Easier said than done. Not every dev is good at securing funding and going their own way. You can't just start making a game out of your home with no income to cover living expenses, people's salaries, etc.
Yeah, being a developer ain’t the same as running a business. It takes an entirely different skillset that are basically all soft skills where everything is non-deterministic and your biggest issue isn’t the tech you’re working on, but getting people on board with what you’re doing. Tech problems are easy; people problems are hard.
Also, soooo many dev teams are trying to do the independent route. With loan interest rates being what they are and investors scrutinizing more than ever, you're competing with a whole bunch of talented people trying the indie route in a way that was absolutely not the case even 5 years ago.
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u/blueblip Jun 17 '26
Easier said than done. Not every dev is good at securing funding and going their own way. You can't just start making a game out of your home with no income to cover living expenses, people's salaries, etc.