r/cpp • • 13d ago

C++ Show and Tell - October 2026

41 Upvotes

Use this thread to share anything you've written in C++. This includes:

  • a tool you've written
  • a game you've been working on
  • your first non-trivial C++ program

The rules of this thread are very straight forward:

  • The project must involve C++ in some way.
  • It must be something you (alone or with others) have done.
  • Please share a link, if applicable.
  • Please post images, if applicable.

If you're working on a C++ library, you can also share new releases or major updates in a dedicated post as before. The line we're drawing is between "written in C++" and "useful for C++ programmers specifically". If you're writing a C++ library or tool for C++ developers, that's something C++ programmers can use and is on-topic for a main submission. It's different if you're just using C++ to implement a generic program that isn't specifically about C++: you're free to share it here, but it wouldn't quite fit as a standalone post.

Last month's thread: https://www.reddit.com/r/cpp/comments/1w776o7/c_show_and_tell_september_2026/


r/cpp • • 13d ago

C++ Jobs - Q4 2026

35 Upvotes

Rules For Individuals

  • Don't create top-level comments - those are for employers.
  • Feel free to reply to top-level comments with on-topic questions.
  • I will create top-level comments for meta discussion and individuals looking for work.

Rules For Employers

  • If you're hiring directly, you're fine, skip this bullet point. If you're a third-party recruiter, see the extra rules below.
  • Multiple top-level comments per employer are now permitted.
    • It's still fine to consolidate multiple job openings into a single comment, or mention them in replies to your own top-level comment.
  • Don't use URL shorteners.
    • reddiquette forbids them because they're opaque to the spam filter.
  • Use the following template.
    • Use **two stars** to bold text. Use empty lines to separate sections.
  • Proofread your comment after posting it, and edit any formatting mistakes.
  • Check if your comment is visible in Incognito mode, after waiting a few minutes.
    • If not, it was probably automatically removed, which happens frequently for new accounts. Send modmail, otherwise we might not notice quickly.

Template

**Company:** [Company name; also, use the "formatting help" to make it a link to your company's website, or a specific careers page if you have one.]

**Type:** [Full time, part time, internship, contract, etc.]

**Compensation:** [This section is optional, and you can omit it without explaining why. However, including it will help your job posting stand out as there is extreme demand from candidates looking for this info. If you choose to provide this section, it must contain (a range of) actual numbers - don't waste anyone's time by saying "Compensation: Competitive."]

**Location:** [Where's your office - or if you're hiring at multiple offices, list them. If your workplace language isn't English, please specify it. It's suggested, but not required, to include the country/region; "Redmond, WA, USA" is clearer for international candidates.]

**Remote:** [Do you offer the option of working remotely? If so, do you require employees to live in certain areas or time zones?]

**Visa Sponsorship:** [Does your company sponsor visas?]

**Description:** [What does your company do, and what are you hiring C++ devs for? How much experience are you looking for, and what seniority levels are you hiring for? The more details you provide, the better.]

**Technologies:** [Required: what version of the C++ Standard do you mainly use? Optional: do you use Linux/Mac/Windows, are there languages you use in addition to C++, are there technologies like OpenGL or libraries like Boost that you need/want/like experience with, etc.]

**Contact:** [How do you want to be contacted? Email, reddit PM, telepathy, gravitational waves?]

Extra Rules For Third-Party Recruiters

Send modmail to request pre-approval on a case-by-case basis. We'll want to hear what info you can provide (in this case you can withhold client company names, and compensation info is still recommended but optional). We hope that you can connect candidates with jobs that would otherwise be unavailable, and we expect you to treat candidates well.

Previous Post


r/cpp • • 14h ago

MSVC Build Tools Version 14.52 Release Candidate Now Available

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50 Upvotes

Hi, one of the MSVC dev leads here.

The 14.52 MSVC Release Candidate is now available. If you are on the Visual Studio Insiders Channel and upgrade, you'll see that the default MSVC toolset has upgraded from 14.51 to 14.52. The blog post covers the features & fixes the team has landed in that timeframe.

C++23 is ready for production use, and available with the /std:c++23 compiler option. See the blog for more details.

We'll resume our monthly MSVC Preview (version 14.53) blog post series next month.


r/cpp • • 7h ago

C++ futures part 4: What if I want an immediate on-thread std::async?

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10 Upvotes

r/cpp • • 1d ago

Barry's C++ Blog - Generating Operator Functions

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60 Upvotes

r/cpp • • 1d ago

The Double Headed Stack Allocator – The blog at the bottom of the sea

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31 Upvotes

r/cpp • • 19h ago

A Cross Toolkit Animation Timeline Control

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1 Upvotes

New video from Utah C++ Programmers.


r/cpp • • 1d ago

"C++23 - The Complete Guide" now as Paperback

110 Upvotes

C++23 - The Complete Guide is now also available as paperback version.
You can order it, for example, at Amazon.

The book explains on 500 pages all new features of C++23 (covering both the core language and the standard library) with motivation, conceptional introduction of all aspects, and many examples of how to use the new features in practice.

The book is part of my "The Complete Guide" Series, trying to explain a programming language that is now so overwhelming that as a programmer it is hard to keep track of all its new features, benefits, and pitfalls.

Enjoy

Nico


r/cpp • • 1d ago

A C++ Trick Question - Blog Post

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8 Upvotes

r/cpp • • 11h ago

Please consider bundling C++ STL with your application

0 Upvotes

Systems targeted by C++ toolchains vary a lot even though C++ constantly changes. If you rely on operating system STL for your application code, following things may happen:

  • If your platform A supports C++20 and your platform B supports C++14 and your platform C supports C++11, you will either force C++ <= 11 to all your libraries, or use macro magic etc, to use one set of features each platform.

  • If you operate in a specialized domain, such as real-time systems, you may need a standard library built with specific configuration options, such as disabling exceptions or RTTI. Relying on the system-provided STL leaves you dependent on how it was built, which may not meet your requirements

If you build your STL of choice you solve all these issues:

  • You can use the highest C++ standard possible, you no longer have to think about each operating system state extensively.
  • You can configure your STL to match your needs

In nearly all modern system languages you build standard library yourself, I don't see any reason why C++ developers shouldn't consider this.


r/cpp • • 2d ago

C++ futures part 2: The mental model for std::promise, std::packaged_task

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27 Upvotes

r/cpp • • 3d ago

C++ futures part 1: The mental model

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48 Upvotes

r/cpp • • 3d ago

FastNoise2: noise generation using SIMD and C++17

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51 Upvotes

r/cpp • • 3d ago

New C++ Conference Videos Released This Month - October 2026 (Updated To Include Videos Released 2026-10-05- 2026-10-11)

9 Upvotes

C++Now

2026-10-05 - 2026-10-11

2026-09-28 - 2026-10-04

ACCU

2026-10-05 - 2026-10-11

2026-09-28 - 2026-10-04

ADC

2026-10-05 - 2026-10-11

2026-09-28 - 2026-10-04


r/cpp • • 4d ago

cppreference-doc for Qt Creator

17 Upvotes

Release cppreference C++ v2025.12.01 · cristianadam/cppreference-doc

This is useful for the Qt Creator users that use it for C++ development.


r/cpp • • 2d ago

I tested whether a coding agent would use C++23 ranges without being told

0 Upvotes

Blog post: https://kemalbektas.dev/ai-modern-features/

I tested whether coding agents would actually use C++23 ranges without being told.

They mostly didn’t. What changed things much more than the surrounding codebase was a short AGENTS.md asking for modern C++.


r/cpp • • 4d ago

ACCU Overload Journal 195 - October 2026

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16 Upvotes

r/cpp • • 5d ago

wxWidgets 3.2.12 and 3.3.4 Released

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66 Upvotes

r/cpp • • 5d ago

Opting in, and back out again

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40 Upvotes

r/cpp • • 6d ago

std::variant, operator== and pattern matching

34 Upvotes

I was thinking, wouldn't adding equality comparison support between std::variant and one of its unambiguous alternatives help simplify potential pattern matching designs?

For example, imagine something like this (hypothetical syntax):

std::variant<int, std::string> v = 42;

match (v) {
    case 42      => handle_int();
    case "hello" => handle_string();
    case _       => handle_other();
}

The idea would be to take advantage of something C++ already has: operator==. At the end of the day, matching is fundamentally a comparison, so why not build on the existing equality semantics?

For std::optional, we can get this with its existing comparison operators and the most trivial pattern matching compiler support:

std::optional<int> o = 42;

match (o) {
    case 42           => handle_value();
    case std::nullopt => handle_empty();
    case _            => handle_other();
}

// Which would translate to:

if (o == 42)
    handle_value();
else if (o == nullopt)
    handle_empty();
else
    handle_other();

And if we had something like std::match_projection<Subject, Pattern>, we could also extract the actual matched value instead of having to manually call std::get, dereference an optional, etc.

Basically, after a successful comparison, match_projection would tell the compiler what to extract based on the subject and pattern types and we could optionally bind that value using something like a as <declaration> syntax.

For example:

std::optional<int> o = 42;
std::optional<int> other_opt = 42;

match (o) {
    // No binding needed
    case 42 => foo();

    // match_projection<optional<int>, int> -> int&
    case 42 as int& x => use(x);

    // match_projection<optional<int>, nullopt_t> -> void
    case std::nullopt => handle_empty();

    // match_projection<optional<int>, optional<int>>
    // -> optional<int>&
    case other_opt as auto& x => use(x);
}

The same would apply to std::variant, assuming we also extend its operator== to support comparisons with individual alternatives:

match (v) {
    case 42 as int& x => use(x);
    case "hello" as std::string& s => use(s);

    // Only need to define operator== for this helper for this to work
    case indexed<0> => handle_any_int();

    // Or under this form for the sake of disambiguation
    case indexed<0>(10) => handle_ten();

    // Also provide match_projection<indexed<0>> to enable binding
    case indexed<0>(20) as int& x => use(x);

    case _ => handle_other();
}

Here, indexed<> would just be a hypothetical helper for explicitly selecting which alternative to compare against. It would only need an appropriate operator== to work with matching, and a corresponding match_projection specialization if we also wanted to extract the alternative.

This way, the matching itself wouldn't need to know anything about variant, optional or even user-defined types. It would just use their equality operators, while match_projection would tell it what to extract when we actually want to bind something, which is just syntactic sugar.

I'm curious what you think about this approach. It feels like we could get quite a bit of useful pattern matching functionality without introducing too much new language machinery or convoluted new language traits and APIs.

Also do you think std::variant being equality comparable with instances of its alternatives would be an useful addition on its own?

std::variant<int, std::string> v = 42;

if (v == "not my string") ...

// Which is simpler than
if (std::holds_alternative<std::string>(v) && std::get<std::string>(v) == "not my string") ...

Syntax seems nice on its own...


r/cpp • • 7d ago

CppCon Profiles for simplicity and guarantees - Bjarne Stroustrup - CppCon 2026

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50 Upvotes

r/cpp • • 7d ago

How to Fix autoconf-style Configuration Probing

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15 Upvotes

r/cpp • • 8d ago

CppCast CppCast Episode 412 : Safety and Interoperability with Rust and C++

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27 Upvotes

r/cpp • • 8d ago

CppCon Why Great C++ Libraries Fail (And How to Fix That) - Mateusz Pusz - CppCon 2026

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68 Upvotes

r/cpp • • 8d ago

(Imperfect) Emulation of Rust's borrow checker in C++23 with Clang Extensions

30 Upvotes

https://compiler-explorer.com/z/4nennEooe

Clang has had a somewhat abandoned extension 'Consumed Annotation Checking' for some time now. Surprisingly I've not seen many people talk about it, despite the potential it has.

It is a little buggy and has some limitations, but I believe a more fleshed out implementation could be very useful in catching lifetime bugs.

I've linked a toy example of how powerful this feature is. Don't expect me to defend any of the practices in it (namely the operator& overloads).