r/dosgaming • u/grandprixlegends • 8h ago
Grand Prix 2 by Geoff Crammond is back - GP2 Revival
For a year I've been working on my own Grand Prix simulator. Not an arcade game, but a real challenging sim engine with attention to detail and real life F1 physics. A friend works for the Williams F1 team and I've been a mega F1 since the 90s. Putting as much of my passion and knowledge into it as possible. And yes it has pit girls.
There's plenty of modern racing sims and the more photorealistic they get the more boring IMHO.
I felt I wanted to do something different, so I went back to the DOS days.
I have a custom 3D engine, and a game API, which translates GP2's logic to my new engine. It's way beyond just a port (or recomp). The gameplay and much loved AI is all there, even the original physics and cars, but the graphics and physics engine are new, and now basically everything can be modded or new features added like a dynamic weather system for wet races. Because it isn't an off the shelf engine like Unity I can maintain the 90s charm as well. My own lighting engine in C++, my own texturing, and so on.
Going to try and get it out the door next week! Some footage of it running: https://www.youtube.com/@GP2Revival