r/RetroArch • • Aug 19 '26

New Android Play Store changes

27 Upvotes

As explained in the FAQ, about 5 years ago, Google implemented a requirement that all apps in the Play Store must conform to their Storage Access Framework API. At the time, there was no good way for us to do so, and even if we could, it would severely limit how we could interact with the filesystem. Since then, we have not been allowed to update the versions on the Play Store (or the cores they use), so we left them alone and recommended everyone sideload the apk from our website.

Fast-forward to the past few months (at the time of this writing) and Google says they're going to remove "old" programs from the Play Store entirely, and they're already hiding the app from many newer devices. One of our contributors took it on to get it in-line with the Play Store policies, since having an up-to-date-but-restricted release would be preferable to no app at all.

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Q: What's changed?

A: Lots of stuff. Too much to list. 5 years of updates.

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Q: All of my stuff has been deleted!

A: Nothing has been deleted, but the updated RetroArch is probably looking in different locations now, and it probably can't see the old locations if you try to change them back. The sideload-able apk from our website and/or the version from F-Droid or other non-Google storefronts should still be roughly similar to the old Play Store version in what locations it can access, so you could try switching to it instead.

You can also migrate your old data to the new locations. In the old version, all of the files are kept in the root of the device (often /storage/emulated/0/) in a folder called RetroAarch. In order to use them with the new play version, you can connect your phone to a PC and copy the files from (/storage/emulated/0)/RetroAarch to the new location at /media/com.retroarch/RetroArch (or /media/com.retroarch.aarch64/RetroArch if plus version).

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Q: I moved all of my savestates to the new location (or switched to the sideload apk) but the savestates won't load!

A: Savestates are extremely volatile and are rendered incompatible by even minor changes to the emulated hardware. This makes them incompatible with other cores for the same system, and even sometimes with other versions of the same core. A lot of updates have happened in 5 years, and I would guess few if any up-to-date cores can load savestates made with a 5-yr-old core.

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Q: What's with all of these cores? I don't want them.

A: Go to settings > core > manage > [corename] > delete.

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Q: I don't see my favorite core in the online updater anymore!

A: The Play Store imposes strict limits on the number of cores we can make available through the app (more for the Plus version, but still limited), and we replaced a few that were available in the old version to match our other storefront releases (notably: MAMEs). You can still add arbitrary cores by downloading them manually from the buildbot webserver (in the subdir for your device's architecture) and then moving it somewhere RetroArch can see it, then using the 'install or restore a core' routine found in the 'load core' menu.

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Q: Since updating, I'm getting a lot of crashes when I...

A: Please send the automated crash reports whenever possible. These go directly to us and are very helpful for pinning down and fixing this sort of thing. You can also make threads here, but please make sure you include logs and information about your device/system/environment so we can try to help you.

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Q: Okay, nevermind, just give me a copy of the old version and all those old cores and I'll keep using them forever.

A: We don't have that.

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r/RetroArch • • Jul 28 '23

Technical Support: SOLVED FAQ: READ THESE BEFORE ASKING

139 Upvotes

This post will include common questions and their answers. If you came to this sub to ask a support question, please read/search through these before asking. If you ask a question that is already answered here, your post may be locked or deleted.

If you would like to suggest something be added to the FAQ, please use modmail, as I do not want this post to turn into a support free-for-all nor do I want a million public "please add this to the FAQ" posts/comments.


r/RetroArch • • 2h ago

RetroArch not detecting my SNES or Sega 32X roms

1 Upvotes

I'm using the Steam version of RetroArch and I have all the DLC downloaded, also the directory folder i have selected includes all my roms, SNES and Sega 32X are no exception. I'm starting to get frustrated with all my troubleshooting failing, so any help will be greatly appreciated!
update: the problem is thankfully fixed thanks to those who helped me!


r/RetroArch • • 10h ago

Technical Support: SOLVED getting RetroArch (Android) to "see" extra buttons on a physical gamepad

2 Upvotes

Embarrassing Edit: apparently what I wanted works with no effort. So.

I use the 8Bitdo Ultimate Mobile Gaming controller which has two back paddles. In the 8bitdo app you can assign these buttons to replicate other existing buttons just like the Switch 2 Pro controller, but they aren't meant to be separate inputs. But a third-party app like Button Mapper CAN see them and assign them to other functions.

Is there a way to make Retroarch on Android see these buttons so I can assign hotkeys to them?

I promise I did search because I'm sure this question has been asked and answered before, but I could not find it. There is a bit in the FAQ for this subreddit that covers the concept of your controller having more buttons than there are on the Retropad, but I don't think it directly answers my question.


r/RetroArch • • 10h ago

Technical Support Any experience using wiimote as lightgun?

1 Upvotes

Technically not a retroarch issue but im trying to use my wiimote and dolphin bar as a poor mans light gun setup. And it would work perfectly if only the mouse/reticle would not freeze a little bit after every shot making any game with moving targets impossible. Any idea's on a solution?


r/RetroArch • • 7h ago

Retroarch on Xbox S

0 Upvotes

How to setup retroarch on Xbox?


r/RetroArch • • 1d ago

Showcase Lola Retro – a slang CRT shader that simulates the whole analog chain, not just scanlines (8 presets, curved + flat)

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99 Upvotes

Hi all. I wanted the look I remember from fat CRT TVs, not just scanlines on top of sharp pixels, so I made a shader that simulates the whole path:

console video encoder → cable → TV decoder → electron beam → phosphor mask → glass

What that gets you:

- Real composite/RF/S-Video/RGB. The signal is encoded onto the colour subcarrier with each console's real pixel clock, then decoded like a TV would. Sonic's waterfalls turn translucent with the rainbow edge, PS1 dithering melts into smooth gradients, and RGB stays sharp.

- Electron beam whose width grows with brightness, so bright lines merge and dark lines show gaps.

- Masks: aperture grille (with Trinitron damper wires), slot mask, shadow mask, CRT projector screen.

- Glass: curvature, halation, white point, misconvergence.

Zero setup: the console is detected from the frame size (NES, SNES, Mega Drive, PS1, PS2, Amiga, arcade, DOS), and higher internal resolutions on PS1/PS2 work too.

Presets (each in a `curved/` and a `flat/` folder): Consumer TV Composite, Consumer TV SCART RGB, Trinitron S-Video, Studio Monitor RGB, Old TV RF, CRT Projector, PC Monitor VGA, Amiga 1084S.

Install: copy the `lola-retro` folder into your shaders folder, load `curved/consumer-tv-composite.slangp`. Needs a slang driver (Vulkan, glcore, Metal, D3D11/12).

There's a file with recommended cores and settings for everything from NES to PS2.

Tested on glcore and Vulkan, and on a Mac with Metal. D3D isn't tested yet, so reports are welcome. MIT licensed.
(Note: tested on quite strong M4 Pro with 24 gb ram, works well. How it works on slower PCs, I have no idea)

It's named after Lola, my retriever. Retro because it is retro.

https://github.com/zoran123456/lola-retro

Feedback welcome, especially from people who still have real CRTs to compare.

---

Youtube demonstration
https://www.youtube.com/watch?v=7losgxx2cp0


r/RetroArch • • 11h ago

Technical Support Save states getting overwritten

1 Upvotes

Hello,

I’ve been enjoying using retroarch to emulate a ton of systems on my Retroid Pocket Classic. I noticed that whenever I charge the system battery to 100%, the device resets all applications and the only one that gives me trouble is retroarch. When this app hard resets, it loses a lot of (but not all) save states within the emulator and any save data within the game files. Is there something wrong with my hotkeys or am I doing something wrong with creating save states? Is there an easy way for me to test and fix this? Thanks!


r/RetroArch • • 4h ago

Technical Support PS2 emulation on RetroArch for Android.

0 Upvotes

Is it possible to install a PS2 core into RetroArch and play PS2 games on Android? There is a reason for me not to use a PS2 emulator like NetherSX2. I want to play PS2 games on my Android TV box, but no such PS2 emulators are supported on Android TVs; however, RetroArch is supported. Therefore, I want to install a PS2 core inside RetroArch to play them, but I do not know how to set that up. Also, how am I supposed to load the PS2 BIOS there?


r/RetroArch • • 13h ago

Issues with Artie art Scraper

1 Upvotes

Hello

Handheld: RG 40XXV

MustardOS 2601.1 Funky Jacaranda

Artie v4.1.0 Vita Pro

Added my screenscraper account in the json file and ran the scraper on 44 GameBoy Roms and it downloaded all of it to OS SD card(SD1). Core is set to Gambette.

However no boxart or text is showing.

Am I missing something?

Could it be my SD2 rom folder is named "GB" instead of "Nintendo Game Boy" ?


r/RetroArch • • 1d ago

Retroarch on android auto

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15 Upvotes

I got retroarch running on android auto after knowing that google allowed games to run while parked.

https://android-developers.googleblog.com/2026/09/bring-android-game-to-car-screen.html

it was 3 lines change in retroarch AndroidManifest.xml files and recompiling then enabling dev mode with unknown sources on android auto and it works even with a controller.

I think retroarch team will have to test it more throughly to get Google's approval if they want to include it but I'm happy with what I have this is much better than the junk games available for android auto.


r/RetroArch • • 16h ago

Technical Support ROM loading on white screen and saves are all loaded on it. Is it salvageable?

0 Upvotes

Been playing Pokemon Soul Silver, I finally got Fly, used it, and my game has been on a pure white screen since. My autosave happened right as the screen happened and I accidentally manual saved due to pressing the wrong hot key. Is this salvageable or did I just lose a 5-6 hour playthrough?


r/RetroArch • • 17h ago

Technical Support Pocket Advance RetroArch freezes after coming back from sleep

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0 Upvotes

r/RetroArch • • 1d ago

Retroarch Mistakes 8bitdo 64 Controller for Generic Xbox Controller

2 Upvotes

Got an 8bitdo 64 Controller to play some of my n64 games on my laptop but Retroarch keeps saying its a Generic Xbox Controller and the mapping is all wrong.

Will simply remapping fix things? I am a Linux User [Ubtunu] btw


r/RetroArch • • 23h ago

Technical Support How to get a Wii remote to work with Retroarch on PC, WITHOUT buying an external adaptor?

0 Upvotes

All I want is to be able to use my wii remote for basic inputs in retroarch. I don't care about recognizing it as a real wii remote with all its pointer and motion functionality or anything. I just want the controller to work as a controller.

I have tried using WiinUsoft to connect the wii remote to my pc, which has worked fine. It converts my wii remote inputs to xbox controller inputs.

It has worked on everything on my pc that I've tried, except for retroarch specifically. I've tried it on multiple steam games and within steam menus, and it detects the wii remote flawlessly, even with accessories attached, but nothing in retroarch, menus or games, will recognize a single input from my wii remote. It even works on other emulator front ends/ launchers, as it works fine in the menus of Emulation Station. I've tried:

  • Configuring the controller's binds, nothing
  • Changing the input AND controller drivers to multiple options in retroarch, nothing
  • Opening retroarch THROUGH steam, nothing
  • Installing the SCP Drivers for XInput emulation, nothing
  • I've tried changing the controller index settings in every way I can think of, nothing

I really don't wanna have to buy a mayflash dolphin bar, cause there's already too much on my desk. If anyone knows anything that could be a solution please let me know, thanks so much.

Log: https://pastebin.com/UR6CHQhx


r/RetroArch • • 1d ago

Additions Ruffle (for flash games) in Libretro

0 Upvotes

The only thing missing for RetroArch to be complete is a emulator flash games, I have already tested some ruffle emulators on android but they are horrible since they have really ugly and unpractical controls. But in retroarch it will be perfect we will even have flying cars if this get add, please, please, please, add it 🥺


r/RetroArch • • 1d ago

Anbernic RG40XXV Game Rooms and RetroArch questions...

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1 Upvotes

r/RetroArch • • 1d ago

Sega Mark V libretro core

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11 Upvotes

Hi all,

I ported the Sega Mark V emulator embedded in the Megadrive 2 mini as a libretro core so owners can enjoy the Space Harrier games on other hardware.

I added a few enhancements such as a widescreen mode, and a “Mark VI” mode featuring no sprite limit no flickering and 120Hz mode for the fullest smoothest experience.

Enjoy and give feedback 🙂


r/RetroArch • • 1d ago

Technical Support Cloud Sync won't work on XSX, but works on other devices?

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0 Upvotes

r/RetroArch • • 2d ago

Technical Support Beetlesaturn core won’t open CHD files on Android

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5 Upvotes

Like the title says every time I launch a CHD file on retroarch using 64bit APK on Retroid Pocket Nova I’m treated to this drive empty screen I can not seem to troubleshoot this issue I factory wiped my device reinstalled everything and made sure it’s all up to date through retroarch, ensured that retroarch is pointed to and using the correct bios directory and tried launching my roms using the yabause core which worked perfectly fine I’ve seen people say beetle Saturn can be picky about files but these exact same roms launch perfectly fine on another Retroid Pocket Nova using the same beetle Saturn core so I can not for the life of me figure out what is going wrong here


r/RetroArch • • 1d ago

Trading in pokemon fire red

0 Upvotes

I have a kadabra which i wanna evolve into alakazam for my play through. How can I do that in retroarch setup and is it under rules if I use it for achievements and all. I mean I'll just trade it back to myself and I'm using a Pokemon i caught and raised in that play through.


r/RetroArch • • 1d ago

Retroarch Cocoon Help

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0 Upvotes

r/RetroArch • • 1d ago

Technical Support What is causing this?

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0 Upvotes

Weird interlacing? Turok, lrps2


r/RetroArch • • 1d ago

Pokémon Emerald Multiplayer

0 Upvotes

I’ve been running into a lot of connectivity issues when using the gpSP core and wireless adapter. Either the screen crashes or the game gets stuck in the middle of a turn when I’m battling another play locally. Is there a fix to this? Will there ever be one? Any advice would be appreciated.


r/RetroArch • • 2d ago

Showcase FightBox R10 Dual FlightStick Tested with RetroArch!

6 Upvotes

Hey RetroArch community!

Pixel Cherry Ninja recently reviewed our FightBox R10 Dual FlightStick, testing it with RetroArch across multiple devices!

Here's what he tested:

  • PC: Played Arkanoid using RetroArch, with the spinner working great right out of the box.
  • Steam Deck (EmuDeck): Tested Arkanoid and Smash TV. The spinner sensitivity in Arkanoid worked perfectly without any manual adjustments!
  • Retroid Pocket 5: Successfully played Caliber 50 and Guerrilla War through RetroArch.

The R10 Dual FlightStick features two full-size arcade sticks and a built-in spinner, designed for classic arcade gaming.

Check out the full review here:
https://www.youtube.com/watch?v=fP1wfKfRZO4

Anyone here using twin-stick controllers or spinners with RetroArch?

We'd love to hear about your setups!