r/PixelDungeon • u/Permanent3349 • 2h ago
ShatteredPD Guys! i have reincarnated into this big slime, what should i do?
got killed by a crab for no reason. and i ended up here yawn... ima take a nap let me know 😴💤
r/PixelDungeon • u/TrashboxBobylev • Sep 09 '26
(Disclaimer: I am not Evan, I am just sending the message.)
r/PixelDungeon • u/Prize-Method-5573 • 15d ago
Hi everybody, I wanted to share with you my biggest achievements, you may know me as Eriicdss14 on discord.
Purist means: No Scroll of Upgrade, no potion of strength, not using tengu's mask or king's dwarf crown, so no subclass or armor ability.
-1: 9 challenges 24 win-streaks - huntress
-2: 9 challenges torchless purist ankhless - huntress.
-3: 9 challenges torchless purist - WARRIOR
-4: 9 Challenges torchless purist - cleric.
-5: a second 9 challenges torchless purist - huntress.
-6 9 challenges foodless - huntress.
-7: 9 challenges no alchemy - huntress.
Note that on the screenshots you will see that in both huntress purist runs I don't have any potion of strength but can see on the second screenshot of the run that I had 10str. it was because I had to energize them. I was questioned on the first run (the ankhless) so I did it a second time, also without keeping any potions strength, but I recorded it, the full run is on YouTube.
🤟 Rock and roll
r/PixelDungeon • u/Permanent3349 • 2h ago
got killed by a crab for no reason. and i ended up here yawn... ima take a nap let me know 😴💤
r/PixelDungeon • u/jrkpthinks • 2h ago
Shooting fireballs. Turning people into sheep. Immobilising enemies with sheep. Feezing Goo.
Splashing acid everywhere with one charge, going "oh no! no water" then the next charge created water.
Summoning a group of enemies, created a gas cloud on them, then making everyone randomly move in random directions every few turns, getting pushed repeatedly back into my own gas cloud, pushed down a pit, pushed down another pit to my death.
Next time I'll remove the curse and settle for 5 magic missiles, but it was the funniest run and funniest death so far.
r/PixelDungeon • u/36Hoursstraight • 58m ago
I'm thinking of trying on doing the taking the Taking the Mick challenge and using the duelist for the shared upgrade on two weapons but I've got a problem because the dungeon only gives you 15 SoU and another 2 for the from the blacksmith so where do I get the rest?
r/PixelDungeon • u/kjivxx • 8h ago
I've been playing Shattered for so many years and I guess I had never done this before. Very minor fact but felt like sharing!
r/PixelDungeon • u/Legal-Seat-968 • 4h ago
So, I jump into one of those wells and die and respawn with the Ankh, but I didn't get the door key.
Is this run over?
r/PixelDungeon • u/spoonguy123 • 7h ago
I'm around 100th attempt. The damn Tesla buggies either kill me every time of leave me mostly dead and defenseless. I have no idea how the heck to beat this round and I've tried every combo I can think of.
This game rocks and you must try it!
r/PixelDungeon • u/n0sabiaqueponer • 9h ago
r/PixelDungeon • u/J0hnny_Kr0ck3r • 11h ago
I'm playing with the into darkness challenge and i stumbled upon this thief at floor 4. Tell me if i'm wrong but i played this game for like 30 hours in total and i never came across this thing in the sewers.
r/PixelDungeon • u/shabp3i • 16h ago
r/PixelDungeon • u/Mohammed_Guejjim789 • 16h ago
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Hi everyone , I'm Mohammed, from Morocco. Over the past weeks I've built Atlas Pixel Dungeon, my own edition of Shattered Pixel Dungeon. It's GPL-3.0, fully open source, and Evan's and Watabou's credits are intact.
One honest note up front, per this community's rules: I have no formal programming background ,I built this by directing AI tools, while every design, story, and gameplay decision is mine. The flair reflects that.
This isn't a reskin. I rebuilt the game's world and story from the ground up:
Long ago, King Atlas — a legendary cartographer-king , mapped the halls beneath the mountain, forged the Crown of Atlas, and sealed an ancient darkness in the depths before he vanished. His kingdom is now a dungeon of five regions and 26 floors: the Sunken Cisterns, the Prison of Chains, the Root Caves, the Buried City, and the Sealed Halls. Five bosses guard the way down: the Mirelord, the Chain Warden, the Buried Engine, the Buried King, and the Sealed Darkness itself.
Six heroes descend to reclaim the Crown: the Atlas King, the Star Sage, the Dune Shadow, the Cedar Huntress, the Sirocco Blade, and the Dawn Priest , with 12 subclasses between them. Underneath, it plays like the Shattered you know, but every name, face, region, and story beat is new.
Free APK (Android) and full source:
https://github.com/ellsimohammed8-prog/atlas-pixel-dungeon
A short gameplay clip is attached. I'd love feedback from people who know Shattered well: what feels right, what doesn't, and what you'd want a different edition to dare changing.
One honest note up front, per this community's rules: I have no formal programming background , I built this by directing AI tools, while every design, story, and gameplay decision is mine. The flair reflects that.
This isn't a reskin. I rebuilt the game's world and story from the ground up:
Long ago, King Atlas , a legendary cartographer-king , mapped the halls beneath the mountain, forged the Crown of Atlas, and sealed an ancient darkness in the depths before he vanished. His kingdom is now a dungeon of five regions and 26 floors: the Sunken Cisterns, the Prison of Chains, the Root Caves, the Buried City, and the Sealed Halls. Five bosses guard the way down: the Mirelord, the Chain Warden, the Buried Engine, the Buried King, and the Sealed Darkness itself.
Six heroes descend to reclaim the Crown: the Atlas King, the Star Sage, the Dune Shadow, the Cedar Huntress, the Sirocco Blade, and the Dawn Priest , with 12 subclasses between them. Underneath, it plays like the Shattered you know, but every name, face, region, and story beat is new.
Free APK (Android) and full source:
https://github.com/ellsimohammed8-prog/atlas-pixel-dungeon
A short gameplay clip is attached. I'd love feedback from people who know Shattered well: what feels right, what doesn't, and what you'd want a different edition to dare changing.
r/PixelDungeon • u/Sarusta • 2d ago
I understand why the opacity of items from Spyglass was lowered. I didn't have a problem with it til now, but maybe this is a touch too far...? I would never have found this thing, ever, if I hadn't accidentally been stopped there by enemy aggro.
The Wand is in the tile above me in the first picture. Even fully zoomed in I can't see it at all. Zooming into the screenshot, further than you can in game, I can barely make out that there's a diagonal line of slightly darker pixels.
r/PixelDungeon • u/I_am_an_adult_now • 2d ago
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r/PixelDungeon • u/Junior_Muffin5931 • 1d ago
I've been working on ADHD Pixel Dungeon (APD), my own fork of Shattered Pixel Dungeon, and I figured it was finally time to start showing off what I've been building!
One of my biggest priorities is a statistics system called UIMSD.
I want players to be able to dig deep into their runs, compare different builds, filter their history using multiple conditions, and see far more than just their final score.
I've already been developing and testing the underlying statistics system, including run-history integrity, advanced filtering, comparisons, and data preservation. There's still plenty of work to do, but I'm excited to start sharing it.
And UIMSD is only one part of what I'm working on. APD also includes gameplay improvements, quality-of-life changes, and experimental difficulty sliders that will allow players to customize their dungeon experience.
Here's what's coming:
- October 16: I'm aiming to give approximately 10 selected players access to an early private alpha.
- October 13 through November 1: I'll be sharing regular sneak peeks, teasers, and feature reveals as development continues.
- November 1: I'm planning to open alpha testing to additional players.
An important note about alpha testing:
APD is still actively being developed. There may be bugs, crashes, unfinished features, balancing issues, or things that simply don't work as intended.
That applies to everything, including UIMSD, gameplay changes, and the difficulty sliders. Even features that appear finished may still have problems that haven't been discovered yet.
That's part of why I'm starting alpha testing. I want real players to help uncover issues, provide feedback, and shape how APD improves.
I'm not promising a perfectly polished experience on day one. I'm building something ambitious, and I want to be transparent about where development stands.
What statistics have you always wished Shattered Pixel Dungeon tracked?
And keep an eye out. This is only the first of several reveals leading up to November 1. 👀
r/PixelDungeon • u/witu-ga56 • 1d ago
r/PixelDungeon • u/minetube1231 • 1d ago
Bruh
r/PixelDungeon • u/I_am_an_adult_now • 2d ago
Basically title. If you use the armor ability on the ghost it shares its vision, which basically ruins the benefit of using the ghost to farm ring of wealth.
It’s probably good in normal gameplay, but just a PSA it’s not as useful as it sounds for farming with the ghost
r/PixelDungeon • u/bikdikme • 1d ago
r/PixelDungeon • u/tombolger • 2d ago
I'm hoping just to get a baseline. If my algorithm wins 1% of the time, how does that compare to a skilled player?
Any data on specific causes of death? Thanks for any help I can get!
r/PixelDungeon • u/Renji737 • 2d ago
Why did I not get taking the mick achievment. It's the second time I'm doing it couse i thought i missclicked something on the first try but it still does not work. Any ideas?
r/PixelDungeon • u/Cord1214 • 2d ago
Now I wonder why there I was able to beat it in less than 10 tries burby spd I need a couple runs before I even do anything