r/httyd • u/softickle • 7h ago
ART Toothless wishes you a Happy Halloween! 🎃
Or a happy spooky month xdd
The artwork is done by me!
App: Procreate
r/httyd • u/AutoModerator • Aug 25 '26
Post to state what your favorite dragon is and why. Created to avoid constant posts asking people what everyone''s favorite dragons are. In-depth posts analyzing dragons and why they are one's favorites will be allowed if they establish themselves apart from generic posts of this topic.
r/httyd • u/AutoModerator • Sep 01 '26
Place to post all about your headcanons, created so that we don't get dozens of these types of posts every week. In-depth posts analyzing a headcanon and why they were formed/one's opinion on them will be allowed if they establish themselves apart from generic posts of this topic.
r/httyd • u/softickle • 7h ago
Or a happy spooky month xdd
The artwork is done by me!
App: Procreate
r/httyd • u/StaffOfDragons • 4h ago
r/httyd • u/Poky-1701 • 18h ago
Okay, it's 11 PM... And I just realized that Hiccup really demonstrated his skill with dragons from the very first second.
The first dragon he encounters is a monstrous nightmare (the one that destroys his door); then he tells us that this is the dragon that only a truly brave Viking can face. Is it a coincidence that the first dragon our protagonist interacts with is precisely that one? (ever)
And not content with that, he outlived him 3 times: the one at the door, the one who chases him through the town, and Fang.
I haven't seen in any content from the franchise (literally, not comics, not series, not movies) that some other Viking has fought a Monstrous Nightmare three times. (And lil broh do it in just one movie 😭)
THEY TOLD US FROM THE VERY FIRST SECOND!
He was the bravest Viking. :')
r/httyd • u/ChulinJFC • 23h ago
Just some random new and old Hiccup study sketches I’ve done
r/httyd • u/Hot-Variety4864 • 1d ago
I feel like it was in HTTYD 2 when Stoick was fighting Drago and he said 'Takes more than a little fire to kill me' and then proceeds to kick the hell out of him.
r/httyd • u/Gold_Challenge_546 • 1d ago
Here are the dragons I made this time all requested by people: the death song the triple strike the smothering smokebreath the flightmare and the stormcutter please leave suggestions on what dragon I should do next but please read the rules down below
1-no alpha class dragons (they are way to big for me to make at scale with my dragons)
2- no subspecies (except light fury since it's on the wiki page for the classes)
3- no named dragons (toothless meatlug stormfly etc)
4- no rescue riders species (that show is abomination) but nine realms species are fine
5 - these species you can not request: night fury deadly naddder monstrous nightmare hideous zippleback skrill whispering death rumble horn death song triple strike smothering smokebreath flightmare and stormcutter
Those are the rules so please respect them
r/httyd • u/miss_wolf_1403 • 1d ago
My monstrous nightmare Dynamite is not very happy with her new room mate, but she'll warm up to him
r/httyd • u/Strandjutter12 • 2d ago
So I really love the second movie, it is probably my favorite film of all time and I think it get’s a lot more hate than it truly deserves. And a big part of that hate is because of Hiccup’s character and I wanted to talk about why I do still really like him in this film.
The biggest complaint that most people have about Hiccup in this movie, is that he tried to convince Drago to become better, but I don’t mind it. I like it even, because it isn’t as simple as many people make it out to be.
The reason why I still like Hiccup trying to convince Drago is for 2 reasons. One being that Hiccup convincing people of his way of life is litteraly the entire point of his character. And it can work. We see it in this movie with Eret, proof that dragon trappers are indeed capable of change.
And two, Hiccup actually did fight Drago, and only after he saw that fighting wouldn’t work, did he go back to trying to change Drago’s mind.
After Stoick and Valka reunite, Hiccup is talking about what will happen when she returns to Berk.
Hiccup: And once you move back in, with all your dragons, Drago won’t stand a chance. Everything will be okay!
All throughout the movie people have been telling him that Drago was a mad man who couldn’t be reasoned with, but Hiccup did seem to change his mind after both his dad* and *mom said to him that trying to talk to Drago was a bad idea. As showed in this line, he wasn’t as focussed on talking to him anymore.
I do think Hiccup still wanted to talk to him, but I also think he was a lot more willing to fight after both his dad and his mom talked about protecting their own, and about how Drago wasn’t a man he could easily reason with.
But shortly after Hiccup talks about his mother returning to berk, Drago attacks Valka’s nest, and Hiccup takes part in the fighting. And only after Drago’s bewilderbeast killed Valka’s, did Hiccup try and go change his mind about dragons.
The riders had already lost here. Drago now controlled the king of dragons, Hiccup wasn’t going to be able to fight his way out of this and he knew that.
He looked at the situation and chose the best possible solution, because what would happen if he didn’t try and talk to Drago? The bewilderbeast would have taken control of Toothless and the other dragons anyway, and Hiccup along with the others would have most likely been captured and excecuted.
I get why some people don’t like Hiccup’s character in the second film, but I do think that in many cases it is a little unfair considering the circumstances.
People give Hiccup shit about trying to convince Drago during an active battle, but the battle was over. They lost, it was done. Drago was in control of the alpha, and by extension over all dragons. The battle was over and they lost, and Hiccup trying to convince Drago was the best thing he could have done.
If Hiccup kept fighting instead of trying to talk to Drago, nothing would have changed. If Hiccup continued with freeing dragons from traps and attacking the trappers, Drago would have focussed on him anyway. The battle was done.
Stoick and Valka were cornered by the bewilderbeast, the riders were very soon going to lose there dragons to the mind control, and Hiccup trying to convince Drago to do better was the only thing he could have done that could result in him and the other riders stopping Drago. It was the only thing that Hiccup could still try to stop this war and battle.
If you want to critisize Hiccup for thinking he could change Drago’s mind in the first place? Before everything happened? That’s fair, it was pretty naive. But Hiccup still took part in the fighting, and only went back to his original plan as a last resort when the battle was already lost.
I think Hiccup’s character in the second film is overhated and in my perspective, he was naive in the beginning of the film, but he was still prepared to fight against the trappers to protect the dragons. Hiccup did the best job he could considering the circumstances.
Let me know what you think about my opinion and Hiccup’s character in the second movie.
r/httyd • u/sunn_dropp • 2d ago
I don't see it brought up much in the community despite the fact the series brings up constantly how Hiccup only has 1 foot and I think it's funny, but we should seriously talk way more about the fact that How to Train Your Dragon is some of the best media with the best representation for disabled people in general. Hiccup has a visible physical disability but it's not something that he's ever EVER shamed or belittled for in any way other than jokes which are actually always in good taste (to my memory), same with Gobber and Gothi just to name a few. No one treats them ANY differently from any of the other vikings and I love it.
One of my favorite things that I've noticed in RTTE specifically is how much Hiccup rides Toothless rather than just walking. Toothless is like a service animal to Hiccup, specifically one that works as a mobility aid, while they're also dependant on each other and Hiccup is kinda the same for him. My absolute favorite thing, though, is how none of the characters are ever shown to really be held back by their disabilities or discriminated in any way and because if that that carries over to the community. I've never seen anyone in this community think any viking or dragon is lesser than another because of any disability at all.
Sorry for any spelling errors I type fast and read over errors when I make them and my stupid spell correct decides not to work. Also I do come at this as a person with invisible disabilities for anyone wondering which idk why you would persay but you know. Anyways, have a great day!
r/httyd • u/Background_Panic8745 • 1d ago
Sorry for the delay guys. I had the worst time ever coloring this guy 😭
Anyways. Copperflame steals your copper. Also does great fire tornados. I like Typhoomerangs ngl strong contender for my second favorite species in httyd.
Hybrids done:
Stormcutter and Death Song;
https://www.reddit.com/r/httyd/s/2pHjKdC9O
Night Terror and Cavern Crasher;
https://www.reddit.com/r/httyd/s/1UdRvpTJBA
Sea Gronckle and Mimicore;
https://www.reddit.com/r/httyd/s/2ADb6MPLsr
Bubblegill and Roaming Ramblefang;
https://www.reddit.com/r/httyd/s/OJ9rcEQ0aU
Eruptodon and Red Death;
https://www.reddit.com/r/httyd/s/Q0wRP1wxpl
Zoomerang and Shovelhelm;
https://www.reddit.com/r/httyd/s/XmdhInR2Ey
Chaperang and Snowtail;
https://www.reddit.com/r/httyd/s/BFSwiXbYmt
Luminous Krayfin and Speed Stinger;
https://www.reddit.com/r/httyd/s/Q8QPykUl7h
Shocktail and Windwalker;
https://www.reddit.com/r/httyd/s/1rMnIId2fg
Rockspitter and Flood Fang;
https://www.reddit.com/r/httyd/s/LKja28vWr0
Snaptrapper and Night Fury;
https://www.reddit.com/r/httyd/s/esfUrdomha
Rumblehorn and Fireworm;
https://www.reddit.com/r/httyd/s/Ivy9kpDLuz
Sky Torcher and Screaming Death/Whispering Death;
https://www.reddit.com/r/httyd/s/6pbHPBz4kQ
Woolly Howl and Woodchipper;
https://www.reddit.com/r/httyd/s/EoLiAEZUXm
Thunderpede and Sentinel;
https://www.reddit.com/r/httyd/s/MX3iIqbIot
Razorwhip and Octofin;
https://www.reddit.com/r/httyd/s/aKSZtb7V7M
Fire Fury and Shadow Wing;
https://www.reddit.com/r/httyd/s/NQwRbDLDAt
Silkspanner and Hackatoo;
https://www.reddit.com/r/httyd/s/ZwJSVvfk4a
Sandbuster and Groncicle;
https://www.reddit.com/r/httyd/s/V5oMnm11nu
Flyhopper and Gem Blaster;
https://www.reddit.com/r/httyd/s/0yzsMtDnY4
Typhoomerang and Sword Stealer;
Next up:
Catastrophic Quaken and Submaripper;
r/httyd • u/Jax_King55 • 2d ago
r/httyd • u/Inner_Drummer7864 • 1d ago
hi!! sorry if this isn’t the right place to ask but i’ve been looking EVERYWHERE for this dragon and i don’t know why i haven’t found it! there’s also no egg (as far as im aware) so i can’t purchase it from johann. is there any tips? i’m sort of losing hope.. they’re my favorites!
r/httyd • u/Majestic-Spite3321 • 2d ago
I've stumbled upon an image that I'm 98% sure is traced, does anyone have the original image?
r/httyd • u/Gold_Challenge_546 • 2d ago
I made clay figurines of the night fury deadly naddder monstrous nightmare hideous zippleback skrill whispering death and the rumble horn please leave suggestions on what dragon I should do next but please read the rules down below
1-no alpha class dragons (they are way to big for me to make at scale with my dragons)
2- no subspecies (except light fury since it's on the wiki page for the classes)
3- no named dragons (toothless meatlug stormfly etc)
4- no rescue riders species (that show is abomination) but nine realms species are fine
Those are the rules so please respect them
r/httyd • u/Night_The_King • 3d ago
Yes, yes, I know the millionth Light Fury redesign. I don't care. I did this for fun.
This also took a month to make, and I really want to redo everything because my art has gotten better and I have so much more to add...:'] which is why I'm posting it now before I go insane and burn out.
I'd also like to say I focused more on the species overall rather than what they look like. As the title says, it's a species rework, not a Light Fury character rewrite. However, I will talk about my Light Fury Nubless.
I'll go over each page and also add more info.
Pages 1 & 2
Making the first 2 pages made me realize that the Light Fury in a lot of fan art is really stylized. People always give her sharper wings and a flatter head. It was just something interesting I noticed.
OG Light Fury looks weird because I traced her, so that's why it might just look odd.
My Light Fury had no base tail wings because I really wanted them to have a different flight silhouette from the Night Fury.
Pages 3 & 4
I don't like these pages.
I'm a very indecisive person, and I want to change some of this. The no incisors was a quick idea that I'm now thinking of changing. I also want to change the number of teeth they have and the shape.
Light furies using their sharp lip to crack mollusks is something I do want to change.
Also, don't mention that dorsal means back; I know that I just forgot when I wrote this, and also because "head crest" didn't sound right.
Page 5
The underwater markings thing came to me randomly, and I thought it interesting as hell.
I've also got a reason, kinda. I'm thinking about the markings changing to black underwater so the Light Furies can confuse their predators. Like zebra stripes.
Also, bonus, as a marketing thing, Light Fury toys with color-changing patterns is cool.
Pages 6 & 7
Their lifecycle is similar to a salamander's, and there were a lot of people headcannoning light furies have grey babies, so I stole that hehe.
At first the tadpole dragons were a joke, and then some httyd fans pissed me off enough that I'm keeping it out of spite.
Anyway, Light Fury's having smoother skin as adults is because they basically trade defense for stealth and endurance. My Light Furies have really good endurance and can fly or swim for days on end.
Page 8
Light Furies are very social and form pods. Most of the time, dominant furies are the oldest fury.
Light Furies do not like other dragon species; they become very aggressive when other dragons are around.
Predators
For my Light Furies, they are a prey dragon in the dragon world. Skills, Submarippers, a few of my fan-made HTTYD dragon species, and occasionally Night Furies will hunt and eat Light Fury cubs or adults.
For Submarippers, they just eat anything that gets in their mouth.
Pages 9 - 16
I do want to change the patterns a bit and add one more color.
Retained Deciduous coloring is something I'm proud of coming up with. RDC Light Furies have a very bad life. They can't get a mate or leave the nest and will constantly be treated as a cub. Their camouflage is ducked up too; when going invisible, it only changes their pale scales.
RDC can come as a light fury that's still fully baby grey, or still has grey patches.
Any questions you guys have, I'll be happy to answer. I basically have a large document with a lot of info on my reworked Light Fury!!
Also, please be respectful!! I get the light fury is a hot topic for debate but I'm not really in the mood.
r/httyd • u/Otherwise_Kick_4681 • 2d ago
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It was for the Greenvanta flying challenge BUTT i think you may like it.
Andddd idk enjoy!
r/httyd • u/Aromatic_Spirit_5481 • 2d ago
Thought I'd ask the good people over here to help 🙏
r/httyd • u/clydeandabbey • 2d ago
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r/httyd • u/Striker_8 • 2d ago
How to Train Your Dragon — Card Game
Core Rules & Player Guide | Current working version
Welcome to the HTTYD Card Game, a strategic card battle game where players command dragons, use powerful items and tactics, and fight across locations from the How to Train Your Dragon Franchise.
The goal is simple: be the last player with dragons remaining.
This will cover the established core game, Power Cards, and Environments. Dragon abilities and the experimental combat mechanics(subject to change)
Game overview, aswell as the dragon stats (also subject to change)
2–4 Players (or more)
50 Dragon species
69 Dragon Cards (depending which ones we double)
40 Power Cards
There are three main types of cards.
• Dragon Cards: Your fighters, each with unique combat statistics.
• Power Cards: Special actions, equipment, traps, and characters that influence gameplay.
• Environment Cards: Locations that change the rules or conditions of battle.
Preparing the game :
1 Shuffle the decks:
Shuffle the Dragon Deck, Power Deck, and Environment Deck separately.
2 Deal each player's starting hand
Each player receives seven random Dragon Cards and three random Power Cards.
3 Reveal the environment
Draw an Environment Card and apply its instructions. The location may change how dragons fight or how players use cards.
4 Choose your first dragon
Each player secretly chooses a Dragon Card from their starting hand. The opening dragons are revealed simultaneously.
Every dragon has three core combat statistics.
Toothless :Strike Class
Example Dragon:
77 ATK Attack
48 ARM Armor
88 SPD Speed
Attack (ATK) determines whether a dragon can knock out its opponent.
Armor (ARM) determines how much Attack is needed to knock out that dragon.
Speed (SPD) determines which dragon attacks first.
Dragon Classes also matter because certain environments and other card effects interact with specific classes or traits.
Combat sequence
-Compare Speed
The faster dragon attacks first
-Compare Attack against Armor
ATK ≥ opponent ARM means knockout
Opponent KO'd
If the faster dragon fails to knock out the defender, the defender counterattacks by comparing its own Attack against the first dragon's Armor.
If neither dragon can knock out the other, the battle ends in a stalemate, and both dragons rest for the next battle. (Until I think of a way to settle this)
Example: Toothless vs. Meatlug
Toothless
Meatlug
Attack
77
59
Armor
48
70
Speed
88
31
Toothless attacks first because he is faster.
His 77 Attack exceeds Meatlug's 70 Armor, so Meatlug is knocked out immediately and cannot counterattack.
The winner stays on the battlefield. The losing dragon is knocked out and placed in the defeated pile. The losing player then chooses their next dragon from their hand, knowing which dragon they will face.
A dragon can win a maximum of three consecutive battles before it must rest, unless it is the player's last remaining dragon.
When a dragon rests, it temporarily leaves the active battlefield and cannot fight in the immediately following battle. It can return afterward if it is still available.
Each player also has two voluntary retreats per match. Retreating allows a player to withdraw a dragon instead of continuing to fight. The withdrawn dragon must rest for the next battle.
If two dragons of the same species face each other, both normally rest instead of fighting. The exception is when they are the players' final dragons.
Power Cards allow players to interfere with combat, disrupt opponents, protect dragons, and change the course of a match.
Players start with three Power Cards. Generally, a player may use one Power Card per battle, unless a card specifically states an exception. These can be played at any point before/during a battle.
The deck currently contains 40 cards across 19 different types. I want the powercards to not only provide more strategy to the game but allow for fun moments and chaos somewhat like how Uno Power Cards work.
Complete Power Card collection (subject to change some be added deleted or reworked)
Below is the existing list, including each card's gameplay effect and how many copies we agreed to include. I've kept the original mechanics rather than introducing new abilities.
Power Cards
001
Dragon Root Arrow
2 copies
Force an opponent's active dragon back into their hand. That dragon cannot participate in the next battle. This does not count as a knockout or retreat, but resets its winning streak.
002
EEL!
2 copies
Return all affected active dragons to their owners' hands. Players must choose different eligible dragons to battle. Returned dragons must rest for the next battle. Eel-immune dragons remain unaffected, and the Last Dragon Exception applies.
003
Drago's Command
1 copy
Force an opponent's dragon to fight another dragon instead of its normal opponent. In a two-player game, the opponent must fight a randomly drawn dragon from the Dragon Deck.
004
Viggo's Gambit
2 copies
Choose a player. They must return two Dragon Cards from their hand to the Dragon Deck, shuffle it, and draw two replacement cards. Active dragons are unaffected.
"Every dragon has its price."
005
Longship Maneuver
3 copies · Effect established provisionally
Swap your active dragon with an eligible dragon from your hand. This does not count as retreating. The returned dragon must rest during the next battle, and its winning streak resets.
006
The Dragon Eye
3 copies
Select one face-down Dragon Card belonging to an opponent and secretly look at it. The opponent keeps the card, and its identity is revealed only to you.
007
Dragon-Proof Chains
3 copies
Reverse the normal attack order for the current battle. The slower dragon attacks first instead of the faster dragon.
008
Dragon Nip
3 copies
Reduce the targeted active dragon's Speed by 20 for the current battle only. Discard this Power Card after use.
009
Blue Oleander
3 copies
Poison an active dragon, preventing it from using its special abilities for the current battle. Its Attack and Speed stats remain unchanged.
010
Don't Question Chicken
2 copies
Choose an opponent. That player cannot play a Power Card during their next battle.
011
Dragon Hunter's Trap
2 copies · Name provisional
Play as a reaction when an opponent uses a Power Card targeting you. Redirect that card's effect back onto its original user. A reflected effect cannot be reflected again.
012
Sage Fruit
2 copies
Prevent your active dragon from being knocked out. Return it safely to your hand, but it must rest during the next battle. This can only be played if you have not already used a Power Card during that battle.
013
Dragon Hunter's Bola
3 copies
Force an opponent to randomly select their next dragon from their eligible Dragon Cards, rather than choosing it themselves.
014
The Traitor Piece
1 copy
Secretly exchange a Dragon Card with another player. The exchange happens without revealing the identities of the exchanged dragons to the other players.
015
Trader Johann's Bargain
1 copy
All players randomly pass a Power Card to the player on their left. In a two-player game, players exchange cards instead. Players without Power Cards pass nothing.
016
Maces and Talons: The Wager
1 copy
Challenge another player to a wager by making a claim about a dragon you own. The other player must decide whether you're bluffing. Both players risk a Dragon Card depending on the outcome of the wager.
017
Dragon Hunter's Cage
3 copies
Randomly capture one of an opponent's dragons. That dragon is unavailable to them for their next two battles.
018
Berserker Ambush
2 copies
After your dragon is knocked out, immediately send a second eligible dragon into battle, risking another dragon for a chance to fight back.
Special Power Card #019 (character cards) I want character cards to be fun, feel like the characters and give their dragon a crazy boost in stats if you get it, because the chance to get your rider and that dragon is fairly low given the deck size.
Hiccup Haddock — Dragon Master
1 copy
Dragon Master Ability
Look at the top three cards of the Dragon Deck. Choose one to replace a Dragon Card in your hand. Shuffle the replaced card and the two unchosen cards back into the Dragon Deck.
Toothless Bonus
When Hiccup is paired with Toothless, Toothless receives:
+15Attack
+10Speed (these stats are subject to change)
2–4
Players
Every player starts with 3 Power Cards, and the same 40-card Power Deck is used for 2–4 players.
Note: These descriptions reconstruct our previously established effects. Some finer details, particularly the wager resolution and ambush rules, are summarized rather than quoted verbatim. Longship Maneuver's effect and Dragon Hunter's Trap's name were also previously marked provisional.
Environment Cards represent locations across the HTTYD franchise. They affect the battlefield and can favor particular dragons, change combat statistics, or introduce special restrictions.
There are currently 9 established environments, with a planned total of 15? I think
001 — Berk
The standard battlefield. No special effects apply.
002 — Ocean
Tidal Class dragons gain +10 Attack and +20 Speed. Land-Only dragons suffer −30 Speed.
003 — Berk at Night
Dragons with the Night trait gain +20 Speed.
004 — Vanaheim
The first knockout suffered by each player is prevented.
That dragon is returned and must rest. This protection applies once per player.
005 — Fireworm Island
Stoker Class dragons gain +20 Attack.
006 — Dragon Arena
All dragons gain +20 Attack but lose 10 Armor, making knockouts easier.
007 — Dragon's Edge
Every player receives one additional voluntary retreat.
008 — Outcast Island
Power Cards cannot be used during the first two battles.
009 — Dragon Hunter Base
Two randomly selected starting dragons belonging to each player are captured and unavailable. Once that player's other five dragons have been knocked out, the captured dragons are released and become available for battle.
To win the game, knock out every dragon belonging to your opponents while keeping at least one of your own dragons available.
A player is eliminated when they have no remaining dragons that can return to battle. In games with three or four players, the remaining players continue until only one player remains.
In games more than 2 players, the order still goes by speed, the player with the most Speed picks the dragon they want to fight. You resolve that battle. And the following player with the highest speed goes, they pick resolve that fight and the final two battle out
Quick rules reference
Starting hand
7 dragons + 3 Power Cards
Attack order
Highest Speed first
Knockout condition
ATK ≥ ARM
Winning dragon
Stays on field
Three consecutive wins
Mandatory rest, except last dragon
Voluntary retreats
2 per player
Power Card limit
Normally 1 per player per battle
Victory
Last player with dragons remaining
This is the Basis for how the game works,
Im still looking to implement Legendary dragons (Green death, Bewilderbeast etc...) as *dragon cards* that will work as Power Cards but part of the dragon deck to have some really cool mechanics without them being +100 all stats and they just insta kill, because that would be boring.
Im completely open to changes and ideas for this
EVERYTHING is work in progress, everything is subject to change.
My main Guidlines are
Must be IRL playable, I dont want to worry about health tracking, mana/points, many moving pieces etc..... Yes this does take away alot of options but I believe the game can still be very good and fun working with these because I need it to work for me for real life lol
Many TCGs are inspiring this game but so are games like UNO which is vastly different
The game has to work with up to 4 players, more if possible
Other additions to be added, every dragon will get atleast 2 abilities, im working how to implement them
Immediate ideas are, Hookfang is played he wins a battle he gets +10 Attack for the next round
Or you play a deathsong, This card always goes first no matter the other dragons speed(because that makes sense for the dragons )
I do have a version of this where you play with a 6sided Dice, and whatever you roll that number gets added to your ATK, im not sure if the game works better or not like this, it might but unsure yet. A dice would allow us to do abilties like a dragon with very low speed gets +5 to the dice role, for example
Unsure if I want this to be the main way to play. But it might make it more fun
I got 50 Dragons and their stats(which are subject to change)
FULL DISCLOSURE I DID NOT use chatgpt to create the game or ideas HOWEVER I have used it to run through concepts,play test, keep track of things, look if anything contradicts, and help me keep things organised.
The main concept mechanics, abilties etc... are all from me and some friends while using it to work on the game (because I have a life and would like to also make good progress with this game)
I will NOT use ai art for this, i have a few different art cards some I've gotten from artists but many have missing dragons compared to my large 50 dragon roster.
If anyone is keen to work with me to get dragon designs, and a style please hmu, full disclosure i dont have the money to pay anyone, this would be out of the goodness of your heart and time.
This game is not being planned to be distributed just purely a good fun HTTYD game because I haven't seen any or some very complicated