r/godot • • 16d ago

official - releases Dev snapshot: Godot 4.8 dev 7

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232 Upvotes

Feature freeze has arrived!


r/godot • • Sep 15 '26

official - news Optimizing CPU-side Rendering Code

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154 Upvotes

Optimizing CPU code is a lot of fun. Here’s how we do it


r/godot • • 7h ago

selfpromo (games) Rain in my game can now flood your entire bunker if you forget to close the hatch

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520 Upvotes

Been working on a 2D underground survival game and wanted water to feel like a real threat.

It’s simulated tile by tile, so it fills whatever is connected, runs to the lowest point, and slowly soaks into the soil. Leave the hatch open during rain and it finds its way down into your bunker.

Biggest challenge so far was making it look good. Curious how others handled fluid sim in Godot and how i can improve it

✳️ Below the Ashes is live now! https://store.steampowered.com/app/5337750


r/godot • • 4h ago

selfpromo (software) I made a thing.

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213 Upvotes

Source 2 Hammer inspired mesh editor in Godot.


r/godot • • 11h ago

selfpromo (games) I am making game journalist : The game

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417 Upvotes

I am making a puzzle platformer where instead of finishing the level yourself, you have to make sure all the playtesters get there. And you do that by painting ledges and platforms with yellow paint™️


r/godot • • 10h ago

selfpromo (games) Moving away from the clean "ligne claire" shaders - Before and After (Waram)

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310 Upvotes

Title edit : it is : AFTER/BEFORE.

Hello, 2 weeks ago I showed you my "ligne claire" shaders in my videogame made in Godot and how it looked for me cluttered and busy. Your feedbacks were valuable and I took some time to try to rework it. Composition wise it wasn't possible to change much, except for some color palette. But I took some freedom to "kill my darling" and decided to break the rules I've set to myself. And I think that it was the right decision.

I've decided to finally introduce shadow, highlights, and rims and film grain.

However as I'm totally submerged with this game dev during my freetime, I could have been lured by it ! So your fresh eyes could help me again decide and close this shader subject completely to move on with the rest of the game.

Here are some in game screenshots (After/Before). Thank you !


r/godot • • 5h ago

selfpromo (games) How Realistic Is My FPS Movement?

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108 Upvotes

I made a full FPS movement system with around 19 animations, including crouching, idle, walking, running, and more. The jacket also has physics, and the player interacts with the environment using foot IK based on the floor type. A full sound system is coming soon!

Subscribe for more: https://www.youtube.com/@QUBISTOR


r/godot • • 18h ago

selfpromo (software) The math behind shaders and VFX ✨

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1.1k Upvotes

Currently writing a book called The Complete Godot VFX Handbook, and I made this video to showcase the math I use when creating VFX. Anyone here creating VFX for their games?

Here's a coupon GVFX2OFF for anyone who wants to preorder the ebook and get access to the first 90 pages 🔗 https://jettelly.com/store/complete-godot-vfx-handbook


r/godot • • 7h ago

selfpromo (games) Skies can be lonely so I got some mecha friends

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143 Upvotes

r/godot • • 5h ago

selfpromo (games) Changed a boss in my game last minute, did I go too far chat ?

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88 Upvotes

Hello, so I changed the boss of the reptilian level in my game a few weeks before release.
Am I too insane to risk my project like this ? Not like I plan on earning anything with this lmao but I'm having the time of my life developing it.

Project is : https://store.steampowered.com/app/4892810/HEXECUTIVE_ORDER/


r/godot • • 15h ago

fun & memes I am very fond of @export

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559 Upvotes

r/godot • • 11h ago

selfpromo (games) Experimenting With Unique Portals!

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231 Upvotes

I've been working on this portal shader! We have portals in our game that teleport the player back to the start of the level and it's finally time for me to replace the placeholder visuals.

The parallax logic is from binbon on GodotShaders. I have two variants here, one flat and one arranged in a cube. I'm not sure what to go for, since in our game the player can approach a portal from all sides so the cube makes sense but I also like the simple plane. Would love second opinions! Or any cool other ideas how I could style these.

The planar portal also grows larger if you get close so you get the feeling of actually entering it (even though its just a shader on a quad).


r/godot • • 8h ago

free plugin/tool PopcornFX's Godot plugin (meet the team at GodotFest)

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139 Upvotes

Earlier this month, we announced our Godot plugin and we wanted to share some of our progress.

So here's a little sneak peek of the showcase we are building!

All these effects have been created in PopcornFX and integrated into Godot with the plugin.

The current version supports all the basic features needed to import 3D effects made with PopcornFX.

We are still working on 2D effects support and we will be releasing the patch for GodotFest.

Our team will be on site and we hope to meet you there on November 3rd and 4th.

As always, we would love to have your feedback!


r/godot • • 5h ago

selfpromo (games) My game is the thumbnail of the StayAtHomeDev series! I am overjoyed!!!

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51 Upvotes

I watch the "Games Made in Godot to Inspire You" series since a long time ago, and seeing great games in there was in fact my biggest inspirations to keep pushing Godot!

I was in a call with a friend when he screen shared his youtube feed and there it was... MY GAME!!! I can't explain how happy I am.

Please wishlist Palimpsest on Steam!


r/godot • • 3h ago

selfpromo (games) Made a visual novel style dialogue system

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36 Upvotes

I just wanted to write a cute interaction to show what my dialogue system is like. What's not shown here is that this game is a point and click + bullet hell! (more videos later)

  • Each sprite can have unique dialogue depending on who is in your party
  • This dialogue portrayal can be activated within battles too

r/godot • • 4h ago

selfpromo (games) In my burger roguelike, layers boost the ones they touch, so the order is everything

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42 Upvotes

Hi! Burgero is a roguelike where you stack burgers for customers. Each layer adds Flavor and Mult, and many ingredients boost the layers they touch (cheese right on a patty, onion next to one), so the order matters more than what you have. Taller burgers score more but get wobbly, and a Shaky burger can collapse when you serve it.

It's Godot 4 with C#: the rules live in a plain C# library with no Godot dependency, and the 3D scene renders to a small viewport for the pixel-art look. This clip is a scripted run recorded with Godot's Movie Maker mode, so I can re-shoot it after every change.

I'm about to start a small playtest. Happy to answer anything about how it's made!


r/godot • • 6h ago

selfpromo (games) Kestrel One, air support at your service.

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35 Upvotes

Finally done with the helicopter! It's got its own brain: two door guns that each cover their own side, rockets that only fire forward (so it swings its nose round to aim), and heavy, momentum-y flying so it can't jitter around. The cult shoots back, the tents burn, the towers fall.

Made in Godot 4.6. This is from the jungle level of my FPS game.
Level one is free : Leyline Resonance by 8painDev


r/godot • • 9h ago

selfpromo (games) One More Rock! - Demo is now available on itch.io!

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58 Upvotes

Play the demo on itch.io: https://pufffugu.itch.io/omr

One More Rock! is a relaxing incremental game about a dwarven blacksmith. Mine resources, craft valuable items, unlock upgrades, and automate your forge as you build your mining empire.

Take a break, dig deep, and watch your workshop grow!

Enjoyed the demo? Wishlist the game on Steam to support my development:
https://store.steampowered.com/app/4890590/One_More_Rock/

💬 Questions, feedback, or suggestions? Join my Discord:
https://discord.gg/ZRXxvYXTHV

Thanks for playing and supporting our first game!

AI Disclosure: Generative AI was used for localizations


r/godot • • 21h ago

fun & memes When the vector math isn't mathing

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560 Upvotes

r/godot • • 3h ago

selfpromo (games) Finally at a place to show off a trailer for the RTS I've been building in my free time with Godot

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16 Upvotes

Hi everyone!

I've been a software engineer for the past decade, and i've always been a big fan of RTS games, specifically growing up with Empire Earth and Starcraft. I've been working on outside of my actual day job a game that I have been wanting to play myself for awhile now. Essence of Redwall but in a large scale battle environment.

I chose Godot as the engine because 1, it's open source, but 2, my entire dev career has been in .NET land basically, so the scripting was pretty easy to pick up.

It's currently playable vs CPU opponents (up to 8 players), with different strategies. Each map is procedural generated and each individual aspect of the map is changeable in settings (rivers, mountains, elevation, resources, etc).

https://imgur.com/a/e2F8Eef

https://imgur.com/a/26fkH2L

https://imgur.com/a/kTJenB5

https://imgur.com/a/6sp5bOc

https://imgur.com/a/D2rtEwa

Some of the features i've added that I think help set it apart from the others:

  • Rivers/Dams: dams make rivers beyond it cross-able, but if destroyed, temporarily floods downriver.
  • Tunnels/Bridges: building tunnels through mountain ranges/impassable routes, and having bridges able to be built across valleys and other terrain, not just rivers.
  • Night influences gameplay: during night, line of sight is decreased, and light can increase it. Units can turn on and off their personal lights, so they can sneak up on units to gain advantage.

Of course I have a bunch of ideas, but i'm trying to keep my goals manageable for now to avoid scope creep. It's hard though. 😅

My current still in progress aspects are cleaning up the tech tree, diplomacy, some additional models for the first 3 ages, and overall balance changes.

What are your thoughts on the trailer? And the current UI? I've been in my own world, so any feedback is extremely useful.


r/godot • • 1h ago

discussion How do you avoid burning out on your own game during development

• Upvotes

Obviously this applies beyond Godot but I've found Godots fast build times means that it's easier than ever for me to tweak and rebuild games in a loop.

Often leads me to getting very burnt out from playing and not appreciating the game I'm making.

Just wondering how others deal with this feeling.


r/godot • • 7h ago

selfpromo (games) You can now click to drag and expand a spiral in my cozy marble run builder.

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24 Upvotes

I've been working on a cozy marble run builder that allows anyone regardless of skill level to come in and make beautiful and cozy experiences. My main goal with this game is to provide a really simple and intuitive UX around creating them and even marble machines!

This game is inspired by the countless hours my kids we spend making marble runs at home and sometimes they just take up to much space. This will be a way for us to connect and I'm hoping a way for others to connect or enjoy their own creations.


r/godot • • 3h ago

discussion Working on a boomer shooter, i need your opinion new or old glory kills ?

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10 Upvotes

So I'm working on my ownboomer shooter, and one thing I'm currently experimenting with is how to handle executions (they are really important in balancing the fight since they give invicibility frames and heal the player).

I kinda like the new animations (still WIP tho ), because they actually feel like you're grabbing the enemy and ripping them appart a. But i don't know if they slow down the flow of combat too much compared to the old ones.

The old executions aren't going anywhere! They'll still be used when chaining multiple executions together or when doingone from a weird angle.

What do you guys think?


r/godot • • 1d ago

discussion I understand the importance of FOSS engine now.

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3.2k Upvotes

UPDATE: I got my account back. Seems like they are prioritising these tickets. It was related to 2FA and suspension warning was given just three days before. In earlier reminders they never told account will be suspended. Nevertheless, lesson learned. I’ll be writing code in engine agnostic way and I will not be purchasing any assets on Unity Asset store.

Today when I tried to access my project I got error that your account has been blocked. When I checked my mail I saw this email from Unity.

I don't even know the reason why they blocked me. I've been using Unity since last 4 years and own assets worth more than 800$ on unity asset store. Guess what? My access to unity asset store has also been gone. As per there TOC if they suspend your unity account you also lose access to your purchased Unity Assets on the store.

I have send a email to them asking for reason. I honestly don't have any hope. It took me 30 mins just to find out how to reply to this automated email.

My wild guess is that I use Cloudflare One client as VPN to browse web. I may have opened Unity Asset Store randomly with it (Or not I'm not sure). Or the Unity Client detected that I am a Cloudflare employees lol?

This is wakeup call for me. I have everything locally on my PC (My project and assets) and I can't even open Unity. Starting to migrate my C# scripts to Godot.

I officially join the Godot Community. I always wanted to do it deep in my heart anyway.

So "Hi" everyone. (Pardon my grammar)


r/godot • • 20h ago

selfpromo (games) Some stretchy boys I made for my mobile game in Godot. Which one is your favorite?

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143 Upvotes

Hi everyone! I'm working on Wiener Crossing, an arcade mobile game where you play as a stretchy dachshund crossing floating islands.

​Since the dog is split into 3 meshes (head, belly, and tail) to handle the stretching mechanic, it was super fun to go crazy making 40+ skins—from a hotdog and an accordion to a caterpillar and a skeleton.

​I'd love to know what you think of the visual style, and if you have any funny skin ideas I should add before launching it on the Play Store!