Hi all, i like to do my own builds but figuring out which nodes i can take that arent wasteful. This is especially difficult for element changing spells for example
Ive just got my spellblade master, shatter strike is cold damage but can change to lightning, and theres a node where if u kill a frozen enemy, you are granted haste. Reading the tooltip from the node which changes it to lightning, it only specifies frostbite is converted to shock, i spose the bigger picture question im also asking is...
If i change a spells nature, am i greatly limiting which nodes i can take in that spells tree, i had this issue on the shaman ive made this season as well and generallly really hope they add more clarity to trees in future seasons as i last played in S3 and remember struggling with this not just for element changing examples like above and it is too expensive to currently just try the combination of nodes to see if it does what i expect where if it doesn't, i can simply change back