r/H3VR • u/Skellyman34 • 5h ago
Image New gun in featurette
judging off the outline it’s a Walther ppk or pp (haha funny name)
r/H3VR • u/rust_anton • 19d ago
r/H3VR • u/rust_anton • 22d ago
r/H3VR • u/Skellyman34 • 5h ago
judging off the outline it’s a Walther ppk or pp (haha funny name)
r/H3VR • u/JerryAR-Offline • 11h ago
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r/H3VR • u/Skellyman34 • 2h ago
9mm- Glock 17, keltec sub 2000, sterling, sterling short
12 gauge- USAS-12, Ithica model 37, some sort of sawed off double barrel
20 gauge- some sawed off single shot
.22- ruger 10/22
.32 ACP- walther PPK, Walther PP (funny name haha)
5.56- M4/some full auto AR-15 variant
.380- hi point .380
.357/.38- colt python
.357- COP .357
.45 ACP- M1911, short barrel M1911, 1911 longflop
.308/7.62x51- Remington 700
7.62x39- AK-47
7.62x54(R)- Mosin Negant
Archaic guns who’s calibers I’m too lazy to find- some derringer, both sawed off and long breach loader, trapdoor rifle
lemme know if I missed some
r/H3VR • u/Pheo_fox • 1d ago
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r/H3VR • u/colorsthewolf • 1d ago
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Here is a video captured yesterday directly on the steam frame with the headset running h3vr natively. Settings and what not are detailed in my previous post (https://www.reddit.com/r/H3VR/s/czymerGTXK). Since then I've also played some take and hold on the northest Dakota map and it ran everything fine, the game hasn't crashed or had any problems at all.
r/H3VR • u/ShiningRayde • 1d ago
I came to VR at an interesting time and apparently chose a... well, 'losing horse' is putting it harsh, the Vive Pro 2 has been quite good to me and the 2.0 wand controllers worked in everything I needed them to, if maybe a little clunky on the touch pads at times. But certainly a horse past its prime and heading for the Purina factory.
Its the next generation, and I missed out in the Index upgrade options, and the Frame's limited battery life and other teething issues with Ongoing Events makes it a non-starter.. First Into The Radius 2 fully denies my controllers, and now H3VR2 is gearing up to be a big question mark on compatibility.
What are the best options going forward for compatibility with the lighthouses and ringless design spec this game is leaning on? Ive seen the Shiftall Grip controllers referenced often but Im not sure if the giant wings would count as 'ringless' for purposes.
r/H3VR • u/Creepyfishwoman • 1d ago
r/H3VR • u/colorsthewolf • 2d ago
Just got done with playing the meat fortress map with 6 sosigs on each team and was able to rocket jump across the map without lag spikes or anything. The game is running the experimental build on medium graphics settings with hdr, bloom, and ssao all set to off and steam frame set to 72hz and 1728x1728 per eye. I also loaded up proving ground, spawned a ton of sosigs and put down a whole lot of explosives and the frame handled it easily. I'll do more testing but so far it's an incredibly shocking experience to have it running on standalone. And I tried to get some video of it all but I'm having some issues with the video transfers from the frame.
r/H3VR • u/Eodo-The-Dutchie • 2d ago
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Never lose a gunfight again.
Being able to control time will never not be one of the best abilities in a video game.
r/H3VR • u/Successful_Tree_4836 • 2d ago
I noticed that the lore between BLAME! And h3vr2 seemed pretty similar… (giant megastructures, robot MC trying to perform some “process” within that megastructure, other robots trying to stop the MC, The megastructure having some critical error that has caused it to malfunction, etc etc) how much, if any, inspiration was taken from BLAME? I enjoy both franchises a lot so it would be cool if h3vr2 nodded to it a bit.
r/H3VR • u/AwesomelyNifty • 2d ago
I’m mostly looking for the proper controller support. Outlines and all.
r/H3VR • u/JerryAR-Offline • 3d ago
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https://thunderstore.io/c/h3vr/p/JerryAr/TTF2_TrainingScene/
Some how it feels bit more laggy when holding SmartPistolMKVI while wall running...
r/H3VR • u/Gaming_with_batman • 3d ago
r/H3VR • u/Working-Foot-364 • 3d ago
I acknowledge the plastic furniture would probably have to be flattened into a texture to keep the glove the right size. But I thought it was funny.
r/H3VR • u/Icy-Pound-6902 • 4d ago
What will yall do first when h3vr2 releases
(Image very related it will be this entire post in a few days)
r/H3VR • u/JerryAR-Offline • 4d ago
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r/H3VR • u/TaxTrue8736 • 4d ago
What new feature that is coming in H3VR2 that you didn’t think would be added?
r/H3VR • u/Skellyman34 • 4d ago
I just want to facility it man :(
r/H3VR • u/VectoskiIsGone • 4d ago
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r/H3VR • u/NationalDog2774 • 4d ago
I Tried shooting I tried running but whatever I did it kept pursuing it kept chasing even in my panic, its screams of agony and screams of terror made me panic, but I wished I had never been forsaken to this eternal torture.
r/H3VR • u/xX_pp_slayer_69_Xx • 4d ago
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r/H3VR • u/HerrDoktorHugo • 5d ago
The Redfield Widefield series of scopes. They've got a very midcentury high-gloss-and-walnut-futurism to them, I think. The lens looks like a space-age tv screen!
They would manufacture them starting with a round lens, then grind the flats on either side. Gives you less weight and a lower center of gravity for nimbler handling, plus lower height over bore, while still giving you a wide field of view for tracking a running deer or sosig or what have you.
I'm sure you're totally not busy right now, and are in the mood to add some slightly unusual civilian scopes to H3VR1, right? Also, will H3VR2 have the ability to put rounds of different calibers into the same horrifying savory Jell-O mold and will the post-release cache safe room have shag carpeting and a conversation pit? Thanks!