r/BattleRite • u/AssociationWeekly212 • 4d ago
If you like battlerite, check out the new game VaultBreakers. It's so much fun.
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r/BattleRite • u/AssociationWeekly212 • 4d ago
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r/BattleRite • u/Phatbuffet • 7d ago
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Is this intended behavior?? Or some glitch?
r/BattleRite • u/sir__hennihau • 8d ago
Hey everyone,
I'm a solo dev working on Souls in Conflict, a 3v3 PvP arena game made in Unreal Engine 5. Battlerite is one of the few similar titles, so I'd like feedback from people who actually know the genre.
TRAILER:
https://www.youtube.com/watch?v=T1qkRmBwbyY


What's the same as Battlerite:
Everything is a skillshot. There's no tab-targeting and no auto-aim, and that includes heals.
The fights are small: 3v3, built around team comps and focus fire.
Your ultimate is paid for with a resource you only earn by landing things. Soul Shards come from hitting enemies or landing heals and shields on allies. If you play passively, you get nothing.
What's different:
It's third person, and it's vertical. Every class gets up to 4 multi-jumps, a roll and a sprint, all running on one shared stamina bar. You keep full movement speed while you cast.
Fights last longer. HP pools are bigger (Mage 800, Poacher 1000, Warrior 1200), and a duel usually goes past two minutes. Each player has only two potions for the whole match, and any direct hit interrupts them.
There are two shrines on the map. A team that holds both gets a trickle of Soul Shards, so standing still and turtling is a bad idea.
A match ends when one team is wiped out.
Classes right now: Fire Mage (burst windows, a Fireball that powers up into a Comet, Meteor ult), Warrior (melee pressure, Aegis team shield, a grab-and-slam ult), Poacher (bow and zone control: traps, Netball, DoTs). A Priestess healer is in progress. She's an offensive support, not a heal-bot.
What I'm looking for: people who'll play a few matches and tell me honestly what feels bad. Tell me what's fun and what would make you play the game again and again.
How to join:
Join the discord, I usually organize playtests there
You'll get a free key to unlock the game on Steam
I'll try to group a couple of players to play. The first play tests were actually fun.
You can get some more infos on the Steam page.
https://store.steampowered.com/app/4739790/Souls_in_Conflict/?beta=1
Drop a wishlist if you'd like to support.
I'll be in the comments to answer questions. Thanks for reading and hopefully see you in the arena :).
r/BattleRite • u/LandHead1076 • 13d ago
I usually find ranked games within a minute. GL HF with the Grandchampion grind!
r/BattleRite • u/Moose_Think • 14d ago
Started playing again since the resurgence and was wondering what the good battlerites are for each of these champions. I know a lot of it has to do with playstyle and who you're up against, but what are the MUST PICKS and NEVER PICKS for each champion? All of the guides online are from when the game initially launched so I assume there are different builds nowadays.
r/BattleRite • u/Arraxes1 • 13d ago
Losing 2 matches lowers you soo much even 10 wins cant get back the lost rating
r/BattleRite • u/Prizmatic-Void • 17d ago
I was a beta tester and founder after the original (Bloodline Champions) shut down back in the day. Are there still people who play regularly? I would love to get back in to Battlerite.
r/BattleRite • u/Moose_Think • 19d ago
Let's revive this game
r/BattleRite • u/Darkrami666 • 19d ago
I came back to the game last week and my god I am having so much fun the matchmaking is not that long ( I would have loved to have a rematch option if all players vote it but ...)
Stunlock had and still have a gem in between their hands. The community is still here we need just a little spark to reignite the fire.
Big love to the community and big up to stunlock
r/BattleRite • u/sdac123 • 19d ago
the devs or someone gave one little post and the whole thing blew up - do it again and again lets go get on board - everyone likes the game - post some shit and make some tweeks lets go
r/BattleRite • u/meupauemacao • 18d ago
I played a couple of hours of it and its very fun, the test closes today I think. Im missing a good arena game since Battlerite died so im looking for what this game will become
Also theres a couple of rewards for everyone who plays this crossplay-beta
r/BattleRite • u/Penko1HP • 21d ago
I’m so glad I can play some Battlerite again. I streamed it recently and honestly had a ton of fun.
I genuinely don’t think there’s anything fundamentally wrong with the game. It just needs a bit more attention again, some marketing, ads, maybe a small revamp/update to get people talking about it.
The core gameplay is still insanely fun, and I really feel like if more people were reminded that Battlerite exists, a lot of them would come back or give it a try.
Would love to see this game get another chance.
r/BattleRite • u/disabled_404 • 23d ago
i never played ranked and was wondering if any1 still does?
r/BattleRite • u/LandHead1076 • 24d ago
I personally find games within 30 secs to 1 min max. GL HF!
r/BattleRite • u/MrGarnz • 24d ago
I've been in queue for 10 mins. I thought people came back
r/BattleRite • u/Khaztr • 25d ago
Am I just imagining things, or was the Japan server down for several years and just now popped back up? I'm pretty sure it wasn't on the list at least a couple years ago. I like it because I have <100ms ping from the midwestern USA.
r/BattleRite • u/Simple-Bridge4824 • 26d ago
I started playing Battlerite in September and, honestly, I was getting absolutely stomped, gave up, and then switched to casuals. But then I felt like it wasn't the right thing to do; the games were a little shallow compared to League, and I still felt like the way I stopped playing ranked games is not right. That's when I asked a guy from my friend list to help me out.
So, at one point I was around 7-28 (win/loss ratio) and sitting in Silver 5. I knew the abilities and could play the game mechanically, but I had almost no understanding of when I should actually do things.
I eventually asked a Grand Champion for help. We had about a 30-minute conversation, mostly going over my characters ( I used to play off-meta characters like Oldur and Ruh Khan a lot), positioning, and the decisions I was making during fights. He told me to watch some Battlerite twitch streams occasionally to see how pros play, etc.
Three weeks later, I'm Platinum 1 — one step away from Diamond.
I didn't suddenly become mechanically gifted. I just stopped making the same unnecessary mistakes.
Here are the 3 things that made the biggest difference for me:
Instead of constantly switching characters, I narrowed my pool down to characters I was comfortable with, with some help from the Grand Champion:
Support: Poloma / Blossom
Ranged: Jade / Ashka
Melee: Croak / Thorn
I like Poloma because she has probably the strongest sustain in game, utility and mobility while still being able to play relatively safely. Blossom (my favorite char) gives me a lot of healing and defense from trees, utility, and ranged damage while letting me influence fights without constantly having to commit.
Jade taught me a lot about spacing. She has strong poke and burst and can punish mistakes without needing to force an engagement. Great orb secure with Snipe. Ashka gives me a lot of damage, pressure, area control, and the ability to punish enemies who position badly. Easy orb secure with Q.
Croak is great for creating chaos and getting in and out without dying at all, while Thorn gives me more options to control space and, depending on the situation, play somewhat like a ranged character rather than constantly committing to melee range.
I went back through my losses, and I honestly believe at least 45% of my lost games came from one thought: "Okay, it's time to go in."
There was usually no reason. No cooldown advantage, no opening. I just got impatient, jumped in, and got punished.
Patience wins games at every rank below Diamond. The player who waits for the opening usually beats the player who creates a bad one.
As support:
I stay close enough to help my ranged and melee but far enough to not get caught. I focus on keeping them alive, not on chasing damage. I watch cooldowns, and when an enemy burns a key ability, that's my signal to help push the fight. I am also trying to help secure the big orbs if possible.
As ranged:
I hold my spacing and keep pressure up from a safe distance. I don't chase kills through danger. If I'm not sure whether an engage is safe, I assume it isn't. Consistent damage plus staying alive beats highlight plays. But you can also take risks if you see no cooldowns on enemies and if your melee needs help asap.
As melee:
I go in with purpose: to distract, force cooldowns, and split attention. Then I get out. I treat my health bar like a resource, not a challenge. If I'm about to trade my life for nothing, I back off for orbs and come again.
P.S. Casuals are great when you want to mess around, experiment, or just play without thinking too much. But ranked gives your games a different kind of purpose. You start remembering your mistakes, noticing patterns, playing against strong opponents, and actually caring about why a fight went wrong. Hope this post helps someone with maybe even one or two useful thoughts. And if you guys start winning more because of it, then I am more than happy. Luckily, it's still working, and we can rank up while we can. GL HF!
r/BattleRite • u/Shevros • 27d ago
Hey all! For the first time in multiple years, a few friends and I are having a blast playing!
Welcome back everybody! Remember to be nice and have a great time. Super happy to get queues and play this old gem.
r/BattleRite • u/HungryTea • 28d ago
Hi everyone!
I think the title has it all.
Because we have some attention to this game, I want to do a small $50 cup.
Main bullet points:
r/BattleRite • u/Shoddy_Bluebird6994 • 29d ago
basically it, i also started a new account because game still thinks i am diamond .... i apparently suck now... everyone start new accounts devs will think game is back and maybe develop in
also if anyone has suggestions for alternative games we are all ears?
r/BattleRite • u/msisepleld • Sep 15 '26
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Edit:
I realized this is actually very similar to something Battlerite already does with ranked 2v2 and 3v3 teams. Each team combination can have its own rank because the game already recognizes that your performance changes depending on the specific team you are playing with.
What I am proposing is basically extending that same concept to Solo Ranked. Instead of only having one Solo rating for your entire account, each champion would have their own Solo rating. So the game already has the underlying idea of separate ranked progression based on the context you are playing in. This would just extend that existing logic from “which team am I playing with?” to “which champion am I playing?”
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OP:
I honestly think there is ONE pretty small change that could massively help BattleRite player retention: separate MMR and rank for every champion.
Someone might be a Diamond Blossom but realistically only a Gold Jade. Right now if they want to learn Jade in ranked, they have to play her at their Blossom MMR, which usually means getting destroyed, annoying their teammate, or just going back to Blossom. It basically encourages people to hard main 1 or 2 champions all season.
If every champion had their own rank, every character suddenly becomes another progression path. Diamond Blossom, Gold Jade, Plat Iva, etc. You can actually learn the roster without sacrificing the rank you earned on your main.
You could even keep the current Arena draft system. If I queue as my Gold Iva and get put into a Gold match, but then switch to my Champion-ranked Thorn, I can still do it. I would just gain almost nothing for winning and take a much larger penalty for losing.
Basically the match already has an average rating. The closer your selected champion is to that rating, the more normal the gain/loss. The further outside of it you go, the worse the risk/reward gets, so switching to a much stronger champion is heavily discouraged without actually removing the option.
Champion/GC players will obviously rank their alts up quickly anyway, but for everyone else this solves a huge problem. You don't get stuck with teammates learning a champion way above their actual skill level, and you don't feel forced to play the same character every ranked game just because experimenting would screw over whoever solo queued with you.
It makes learning another champion feel like progression instead of punishment.