r/osr • • Apr 18 '26

*** AMA *** AMA with Johan Nohr & Tania Herrero!

67 Upvotes

Tomorrow at 2, we'll be hosting the co-creators of Fomoria. Join us in poking their minds!


r/osr • • Apr 12 '26

OSR LFG: Official Regular Looking especially for OSR Group (LeFOG)

16 Upvotes

Howdy folks,

It has been stated that it's hard to find groups that play OSR specific games. In order to avoid a rash of LFG posts, please post your "DM wanting players" and "Players wanting DM" here. Be as specific or as general as you like.

Do try searching and posting on r/lfg, as that is its sole and intended purpose. However, if you want to crosspost here, please do so. As this is weekly, you might want to go back a few weeks worth of posts, as they may still be actively recruiting.

Have fun!


r/osr • • 8h ago

I made a thing (Self-promo) BOG is out today!

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398 Upvotes

Hey folks!

After a year of writing, drawing, designing, and playtesting, I'm incredibly excited to finally share BOG, my own tabletop RPG!

In BOG, you play as brave little frog knights venturing into a dark, cursed Marsh filled with ancient ruins, strange creatures, forgotten magic, and dangers far greater than yourselves.

The rules are lightweight and straightforward, leaving plenty of room for creative problem-solving and emergent storytelling. Combat is fast and brutal, and even the bravest frog knight is fragile in the face of the Marsh's many dangers.

The rulebook includes everything you need to play:

  • A complete, easy-to-learn ruleset.
  • Random tables and tools to help Bogmasters create their own adventures.
  • A bestiary featuring dozens of creatures.
  • A ready-to-play quest site to kick off your first adventure.

I've also hand-drawn every illustration in the game myself. No AI was used. Some of you might recognize the artwork from illustrations I've shared on this subreddit during development!

BOG has been playtested by groups from around the world, and their feedback helped me shape the game into what it is today. It's been a long journey, and I'm thrilled to finally put it out there.

You can get BOG here: https://marius-niezgoda.itch.io/bog-a-game-of-frogs

It's currently available for a special launch price of $4.99.

Finally, a huge thank-you to everyone on r/osr who has encouraged, supported, and helped me along the way. This community has been a wonderful part of the journey, and I genuinely appreciate it.

To everyone who ventures into the Marsh: may your frogs be brave, your oaths unbroken, and your adventures unforgettable!

Thanks for reading, and I hope you enjoy BOG!


r/osr • • 4h ago

art My character got a permanent debuff? He immediately gives the rest of party all his gear and jumps into the acid

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99 Upvotes

r/osr • • 5h ago

I've Been Experimenting with Physical Toys and Accessories for Shadowdark

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47 Upvotes

A Torch Timer Has Completely Changed My Shadowdark Table

I recently picked up a physical torch timer for Shadowdark from a small independent maker, and I genuinely can't believe how much my table loves this thing.

It starts off glowing white, but every 15 minutes the light changes, going from yellow to red, then darker and darker red. With five minutes remaining, it starts blinking before finally going out.

It's such a simple little device, but the tension it creates is incredible. I thought it would be a dumb gimmick. Instead, it's become one of the most beloved things at our table. I've even had friends go to work and brag about the lamp!

It's also gotten me experimenting with physical accessories for Shadowdark. Not necessarily things you need, but affordable little additions that actually improve the game rather than get in its way.

I've been messing with magnetic cubes, the Professor's Ultimate Terrain concept, and ways of eliminating traditional grid maps altogether.

One thing we've discovered is that a room really only needs three or four meaningful objects or points of interest. Instead of tracking exact squares and distances, we position enemies around those objects. The chest, the doorway, the altar, the overturned table. You know where everyone is in relation to those things, and suddenly decisions become incredibly fast.

We've even managed encounters with 10+ monsters this way, because I don't need to track every square. I just need to know what they're near and what the players can interact with.

We've also been experimenting with using something as simple as the span of your hand (roughly six inches) for movement on abstract terrain.

The whole philosophy I'm exploring is how physical accessories can speed up play instead of slowing it down. Give players clear choices, make those choices meaningful, and get out of the way.

We've managed ten rooms in just a couple of hours, partly because that damn torch was making everyone nervous! It's funny how a physical timer made me appreciate Shadowdark's one-hour torch mechanic even more.

And now I'm wondering why we don't have more things like this!

I'd absolutely love to see an official Shadowdark torch timer someday. Maybe a little black-and-white torch you could hold in your hand, set on the table, recharge with USB, and watch slowly die. I'd happily spend $50 on something like that. I'm actually working on a way to turn my current lamp into a handheld torch that can also stand about a foot tall.

I've been talking with some local gaming shops and convention folks, and they've loved the timer too. It's made me wonder if there's a real market for these sorts of accessories.

I'm going to share more of the physical things we're experimenting with, including what actually works and what just gets in the way.

I've played tabletop games for years, and I don't think I've ever bought such a simple accessory that had this much impact on the experience.

Shadowdark has really made me rethink how we use physical things at the table. Sometimes our VTTs, elaborate maps, and endless accessories can actually slow down the very thing we're trying to enjoy. But finding something that makes the game faster, more tense, and more exciting? That's something special.

And there's just something wonderful about being able to pass this game between different GMs and keep everything moving so organically.

I'm curious what everyone else has discovered. What physical accessories have genuinely improved your Shadowdark games? Not just cool-looking stuff, but things that actually make the game better, faster, or more exciting. I'd love to hear what other tables are doing.

EDIT: didnt know I could name the product sorry: PeakyPeddlers are the ones who make this lamp!


r/osr • • 1h ago

[my art] Winter is coming…

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• Upvotes

r/osr • • 9h ago

art I do hand-painted watercolor art, and specialize in pulp style design [Self promo]

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35 Upvotes

r/osr • • 1h ago

map Made this map today, inspired by a painting [no AI]

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• Upvotes

r/osr • • 7h ago

I made a thing Updated Cover & Combat Table

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15 Upvotes

I updated the cover for my Chainmail / OD&D hack "Kevlar," fixing the humorous spelling error, adjusting a few details, and adding a placeholder copyright to look more official.

The second page gives a small overview of three tables I handcrafted that were heavily inspired by Chainmail, I will cover them in order:

The marksmanship table is a skill that is supposed to be separate from player rank, meaning you can be adequately overqualified or under qualified for combat irregardless of rank. The numbers used for the "body" section reflect the real percentage of range success needed to hit a target, expert shooters hit 90% of their targets, so you will hit your shot 90% of the time. The only exception I've made is limbs and the head, where difficulty increases by 20% from limb to head.

I would like to add a Boot Hill-esque progression to this though where your marksmanship level increases the more firefights you engage in.

The common gun table is meant to give a general overview of firearm capabilities based on type. The only details it omits is the given firearms caliber as that can very from type to type. I would like to make a more detailed list of firearms with model types, calibers, and even a bonus/penalty to go along with each entry. I feel that would be the best way to truly make every gun unique in its own way.

The caliber vs. armor matrix, as it you can probably guess is meant to mimic the weapon vs. armor matrix from the man-to-man section of Chainmail. Though, it is much smaller than that matrix, I feel it includes a good variety of popular cartridges from 9mm to 7.62mm. The armor portion uses the newer NIJ body armor classifications as I feel they telegraph their protection levels quite well over the older roman numeral system.

**ALL THESE TABLES ARE SUBJECT TO CHANGE**

There are still details and rulings I feel are missing from all of this, so they will change in the final publication. I'm excited to hear any and all feedback, questions, or concerns!


r/osr • • 22h ago

Ben from Questing Beast posts video highlighting AI vibe-coded app of his Knave system

171 Upvotes

Someone took my TTRPG...and made it a videogame

Really conflicted about this. I have liked this channel and have liked the Knave system, and Ben seems to be genuinely interested in how this is an adaptation of his work under a creative commons license, but this leaves a sour taste in my mouth. This feels to me like another example of seeing online creative content plundered and generified and rendered into some slopware, and to have the creator himself show enthusiasm for it? I'm just... So confused here.

Edit: look to be clear, I’m not saying fuck Ben here/cancel him! I’m more so just confused on why highlight something like this when there’s genuinely so much passion and effort behind this hobby from talented people. This was a free game and there’s no monetization here from what I understand. For the Pro-AI content crowd I guess do you think that having these vibe coded versions of games is something we should highlight? If Ben wants to highlight stuff like this, sure it’s literally his product, but I’m conflicted if we are going to see other examples of people’s work turned into apps like this that are CC.

EDIT2: Response from Ben that people below have linked:  https://www.youtube.com/watch?v=Y9J4hFsOHp0


r/osr • • 4h ago

review Planescape review: Epona's Daughter

4 Upvotes

For the last three years, I've run a Planescape campaign through almost all of its modules. Now, after successfully finishing it, I want to look back and review these adventures, highlighting the pros and cons of each one.

A brief distraction before the final chapter of the Dead Gods, Epona's Daughter brings the heroes to a backwater Prime world to save a mystical horse kidnapped by a local king and his court wizard.

https://vladar.bearblog.dev/planescape-review-eponas-daughter/


r/osr • • 1d ago

i found this

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98 Upvotes

heard i should post this here


r/osr • • 3h ago

game prep (OSR/The Shrike) Better Horned Mask Generator Tables

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2 Upvotes

Hello everyone,

I plan on running The Shrike for my gaming group in the near-future, and I was wondering if there was a more robust table for generating the Horned Masks that are worn by the devils of Hell's lost layer. I'm sure the party is bound to come across/pilfer plenty of them over the course of the campaign, and the default table in the Treasure section is a little anemic.

I'm up for generating such a table myself, but wanted to know if someone else had put the work in. I also wouldn't mind any other useful suggestions and/or game aids for running The Shrike in particular.

Thanks again,


r/osr • • 5h ago

I made a thing Free Library Themed Adventure/Dungeon for Cairn RPG [Self Promotion]

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2 Upvotes

r/osr • • 4h ago

Blog Torchkeeper: Session 2 of my Solodark Campaign. Skull Soup.

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1 Upvotes

Session 2 of my solo Shadowdark campaign, played with Solodark and logged in Lonelog notation.

Previously: Three strangers walked into Gavinthorp, a town blanketed in darkness, because Mother wants a pie. They found the pie stall, charmed a man named Neven, and left three of his crew dead in the market square.

https://matthewpfister.substack.com/p/torchkeeper-session-2

Follow along to find out what happens, or for the free dungeons I’ll be making from this campaign next year.

Start from the beginning here.


r/osr • • 1d ago

art Goblin Riding a Giant Wasp

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102 Upvotes

This is for an upcoming Dungeon Crawl Classics book.
Check out https://macteg.com for more of my work, thanks for looking!


r/osr • • 21h ago

I made a thing [Self Promotion] Returning to my work: Faerie Tales & Folklore

19 Upvotes

Many years ago now, I started an OSR project under the name “Faerie Tales & Folklore”. I published an embarrassingly poorly edited 1st edition on DriveThruRPG which was fairly well received among a small following. I had gone back to the drawing board to work on a much better version of the book, but to make a long story short, fatherhood and the construction of a family compound robbed me of all the free time I had, forcing me to sideline the project. The painful part was that I had made a vast amount of progress on the new tome before the issues piled up, thus preventing my continued progress.

I write this today, because my life is arriving at a time where I have more time again to devote to my hobbies, and I am considering returning to this project. That said, I am curious if the work itself still has a valid place in the greater OSR community, and am curious if those in this community would still be interested in a deeply historical fantasy setting built around 0e D&D with Chainmail combat. Depending upon the response I receive, I will likely make a post containing link to a PDF of the new rules and setting information in their current unfinished state for the community to take a look at and help me decide if the game is something that would still be interesting and worth finishing.

The book is almost 700 pages, and uses a smaller format than most RPG books, but is common among hardcover novel titles. I state this because it is a bit daunting of a tome to get involved with, and seems to run counter to the shorter, more rules lite material that seems more common these days. I am just trying to get back into the act of self publishing and having to promote my work, and I am sorely out of practice. If anyone is interested, please, sound off here, and depending on the response, I might post the PDF shortly.

I am sorry if this type of post is not appreciated. As I said, I have been out of the “scene” for a good while. I do not even know if the flair I used is “appropriate”. I do not really have a way to make this post flashier, or to attract further attention, I am just testing the waters before I sink myself back into this, any responses would be appreciated.

Thank you—


r/osr • • 1d ago

I made a thing Cover for a game I'm cooking up

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76 Upvotes

I'm currently working on a hack of Chainmail / OD&D set in the early 00's era of the Gulf War. A marine veteran, and the father of a good friend, inspired this work.

I think the gameplay loop and danger of OD&D rules fits nicely into the high-stakes door-to-door warfare that occurred during that period.

I was also really inspired by the man-to-man combat table in Chainmail, weapon vs. armor simply became caliber vs. armor and has worked out quite nicely!

I've also been slightly influenced by the shooting rules from games like Boot Hill and Top Secret, but that's about it.

The art in the cover is completely my own, the central illustration was done in black gel pen, and based on a real image. The rest of the cover was designed in ibis paint, so no AI !!

With that being said: how many people would be interested in something like this? More importantly, are there any veterans in the OSR community who would be?

I'm curious to hear any thoughts, questions, or concerns you guys might have!


r/osr • • 14h ago

WORLD BUILDING [Worldbuilding] Terres Extérieures : mise à jour majeure du Guide (V5.0, 206 pages, gratuit)

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2 Upvotes

r/osr • • 1d ago

I made a thing I made a new issue of my short zine, Doomed to Die

9 Upvotes

Doomed to Die 3 - Sludge Knights is about an ascetic order of knights that are cursed after breaking their vows designed to be used in any campaign either as the prior faction or latter as a cursed monster.

There's information about the order, how it operated and how impacted other institutions, tables for generating knights in the order, and potential quest hooks.

If you're interested you can get it here: https://doomedzone.itch.io/doomed-to-die-3 All issues are free and public domain (cc0).

Happy to answer any questions or hear your thoughts, hopefully has some ideas you can use.


r/osr • • 1d ago

Thieves, wanderers, and broken men

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41 Upvotes

r/osr • • 1d ago

Shadowsun Revised

10 Upvotes

What are people's thoughts on the original Shadowsun and then the revised that is currently being backed. I have no faith in WotC's 5e Dark Sun, but I loved the original 2e for the few sessions my group played as a kid.


r/osr • • 1d ago

house rules Solo RPG Survival Kit

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254 Upvotes

I work out of town for 2-3 weeks at a time and i have started packing a solo rpg kit to kill time at camp. just some basic dice, notebook, pencil, and a handful of meeples is all you need! i use the red and blue dice as a Chaos and Order roll, when i need a quick result they show which prevails and to what degree if you want! the meeples are because i love to see little guys in front if me it really helps with bringing things to life for solo play. notebook is the ultimate tool of any game, it is the door to any world you can imagine and a journal of your journey through that world. anyone else have a kit for solo play? this has honestly helped me get through so many mind numbing shifts up at work, so if you do something similar it might be worth it! right now i am running Cy-Borg :)


r/osr • • 1d ago

OSE Darkest Dungeon Campaign

21 Upvotes

Hi there, I'm still looking for a couple of players for an old school D&D campaign themed around the first Darkest Dungeon game. Drop me a dm if you're interested. Time is provisionally 6pm CET / 12pm EST on Sundays, but this is flexible.


r/osr • • 1d ago

Looking for a system that does Sci-Fi adventure alla star trek

4 Upvotes

I am running a game of Lancer Battle Group. only one problem, out side of ship to ship engagements characters and roleplay is almost comically basic. I want to run a game similar to classic star trek or battle star galatica. With ship/fleet politics and commanders hashing out issues over call rather than exclusively through guns. I also want to occasionally do ground expeditions with a potential for science and brutal but quick combat. I've thought of completely homebrewing something basic but wanted to ask around to see if anyone has any suggestions. Thanks in advanced!