r/PUBATTLEGROUNDS • • 2d ago

Official Patch Notes - Update 43.2

2 Upvotes

Original Post (pubg.com)

43.2 Highlights

Patch Report #43.2 | Survivors Left Behind, PUBG x Bentley, and New Console Controls

Live Maintenance Schedule (UTC)

※ The times shown below are subject to change.

  • PC: Oct 14, 2026, 00:00–08:30
  • Console: Oct 22, 2026, 01:00–09:00

Map Service

Check out the Map Service Report - Update 43.2 for the latest info on regional map preferences and rotations!

※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.

SLB: Dawnbreakers of Rondo

The suspiciously ravenous are back in PUBG: BATTLEGROUNDS! Power the generators, survive the deep night of Rondo, and greet the dawn.

Check out the upcoming SLB: Dawnbreakers of Rondo announcement.

Collaboration: PUBG x BENTLEY

Bentley, a symbol of elegance and distinction, is coming to PUBG: BATTLEGROUNDS.  For more information, please refer to the PUBG x BENTLEY Collaboration Announcement!

Gameplay

Message Radial Improvement

※ Available in all modes.

The Message Radial and Marker have been improved, making it easier and clearer to communicate with your teammates.

  • Some phrases and icons in the Message Radial have been improved to make messages clearer.
  • The following message has been added to the World Message Radial.
    • Request to Board - “Get in the vehicle!”
  • The previous Thank You message has been changed to a movement request message.
    • Request to Move - “Move!”
  • The way item markers are displayed has been improved.
    • The item marker icon has been updated.
    • Item markers displayed in the world are visible only within 300 m.
    • The following objects will now use world markers instead of item markers:
    • Care Packages
    • Deathboxes
    • Vending Machines
    • Loot Truck Crates
  • The dotted line in the Waypoint Radial is now easier to see.
  • Radio messages are now visible while the Inventory is open.
  • An off-screen marker feature has been added to indicate markers and teammates that are outside the current World Map view.
  • Key bindings have been added so you can open a specific page of the World Message Radial directly using a shortcut key.
    • You can set these under Settings > Key Bindings > Interface > Radial.
    • The existing Message Radial shortcut has been changed to Message Radial - Page 1, and your existing key bindings will be retained.
    • New shortcut settings have been added for Message Radial - Page 2 and Message Radial - Page 3. No default keys are assigned.

Vehicle Spawn Balance Adjustments

Vehicle spawns have been rebalanced to provide a more consistent vehicle experience in Normal and Ranked matches.

  • Vehicle types and spawn quantities will be the same in Normal and Ranked matches on Erangel, Miramar, Taego, Vikendi, Deston, and Rondo.
  • Vehicles that previously spawned in only one mode can be found in both Normal and Ranked matches.
  • Motor Glider spawns will work the same way in Normal and Ranked matches.
    • A total of 6 Motor Gliders will spawn on all applicable maps.
    • Fixed spawns: 2
    • They will spawn at two fixed locations on each map.
    • Some fuel will be included.
    • Random spawns: 4
    • They will spawn at random locations among 20 spawn points.
    • No fuel will be included.

World

  • PUBG x Jujutsu Kaisen collaboration buildings and decorations have been removed from all maps.

Erangel

※ Available in all modes.

Erangel’s terrain destruction textures have been improved to make destroyed areas easier to identify.

  • The dirt and rock textures exposed after terrain destruction will appear darker than before.
  • This makes it easier to distinguish destroyed areas from intact ones.

(PC) PUBG: Playgrounds

Introducing the Winners of the PUBG: Playgrounds x CurseForge UGC Contest

Check out the winners of the PUBG: Playgrounds x CurseForge UGC Contest in PUBG: Playgrounds!

  • The winning modes will be added to PUBG: Playgrounds over the course of three months, in updates from October through December.

Object Placement Improvements

※ Applies to Custom Match - Playgrounds and PUBG: Playgrounds.

Undo/Redo and grouping features have been added to make it easier to place and edit objects.

Undo and Redo

  • You can undo or redo actions such as object placement and changes to device settings.
    • Undo: Ctrl + Z
    • Redo: Ctrl + Y
  • Each player’s actions are saved separately, and you can only undo or redo your own actions.
    • Up to 50 actions can be saved.
  • Undo and Redo are not available for the Editor Manager settings, such as rules, game options, and team settings.

Grouping and Ungrouping

  • Press the R key to select multiple objects.
    • You can select a minimum of 2 and a maximum of 100 objects.
  • Press the G key to group multiple selected objects together.
    • Moving or deleting a grouped object moves or deletes the entire group.
    • You can add already-grouped objects or an entire group to another group.
    • If the number of objects in a group falls to 1 or fewer, the group will be automatically dissolved.
  • Select grouped objects and press the G key again to ungroup them.
    • You can only ungroup when a single group is selected.
    • Groups will not be ungrouped if two or more groups are selected.
  • Object outlines will appear in the following colors to make it easier to distinguish their status:
    • White: Individual object
    • Yellow: Selected object
    • Teal: Grouped object

Placement Log

  • Object placement actions performed by players will be recorded in the Log Manager.

Displaying Player Nicknames in Edit Mode

Player information is now easier to see, so you can tell where other players are while creating a mode together.

  • In Edit Mode, the nicknames of other players on screen will always be displayed above their characters.

Team Selection UI Improvements

The team size settings and the team selection UI have been improved, giving you more freedom to create and play modes with different team compositions.

You can set different minimum and maximum team sizes for each team, making it possible to create a wider variety of gameplay experiences, such as a mode where teams of different sizes compete.

Individual Team Setting

  • You can set the player count for each team individually.
  • In the Editor Manager, click the “+” button in the Individual Team Settings to configure the following:
    • Team number
    • Minimum team size: 0-10
    • Maximum team size: 0-10
    • The minimum team size cannot be higher than the maximum, and the maximum cannot be lower than the minimum.
    • A team with a minimum size of 0 can start a match even when it has no players.
    • If any team is below its minimum size, some teams that have met theirs cannot be selected.
    • Unselectable teams will be shown as disabled.
  • Individual Team Settings take priority over the default settings applied to all teams.

Custom Match

  • Observer slots have been added to the Team Selection screen in Custom Matches.
    • Each slot can accommodate up to 10 players.

UI

  • The Editor Manager UI has been improved to make the new team-size settings and Individual Team Settings easier to use.

(Console) Controller Input Improvements

\ These changes apply to Console only, not PC.*

The in-game controller scheme improvements announced in the previous Dev Letter will be implemented in the October Update.

Console controller schemes have been improved overall so you can use PUBG’s various features and content more intuitively and consistently.

Controller Presets

  • PUBG Standard
    • Designed to make it easier to get used to the controls when first playing PUBG.
    • Familiar controls from other Console games have been adapted to suit PUBG’s gameplay.
    • This will be the default preset for new players.

Shooter Standard

  • A preset built around consistent controls.
  • Similar actions are mapped consistently.
  • Exceptions for specific situations have been reduced, so learned controls work consistently across a variety of situations.
  • After the October Update, the following Console controller presets will be available:
    • (New) PUBG Standard
    • (New) Shooter Standard
    • Type A
    • Type B
    • Type C
    • Custom
  • If you have existing saved controller settings, they will be retained.
  • PUBG Standard and Shooter Standard do not support customization.
    • Existing features including Type A/B/C and Custom will remain unchanged.

Marker and Message Radial

Marker and Message Radial controls on Console have been improved.

  • You can use the R Stick to navigate the Message Radial and select an item.
    • The Radial is active while you hold the mapped button, and the selected item is activated when you release the button.
    • You can use the Message Radial easily while moving.
  • Enemy markers can now be used whether you’re aiming or not.
  • The Radio Message Preset option has been removed.

Other Controller Input Improvement

  • The following improvements apply to all controller presets:
    • The activation time for actions performed by holding a button has been slightly reduced, improving responsiveness.
    • You can use the cursor to move around the World Map.
    • Buttons at the bottom of the World Map can be selected with the A button.
    • Moving emotes are now less likely to be unintentionally canceled when using a controller.
      • The acceptable range for L Stick input has been increased, making it easier to maintain a moving emote while moving forward.
  • Custom Presets have been improved to allow Scope Aim and Kick to be assigned to the same button.
    • To use Scope Aim and Kick on separate buttons, you can assign a different button to the dedicated Kick action.
    • If the Kick key binding does not work properly with an existing Custom Preset, please reset the preset and configure your key bindings again.

Developer’s Comment: As we shared in the Console Roadmap, we’re working to make the controller schemes—which have become rather complicated as new features and content have been added over the years—more intuitive and consistent. With this update, we’re introducing two new presets, PUBG Standard and Shooter Standard, based on the two approaches we previously discussed.

Both presets follow the same general principles: the left hand controls movement and view, while the right hand controls actions and attacks. However, each offers a different control experience.

PUBG Standard prioritizes reducing the time needed to learn the controls. Familiar controls from other Console titles have been adapted to PUBG’s gameplay, helping new players feel less hindered by the controls from their first match and get into the game more quickly.

Shooter Standard minimizes exceptions, so the controls you learn work consistently across a variety of situations. Similar actions have been assigned to the same areas, and consistent rules have been applied throughout the control scheme. Once you’re familiar with it, you can focus more on gameplay instead of thinking about the controls themselves.

With this update, we wanted to offer new control schemes while preserving the familiar experience for players used to the existing controls. We hope these improvements give new PUBG players control schemes that are easier to learn, while offering existing players a range of options to suit their playstyles.

Custom Match

Improvements to Custom Match

Host features and the lobby experience have been improved overall to make creating and managing Custom Matches easier.

Explosion Impulse Settings

\ This feature applies to Custom Match - Normal Mode.*

  • An option has been added to adjust explosion impulse using a multiplier.
  • Impulse can be set from 0-10x.
  • You can adjust the impulse of all explosives at once or set it individually for the following:
    • Frag Grenade
    • Sticky Bomb
    • C4
    • Panzerfaust
    • Mortar
    • Gas Can
    • Red Zone
    • Gas Station
    • Vehicle

Force End Match

\ This feature applies to Custom Match - Normal Mode, Esports Mode, and Intense Battle Royale.*

  • A Force End Match feature has been added, allowing the host to end an ongoing match.
  • The host can force-end a match using the “Force End Match” button in the lower-left corner of the system menu (ESC).
  • When the host force-ends a match, a notification will be shown to all participants, and the match will end after 10 seconds.
  • After the match ends, all participants will return to the Custom Match lobby.
    • The Match Results screen will not be displayed.

(PC) Lobby Chat

\ This feature applies to all Custom Match modes.*

  • Hosts can now configure lobby chat.
  • If the “Host Only” option is selected, only the host can send messages to all participants.
  • Even if chat to all participants is disabled, other chat features, such as Team Chat, Whispers, notifications, and system messages, remain unaffected.

Random Team Assignment

\ This feature applies to Custom Match - Normal Mode, Intense Battle Royale, Team Deathmatch, and Hot Drop modes.*

  • A random team assignment feature lets the host randomly assign lobby participants to teams.
    • Observers and players who have not yet been assigned to a team are excluded.
  • Use the button in the upper-right corner of the Custom Match lobby screen to randomly assign players, starting with Team 1 and filling each team up to its maximum size.
    • In modes with two teams, players will be assigned as evenly as possible.
  • The random team assignment feature is unavailable if Solo settings or reserved slots are in use.

Intense Battle Royale Observer Settings

\ This feature applies to Custom Match - Intense Battle Royale.*

  • Options related to spectating after death can now be configured in Intense Battle Royale.
  • You can configure the following options under Match Settings > Rules:
    • Convert Dead Players to Observer
    • Killer Spectating
    • Observer Voice Chat
  • On Console, only the Killer Spectating option is available.

Hide Player Nicknames

\ This feature applies to all Custom Match modes.*

  • A Hide Player Nicknames option has been added, allowing you to hide other participants’ nicknames.
  • This can be configured on the lobby creation screen and under Lobby Match Settings > Basic.
  • When enabled, the nicknames of all players except you and your squad members will appear in a format such as Unknown #000.
    • This applies wherever nicknames are displayed, including the Killfeed, Match Log, and kill messages.
    • Actual nicknames can still be seen in Death Cam and the Report screen.
  • Actual nicknames will be displayed on the results screen and in replays after the match ends.

Other

  • You can join a match directly by double-clicking it in the match list.
  • The previously selected mode will now remain selected when you leave a Custom Match lobby.
  • Team numbers displayed in the Custom Match lobby and the in-game Observer screen have been synchronized.
    • If Hide Player Nicknames is enabled, team numbers will continue to be assigned randomly as before.
  • You can now kick a player by selecting their nickname in lobby chat.
    • The existing feature for kicking players through lobby slots will remain available.

Supply Bay

The overall experience has been improved to make it easier to view and claim rewards in the Supply Bay.

Card Opening Animation

  • The cargo-opening animation will vary depending on whether the cargo contains a Gold Card.
  • A special animation will play when you obtain a special item from a Gold Card, making it easier to identify.
    • The existing Gold Card spawn conditions and animation will remain unchanged.

Cumulative Rewards

  • When you enter the Cumulative Rewards screen, it will automatically display the section matching your current progress.
    • If there are rewards you can claim, you’ll be taken to the first available reward.
    • If there are no rewards you can claim, you’ll be taken to the next cumulative reward in your progression.
  • A Claim All button has been added so you can claim all cumulative rewards at once.
    • It will be enabled when at least one cumulative reward is available.
    • Rewards obtained with Claim All can be viewed on a single screen.
  • Instructions have been added to make it easier to understand how to use cumulative rewards.

UX/UI

Overall Lobby UX Improvements

The lobby UX has been improved overall to make it easier to form a team and start matchmaking.

  • You can change the host or reorder teammates without disbanding the team.
    • You can delegate host status by right-clicking a player’s nameplate in the Lobby or Social tab.
    • You can kick a teammate who is offline.
    • If the host is offline, another teammate can kick them.
  • In Normal and Ranked lobbies, you can preview the in-game numbers assigned to your teammates.
    • The host can change a teammate’s in-game number by dragging their nameplate.
    • The host’s number is fixed at 1.
    • Teammates’ numbers are not displayed when Random Matchmaking is enabled.
  • The host icon is now easier to see.
  • In Normal and Ranked lobbies, matchmaking will start as soon as the host selects Play.
    • Unlike before, not all teammates need to be ready.
    • You can now see more details about your teammates’ status in the lobby.
    • Whether they are viewing another menu
    • Whether they are away due to no input for a set period of time
  • You can drag the Matchmaking banner to move it wherever you want.
    • This reduces the cases where the banner obscures other information or buttons on the screen.

Performance

  • Overall in-game performance has been optimized to provide a smoother gameplay experience.
  • (PC) The internal audio engine has been updated to ensure stable maintenance and management of the sound system. The existing in-game audio experience remains unchanged.

Workshop

New items have been added to Hunter’s Chests.

  • WINTER'S WILDEST CREATURES
  • SURVIVOR PASS: ERANGEL SUBZERO

Bug Fixes

Gameplay

  • Fixed an issue where the parachute could only be deployed from a lower altitude than intended after jumping from the starting plane.
  • Fixed an issue where the landing sound was not played when landing after performing a Jump Kick.
  • Fixed an issue where the scope was not centered on the screen when aiming while on the water's surface.
  • Fixed an issue where players could perform a Kick while moving when opening the Inventory during a Kick.
  • Fixed an issue where a character affected by the Stun Gun did not die immediately upon reaching 0 HP when unable to enter the DBNO state.
  • Fixed an issue where Gas Cans did not explode from Molotov flames when placed on world transportation such as ferries, cable cars, and trains.
  • Fixed an issue where the execution animation was displayed incorrectly when the player being executed forcibly exited the game during an execution.
  • Fixed an issue where characters spawned below the ground when respawning in PUBG: Playgrounds - Road To Pan.
  • Fixed an issue where team numbers for players and Bots were not displayed as intended in Casual Mode.
  • Fixed an issue where the revive animation would occasionally play without the revive progressing properly.
  • Fixed an issue where melee weapons thrown by another player from a vehicle's passenger seat were not displayed in the Death Cam.
  • Fixed an issue where previously assigned actions were unintentionally restored when reopening the Controller Custom Preset settings after changing certain key bindings.
  • (PC) Fixed an issue where a crash could occur under certain conditions while editing the item list of the Market Device in Custom Match - Playgrounds.
  • (PC) Fixed an issue where restrictions from the Action Restriction Device remained active when switching from Play Mode to Edit Mode in Custom Match - Playgrounds.
  • (PC) Fixed an issue where other players' characters could be displayed at positions different from their actual locations under certain conditions.

World

  • Fixed various issues related to collision, textures, stability, and other aspects in Karakin.
  • Fixed an issue where characters spawned below the ground at a specific starting point on Rondo.
  • Fixed an issue where the World Map was displayed in different positions depending on the play zone when zoomed out in Intense Battle Royale on Haven.

UX/UI

  • Fixed an issue where the weapon category tabs were displayed incorrectly when viewing Custom Spawn Kits in Team Deathmatch with the language set to Arabic.
  • Fixed an issue where Waypoints were not displayed on the Minimap after switching seats in a vehicle.
  • Fixed an issue where the Supply Bay page would disappear under certain conditions.
  • Fixed an issue where players could occasionally be unable to enter the lobby when returning from a match.
  • Fixed an issue where players could not enter a match and an error message was displayed when the match started while the client was minimized.
  • Fixed an issue where Medal images for certain previous seasons were displayed in incorrect positions when viewing player's profile stats under Career > Leaderboard.
  • Fixed an issue where Preset Slots in Customize were not immediately activated after purchasing the PUBG Plus upgrade.
  • Fixed an issue where selecting the Go button after purchasing a Contender Cargo Ticket from the Store did not redirect players to the Contender Supply Bay page.
  • Fixed an issue where the confirm shortcut did not work when the text field was active on the secondary password input screen.
  • Fixed an issue where rankings on the Playgrounds results leaderboard were not displayed correctly based on the number of wins.
  • Fixed an issue where the assigned key for Change Scope Mode was not displayed after reopening Settings under certain conditions.
  • Fixed an issue where weapon attachment slot UI would occasionally not be displayed when obtaining a primary weapon in Intense Battle Royale.
  • Fixed an issue where the weapon in Primary Weapon Slot 2 overlapped with the backpack when switching from FPP to TPP.
  • Fixed an issue where the remaining time text for Check-in Events was incorrectly aligned.
  • Fixed an issue where the player's own off-screen markers were not displayed on the Minimap when the Team Marker and Waypoint Display option was disabled.
  • (PC) Fixed an issue where Solo records for Ranked Seasons 36–42 were not displayed under Career > Stats.
  • (PC) Fixed an issue where team rankings in PUBG Bridge's 2D Replay were displayed differently from the actual results under certain conditions.
  • (PC) Fixed an issue where the focus did not function properly in the Team Management menu when using a controller under certain conditions.
  • (Console) Fixed an issue where the marker function did not work properly when the Show/Remove Marker action was separately assigned in Controller Custom Presets.

Items & Skins

※ Clipping issue: When two objects intersect, one object obscures part of the other.

  • Fixed an issue where the female character’s part of the hips became transparent when wearing the Time Keeper's Shorts.
  • Fixed an issue where Glasya’s Hair movement was not displayed properly.
  • Fixed an issue where the 10000DAYS' Top was not displayed when equipped by a male character.
  • Fixed an issue where the sleeves of certain jackets appeared wider than intended.
  • Fixed an issue where the female character’s wrist appeared transparent when wearing HUYA Tactical Gloves with certain jackets.
  • Fixed an issue where the male character’s part of the hair at the back of the head was not displayed when wearing PGI.S Tactical Hoodie and Happy 7th Anniversary Unicone Hat together.
  • Fixed an issue where certain animated elements of specific helmets did not move properly when equipped by Eve.
  • Fixed an issue where the male character’s calf became transparent when wearing Rebel at Heart Boots with certain multi-slot outfits.
  • Fixed a clipping issue when the female character wearing the GI Army Pants with certain boots.
  • Fixed an issue where the female character’s ankle became transparent when wearing Plaid Shorts with Twisted Devotee Boots.
  • Fixed an issue where parts of certain gloves were not displayed when wearing Pool Party Swimsuit.
  • Fixed a clipping issue when wearing the certain pants and boots.

r/PUBATTLEGROUNDS • • 2d ago

Official Map Service Report - Update 43.2

0 Upvotes

Original Post (pubg.com)

We’re sharing regional map preference data and rotation details for Update 43.2 below.

Map Preference by Region

※ Map preference is measured through a comprehensive analysis of various factors related to map usage across all modes, including playtime, match count, select rate, and leave rate.

※ Due to rounding, the total of map preference percentages may not add up to exactly 100%.

  • Map Preference Measurement Period: August 3 - September 28

Based on the regional map preferences above, the following map rotations will be applied in Update 43.2.

Map Service

※ PC players can anticipate the next rotation every Wednesday at 02:00 UTC, while Console players can expect the same every Thursday at 07:00 UTC.

Schedule

Normal Match

AS

SEA

KAKAO

※ For the KAKAO platform, Erangel, Taego, and Sanhok are always included in the Fixed Map pool.

NA

SA

EU

RU

Console (All Regions)

Ranked

  • Erangel (25%) / Miramar (25%) / Taego (25%) / Rondo (25%)
  • The map service for Ranked is updated on a season-by-season basis.

We’ll see you on the Battlegrounds!

PUBG: BATTLEGROUNDS Team


r/PUBATTLEGROUNDS • • 2h ago

Highlight Bolt Action

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36 Upvotes

A few clips i wanted to share :)


r/PUBATTLEGROUNDS • • 2h ago

Discussion changes for the sake of changes

6 Upvotes

why exactly can i not ready up anymore and the host of the party has full authority of when you queue up? like bro no one complained about the previous system where everyone needs to ready up. now every time the host has to make sure that everyone is ready before queueing EVERY FKIN TIME.


r/PUBATTLEGROUNDS • • 12h ago

Discussion Why does the game keep forcing zone hard shifts?

Post image
26 Upvotes

I have never seen the second circle be right in the center of the first circle. Why is that the case? It seems like this only adds rng to the game, since you can never plan ahead and always have to rely on circle rng. If you position yourself right on the middle of the first circle, you are pretty much guaranteed to only barely be inside the second
circle.

I think it would be more fun if there were both hard shifts and center circles. Right now you just know it is guaranteed to hard shift somewhere.


r/PUBATTLEGROUNDS • • 14h ago

Discussion Is cheating really that common in PUBG?

Post image
27 Upvotes

I recently started playing PUBG and decided to report a few players who seemed suspicious. I’ve only reported a handful of people so far, but one of them already got banned.

Is cheating really that common in PUBG, or did I just happen to run into actual cheaters this early? Kinda crazy that one of my reports already resulted in a ban.

What do you guys think?


r/PUBATTLEGROUNDS • • 14h ago

Media a grenade explosion nearby caused the deployed c4 to be deactivated

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29 Upvotes

r/PUBATTLEGROUNDS • • 2h ago

Discussion New update

3 Upvotes

After the new update, my FPS has been spiking like crazy. Anyone else having this issue?

Specs: RTX 3050 Ryzen 7 5800X 32GB DDR4 RAM

I know my specs aren't the best, but I used to get smooth gameplay ( lowest settings). Everything was fine before the update, so idk what happened to my system. 😭


r/PUBATTLEGROUNDS • • 18h ago

Media Yay! I’ve been wanting a

Post image
44 Upvotes

r/PUBATTLEGROUNDS • • 2h ago

Discussion Is this trajectory reasonable?

Post image
2 Upvotes

Recently came across a player from ranked and clicked through the stats. Noticed a single season of Master then the rest seemed lower average. Decided to cross reference his ranked stats on pubglooker and saw the data. Can a player really take off and suddenly become that much more combat effective in ranked? What's the verdict?


r/PUBATTLEGROUNDS • • 21h ago

Meta Congratulations!

Post image
68 Upvotes

Winning a special crate only to find out what's next!


r/PUBATTLEGROUNDS • • 8h ago

Suggestion Region locks

6 Upvotes

The game wardogs just ping banned the chinese. I know that there are ways to get around this "firewall" but chinese comments on steam show that its effective.

Pub G just gives q sht about you and the integrity of thwir community.

Try wardogs guys


r/PUBATTLEGROUNDS • • 1h ago

Discussion Performance

• Upvotes

Has anyone else experienced an FPS drop after this update? I’m running a 9800X3D and a 4070 Ti Super I used to get up to 500 FPS while in the air on "ultra low" settings, but now 380 is the absolute maximum. I’m also seeing significantly lower frame rates while on the ground.


r/PUBATTLEGROUNDS • • 3h ago

Discussion New glider spawns

0 Upvotes

Where? 😄


r/PUBATTLEGROUNDS • • 5h ago

Discussion Remember When This Happened in Pro League?

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0 Upvotes

Krafton, please fix.


r/PUBATTLEGROUNDS • • 21h ago

Discussion Bots no longer high player numbers

12 Upvotes

If I killed a guy in solos & saw he was a high number I used to know he was a bot. Today I killed player 99 & he was real. I talked to him. Then I killed player 1 & it was a bot. Why! First the fake clan names & now this!

It’s nice to know that this is what they’re spending their time on. Taking extra measures to hide concealed bots.

How about spending time fixing real problems. I got on a bicycle today & it bugged out & I died. I’ve also been teleporting recently, to an old spot & lose items I had picked up in the last 1-2 mins before the teleport…

Add an option to mute the lobby permanently.

Reduce the car sounds. You can make them deeper & loud sounding without screeching people’s ears in a game you know people are turning up the volume.

People are asking for spike strips. No, instead waste time concealing bots so I can waste my concentration killing a bot then accidentally take it easy on a real player. Bots should vanish in phase 5. They ruin the end of solos.


r/PUBATTLEGROUNDS • • 16h ago

Discussion Help: Inventory Loot Indicators missing after update?

3 Upvotes

As you can see in the photo attached, there are no orange indicators next to the better armor on the left side of my screen. It should show an indicator that there is better loot. I've looked in the settings and see nothing that correlates, and I've also repaired my game and etc. Any help?


r/PUBATTLEGROUNDS • • 10h ago

Suggestion Looking for a budget CPU

1 Upvotes

Hello guys, I need a budget friendly CPU which can give me 144 fps or above in low competitive settings during intense battle or in hot drop

Currently, I’m using Ryzen 5 3600 which doesn’t give that much fps during intense battle or in hot drops.

My specs:

Amd ryzen 5 3600
B450 Tomahawk Max II
Hyperx 8*2 3200mhz
Inno3d RTX 3060

and also please let me know that will just changing CPU would increase the performance or do I need some other upgrades aswell?

I need atleast constant 144 FPS during hot drop landings and CPU should be budget friendly as I don’t want to spend much money on a AM4.

Thank you in advance for the suggestions.


r/PUBATTLEGROUNDS • • 1d ago

Discussion reminder: any luxury vehicle collab can cost you hundreds if you’re not lucky

24 Upvotes

just a reminder post with no math involved: the events are made to try to extract a shitton of money from you while you have a low chance to get the cars you want, or any event where they introduce artificial scarcity really. play for the game, not for the skins!


r/PUBATTLEGROUNDS • • 5h ago

Highlight Stayin' Alive

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0 Upvotes

r/PUBATTLEGROUNDS • • 15h ago

Recurring Feedback Thursday - Let PUBG Studios Hear Your Feedback - October 15

0 Upvotes

Welcome to /r/PUBATTLEGROUNDS Feedback Thursday.

Use this thread to discuss PUBG: BATTLEGROUNDS, how to make it better, post suggestions.

This thread is read by Community Managers at PUBG Studios who forward your feedback to relevant dev teams.

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Previous Feedback Thursday Threads


r/PUBATTLEGROUNDS • • 1d ago

Discussion low fps with high end gpu

5 Upvotes

I have rx9070xt and ryzen 9600x with 32gb dd5 ram.
I am getting like 130/200fps in pubg on 1080p medium settings. How? On Ultra 2k i get like 70/120fps. What is issue here?


r/PUBATTLEGROUNDS • • 1d ago

Discussion Am I forgoing damage by wanting to level up non DMRs?

6 Upvotes

So, I'm bad at the game, but I've resigned myself. I enjoy the game too much to just bail on it so I find ways to make it interesting. One thing I do is try to get all main weapons to a mastery tier, in this case, just Tier 1. I've done it for most AR and DMR, but the M16 and Mutant are lagging. So to get them up, I use them as a DMR bypassing actual SR and DMR. Today, I lost a standoff with a guy with an SKS. We were both bad, but he beat me. He got the 4th hit that killed me and I only hit him for 85 with my 3 hits on him. It doesn't look like the fact I had a Mutant instead of say an SKS would have mattered, but in general is this a bad decision by me? I should maximize damage in both primary weapon slots? Or just keep doing my silly approach?


r/PUBATTLEGROUNDS • • 11h ago

Suggestion Will trading ever come to Pubg?

0 Upvotes

I think it would be really cool to be able to trade game items such as cars, car skins, gun skins and maybe some outfit. That would add more value to the game time and attract players. Like in Cs:go.


r/PUBATTLEGROUNDS • • 17h ago

Discussion Bentley

0 Upvotes

How do you get that Bentley car skin?

Appreciate any advise on the steps pls. It's a little confusing. Tks.