r/sounddesign • u/Vibr_339 • 4h ago
Movie Sound Design Make your own thunder (and other booms) with Boomtect
It’s a free and open-source creative 3D sound-design tool for building thunder, blasts and sonic booms from physics and hearing how air, terrain and distance shape them. Literally sound design. Detailed sound and spatial settings let you tinker your lightnings to absolute perfection.
https://janne-s.github.io/Boomtect/
Place sound sources and virtual microphones freely across terrain (there's a map and topographic functions) and at different heights. Listen in mono, stereo, binaural or Ambisonics, and orient a binaural microphone however you like.
https://reddit.com/link/1x6u7l3/video/qvv3ssjgfovh1/player
What could several meteoroids entering Earth’s atmosphere sound like? Boomtect lets you try it and fine-tune each source. Think of a chance to record a thunderstorm in the middle of it, up in the air; or a bombing run. Full-quality renders can be demanding, so there’s a faster preview mode while you work. Export renders the sound again at full quality. Different mics can be exported separately.
Boomtect can also pass a sound directly to Echotect with its location, microphone position and arrival direction. There, you can place it in a more detailed echo field at any location you choose. Beware that complex echo field calculations can be quite heavy with longer sounds (but they do sound great!).
https://reddit.com/link/1x6u7l3/video/qkogonblfovh1/player
Development continues, with more sound sources planned. I didn't originally plan for this but maybe a more complete tect-series is coming up. I'm probably trying to tackle rumble next while working on booms.
I'm doing these out of personal interest, but maybe there's general interest too? In any case, I will continue sharing my creations.