r/Simulated • • Aug 22 '26

Research Simulation I added the Finite Element Method (FEM) to my muscle solver alongside the XPBD, and the results are stunning!

5.5k Upvotes

This is why FEM is superior to XPBD for muscle simulation. For a long time, I couldn’t understand why my muscle simulations didn’t look as good as those produced by Ziva VFX, but now I do.
FEM is more computationally intensive, but it produces much more accurate results when it comes to simulating muscle and fat tissue.

r/Simulated • • Sep 23 '25

Research Simulation I wrote a fluid sim algorithm, and it acts weird. There's no player input, no forces. Acts as if it's alive.

5.5k Upvotes

r/Simulated • • May 16 '25

Research Simulation Various simulations I ran in my physics engine

13.1k Upvotes

r/Simulated • • Dec 01 '18

Research Simulation Just the most realistic simulation of digital paper i have ever seen

34.8k Upvotes

r/Simulated • • May 30 '19

Research Simulation Breaking Bread

24.9k Upvotes

r/Simulated • • Nov 10 '25

Research Simulation I develop a physics engine for a game, and here are simulations I ran recently

2.5k Upvotes

r/Simulated • • Aug 25 '26

Research Simulation I simulated phantom traffic jams - how one brake tap turns into a jam out of nowhere

1.3k Upvotes

Been messing around with traffic simulation lately and wanted to share this one because the result genuinely surprised me the first time I ran it.

The setup is a closed loop, a bunch of identical cars, no obstacles, no traffic lights, nothing. Every driver wants to go the same speed and keep a safe distance from the car ahead (using the Intelligent Driver Model, which is actually what traffic engineers use for this kind of thing). One driver taps the brakes, just once. It snowballs into a full stop-and-go wave, and the wave itself creeps backward against the direction everyone's driving. This is the phantom jam thing that was first proven experimentally back in 2008 (Sugiyama et al., if you want to look it up), and it's wild to actually see it emerge from nothing.

A few other things I tested once I had this working:

There's a density threshold you can't really feel until you cross it. Below it, the same brake tap just fizzles out and traffic keeps flowing. One or two more cars on the road and suddenly the same tiny disturbance turns into a full jam. No warning, no gradual buildup.

Real bottlenecks behave differently - if I put an actual slow zone on the road, the jam stays locked to that spot instead of drifting backward like the phantom one does. Different cause, different signature.

How closely people follow each other matters a lot more than I expected. Tight following distance makes the wave way worse, and just giving more space damps it out almost completely with the exact same brake tap.

The last case is the one I like best - letting about 1 in 5 cars just hold a smooth, steady speed (basically simulating adaptive cruise control) is enough to dissolve the jam for every car behind it.

All rendered in Python/pygame, GPU encoded. Happy to share the code or talk through the model if anyone's curious.

Made a longer version of this too if anyone wants the full walkthrough https://youtu.be/TCuDTSj5UAg

r/Simulated • • Aug 04 '26

Research Simulation Physics-Based Animation will always be one of my favorite topics to explore!

2.3k Upvotes

What you can do with it is magical, all the animation you see here is processed in milliseconds.

All the animator needs to do is provide a reference animation, and the rest is simulated. It's extremely easy to direct and change.

r/Simulated • • Aug 24 '26

Research Simulation This is the closest I’ve ever been with my muscle simulation tool.

2.0k Upvotes

I added sliding attachments (connecting the inner muscles to the bones) and ported some of the heavy lifting to C++ for better performance. The behavior feels natural thanks to the accurate FEM simulation. There’s still a lot more to add, but I’m really enjoying the process.
Credit: The 3D asset used in this post is from AdonisFX, a digital anatomy and muscle simulation framework for Maya and Houdini. https://inbibo.co.uk/adonis

r/Simulated • • Jan 05 '18

Research Simulation Shaving foam: real vs simulated

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23.7k Upvotes

r/Simulated • • Nov 03 '25

Research Simulation I simulated a volcano

2.4k Upvotes

r/Simulated • • Aug 05 '21

Research Simulation Simulation of self-gravitating disk

4.4k Upvotes

r/Simulated • • 25d ago

Research Simulation Stair climbing simulation

1.0k Upvotes

r/Simulated • • Feb 29 '20

Research Simulation I experimented with vellum and sop solvers :)

5.8k Upvotes

r/Simulated • • Nov 23 '18

Research Simulation A t-rex without arms and flawless dentures, stamping through mud

8.0k Upvotes

r/Simulated • • May 27 '21

Research Simulation Quantum Eigenstates of a 3D Harmonic Oscillator

3.6k Upvotes

r/Simulated • • Nov 24 '18

Research Simulation Trying to sink a battleship with blue gue orbs

5.9k Upvotes

r/Simulated • • May 14 '22

Research Simulation I was making a particle simulation program. And after a small code error, this creature was born!

3.1k Upvotes

r/Simulated • • Nov 22 '18

Research Simulation Stupidly realistic simulation of thin material sheets.

8.0k Upvotes

r/Simulated • • Feb 12 '26

Research Simulation Simulation of how well spear penetrates target depending on entry angle

1.7k Upvotes

r/Simulated • • Nov 16 '22

Research Simulation Last time: 10kg of TNT far away. This time: 45kg of C4 directly below [With bonus explosion]

3.2k Upvotes

r/Simulated • • Apr 22 '19

Research Simulation Airflow model of the air displacement for an electric powered VW

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4.7k Upvotes

r/Simulated • • Jan 14 '18

Research Simulation Armadillos

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7.5k Upvotes

r/Simulated • • Sep 21 '22

Research Simulation Toyota Yaris versus... a traffic sign pole - Part 4 of 5

2.4k Upvotes

r/Simulated • • Feb 04 '20

Research Simulation [OC] Pulling a rod until it breaks

6.7k Upvotes