an accessibility feature when they show they need it.

1

u/Sleyvin Sep 10 '26

Accessibility feature can be extreme and it's fine.

Have you seen what some of them are for some games? Some game will recolor the whole game differently, play combat semi auto, etc...

It's awesome for people with disabilities or issues interacting with games.

I think the biggest issue with Wolverine is a missing prompt.

When starting the game, it should say that Accessibility features are enabled, you can disabled by clicking this button and be done.

Like most Ubisoft game starts with screan reader on by default by the first screen is a prompt to disable it.

So I think this all drama is solved by a missing prompt.

And gamers being offended that they can switch it off in the menu in 5 secondes are just overreacting. It's fine guys. You can turn it off.

-1

u/Tvilantini Sep 10 '26

Why does something being turned on, mean it's intended? Accessibility features are something that everyone can adjust how they like and most of them are by default turned on, because there are players who have hard time to play like rest of us. If I review game, I never account as part of score or my conclusion of the game, accessibility features (no matter if they help or not). I only mention that there are options. If the game has option to give me clues, I simply turn it off.

1

u/-missingclover- Sep 10 '26

I still don't know what people mean when "most of them are on by default"?? There are several accessibility options that contradict each other, like color blind options, you can't have those by default because you have like 10 different options...

Also by intended for example. If in Quick time events the game prompts you to tap a button quickly then the devs intended for that to be the game mechanic, usually to represent exhaustion or effort. A lot of games lately give you options to change the tap for hold or even skip quick time events all together. The one by default are intended. The other ones are not.

If I start a game and hear a robotic voice explaining every button I'm gonna assume that it's part of the gameplay, and if I see that I the audio descriptions were turned on by default I would assume it was a bug. I haven't seen any game, triple A or else that has audio descriptions, color blindness, turned on by default and then makes you go to the settings to turn them off.

Another example is FOV. Most games have a default FOV. Some people get nauseated with close FOVs (me included) and many, MANY games have warned me of raising the FOV because it would "break" animations. In that case, clearly the game was intended with certain FOV, it's specifically warning you to not increase it.

2

u/Zombii_Man Sep 10 '26

No, Spider-Man 2 has unfailable QTE's for set pieces (although in SM2 it just freezes the game IIRC) and a QTE autocomplete feature. The autocomplete feature just makes the game register the button press.

In the videos shown, the game isn't registering an input and just decides to continue anyway.

2

u/UnfazedPheasant Sep 10 '26

Even if that wasn’t the case not all of the game design railroading is behind a toggle. Neon signs, white cloth, narrow level design with no room for creative navigation or player expression, unusual item box placement arranged in such a manner which suggests the devs have no faith players will know where to go

Even if those features can be toggled off I don’t think it invalidates his points

8

u/New_Cockroach_505 Sep 10 '26

It doesn’t invalidate the point but it also doesn’t make the point as strong as it is. 

3

u/Raetian Sep 10 '26

I have gone up and down on customizable experiences. In many ways they are an unambiguous win for accessibility, but oftentimes it feels like an opt-out for developers who are unable to settle on a vision and actually commit for fear of narrowing their audience even a little. Doom the Dark Ages felt this way for me, for example. I want to experience something well-designed, not try to design it myself.

It also makes a difference whether such features are opt-in or opt-out. I would hazard a confident guess that Skill Up did not go into settings to turn all this bullshit on.

1

u/Vegetable-Profit-200 Sep 10 '26

No need to go into settings. Upon first boot up you have to go through the accessibility options:

“First Time User Experience – When the game is first booted up, this menu allows for full customization before the game begins”

1

u/visarmy Sep 10 '26

He sealed the deal for me when they had 3-4 different call outs for 'hidden' chests, waypoints and ledges. Imagine being treated like a mouth breather.

1

u/redfieldranch96 Sep 11 '26

But you are a mouth breather

1

u/Careful_Farmer_2879 Sep 10 '26

Gaming equity.

Everyone wins, regardless of skill!

1

u/Johncurtisreeve Sep 10 '26

Why isn’t there just simply an ability to turn this handhold crap off that would be the simplest thing

0

u/OnlineAsnuf Sep 10 '26

It's a game for people who plays sideways on the couch, like most sony games. 0 skill required.

3

u/Brandon-Heato Sep 10 '26

I play competitive games sideways on the couch… and do really well. I also play on PC.

0

u/Ok-Acanthisitta9247 Sep 10 '26 edited Sep 10 '26

Don't forget a bright yellow pop-up reticle appearing on screen to direct you to the neon blue pathfinding line!

I don't care how unpopular of a take it is, so many modern games are lowest common denominator garbage.

2

u/Animeking1108 Sep 10 '26

Nobody thinks you're cool because you talk down to people.

-1

u/Ok-Acanthisitta9247 Sep 10 '26

I do not care about whether or not people think I am "cool." It's childish game design aimed at the attention-deficient.

1

u/Animeking1108 Sep 10 '26

Wolverine is literally a character with a keen sense of smell.  Are they just supposed to ignore that?

1

u/Ok-Acanthisitta9247 Sep 10 '26

Sonic the hedgehog is a character that can run faster than light. Should every Sonic game end within seconds after I start it?

You know full well they did not include bright blue pathfinding lines throughout the entire game in order to maintain character authenticity.

1

u/Animeking1108 Sep 10 '26

If you don't like it, then turn it off in the options.