r/pcmasterrace • • Jun 17 '26

News/Article Ubisoft is celebrating

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u/blueblip Jun 17 '26

Easier said than done. Not every dev is good at securing funding and going their own way. You can't just start making a game out of your home with no income to cover living expenses, people's salaries, etc.

31

u/Immolation_E Jun 17 '26

Plus the social skills to build relationships required for people wanting to take a risk with you. Not just investors, but creative collaborators.

12

u/IM_A_MUFFIN Laptop Jun 17 '26

Yeah, being a developer ain’t the same as running a business. It takes an entirely different skillset that are basically all soft skills where everything is non-deterministic and your biggest issue isn’t the tech you’re working on, but getting people on board with what you’re doing. Tech problems are easy; people problems are hard.

6

u/YesImKeithHernandez Jun 17 '26

Also, soooo many dev teams are trying to do the independent route. With loan interest rates being what they are and investors scrutinizing more than ever, you're competing with a whole bunch of talented people trying the indie route in a way that was absolutely not the case even 5 years ago.

-2

u/kulingames Ryzen 5 3600, RX580, 16GB DDR4 Jun 17 '26

Fucking watch me

4

u/puppytailwagger Jun 17 '26

okay, what's your game then?

0

u/kulingames Ryzen 5 3600, RX580, 16GB DDR4 Jun 17 '26

Brother i literally just said that, give me like two weeks to get some basic design drawn out. Hell even set up the remindme bot, then you can hate

3

u/blueblip Jun 17 '26

Fool! If you had vibe coded a game, you would have finished by now!

1

u/kulingames Ryzen 5 3600, RX580, 16GB DDR4 Jun 17 '26

I would rather fuck myself with 3 crowbars wrapped in barbed wire

2

u/blueblip Jun 17 '26

Yeah, but on the flip side:

You are still game-less, AND you don't have anything shoved up your butt.

Is this really anyway to live your life?