r/40krpg • u/fork_the_DM • 1h ago
r/40krpg • u/PsychologicalOne5416 • 18h ago
Apparently GW silently removed the necromunda rpg ?
The article is 7 days old and the only sourve on that i could find, but i think spikey bitz is reliable ?
edit: it seems spokey is in general not good, good to know
edit also: seems like a production issue with printing is the best guess
r/40krpg • u/Tommeh_G • 1h ago
Wrath & Glory Sneaky Orks Are the Worst Orks | Episode 13 | Warhammer 40k Actual Play (Wrath & Glory)
r/40krpg • u/Dinosaurdude1995 • 5h ago
Wrath & Glory Fleshing Out Arc 3
Hello, all!
I'm posting this for two reasons. Firstly, I've decided that I cannot give permissions to share my drive folder with W&G maps/assets until I've got solid plans for arc 3 of my campaign. Secondly, I'm looking for help and ideas for that detail so I can resume sharing.
Right now the players are at the core of the space hulk, where all of the ships are from the Horus Heresy. There is a treasure trove of relics here: armour, vehicles, weapons from the era that can no longer be made (it's unmarked so aside from a few key things like Kharybdis assault claws, it's not clear what Legion they are from or if they are Loyalist or Traitor). There is a sizable Black Legion warband sent to secure this treasure trove of relics, on top of the real prize at the very heart of the space hulk - a Luna Wolves vessel from the Great Crusade (shortly before the conclusion of the Ullanor campaign, but after Lorgar's fall) that contains a gene-seed vault of material collected directly from the Primarch himself (little do any of them know, most of it has been consumed by a Broodlord that has become the true BBEG of the campaign, getting more powerful with each faction the players kill, and arc 4 begins when they get to the vault and confront the Chaos Lord, only for a brief battle to see him brutally torn apart by the most juiced-up Broodlord ever).
Right now, the struggle I have is preventing this arc from feeling too repetitive. The objectives I have as core objectives are the obvious ones: secure relics, prevent the Black Legion from getting their hands on as many as possible (with any failures to do so being used against the players later on), and get to the very center. The problem is obviously that this gets old quick. I need ideas for ways to mix it up, but without feeling like complete tangents.
Also, I have plans to introduce an NPC that gives the players a very interesting sort of dilemma, and I am trying to decide the right time/context to have them encounter him. This NPC is a Luna Wolf Centurion (or some other high rank - I want him to be equivalent to the players who are Primaris Terminators with >800XP) who was held in stasis aboard that Luna Wolves ship, and has no knowledge of the Heresy or even that Horus was declared Warmaster. I won't get into the nature of the dilemmas and decisions/choices it will pose to the players, but I worry that if I wait to introduce him until the very end when they get to that ship, there won't be enough time for the players to really get attached to him (or at least have time to know the character) and thus feel the weight of potential choices. However, I can't think of a good way to introduce him earlier that would explain how he got out of said ship and runs into the PCs. I like the idea of him coming in to fight off a group of Black Legion marines (ie contributing to a fight the players find themselves in without stealing the scene), or them finding him in the middle of a battle against such marines, but I need some help fleshing it out.
As always, ideas are greatly appreciated! I've already made my first map for the next section which is a Sokar Stormbird launch bay, but I'm waiting until I figure out more of what I want to do before continuing.
Thanks!
r/40krpg • u/CartoonistSad161 • 1d ago
How do you find "adventurer" minis ?
Hello,
After doing some research on this sub and on the Warhammer website, I haven't been able to find many basic miniatures suitable for adventurer characters. Everything seems either too much like a generic soldier or, in the case of officers, way too heavily decorated.
Do you know any good places to find more generic adventurer minis? I'm looking for things like cloaks, swords, and simple clothing, without any military uniforms, normal psyker...
r/40krpg • u/Saritiel • 1d ago
Imperium Maledictum Is there a guide or resources to creating fiction and stories in the Warhammer universe?
I'm a GM who generally considers herself to be pretty strong at creating engaging campaigns that the players really get into. I love Warhammer, I paint and play Admech and Daughters of Khaine. I've run three Warhammer campaigns now (one Imperium Maledictum, one Only War, and one Soulbound), and each time I find that I really struggle to hit the fiction in a way that is satisfying.
It feels weird to say, since it seems like it wouldn't be too much different than creating it in D&D, or Legend of the Five Rings, or Deadlands, but I don't feel like I know how to create effective drama in this universe. I feel like every mission ends up just being, "There's the bad guys! KILL THEM ALL!". Which isn't the worst, but its also not as deep or as interesting as I could wish.
Are there any older books or any other resources that have good descriptions of how to build adventures? Be it Dark Heresy, or Imperium Maledictum, or Soulbound, or whatever. Or just really solid premade adventures that can be ran?
I'm gearing up to try to run another game now, and I'm just trying to see if I can make it better.
r/40krpg • u/ViviPixels • 1d ago
Wrath & Glory Recommended Tier for First Time GM and Players?
I should clarify, I have Gm'd other things before, and my players have all played before, but none of us have ever touched W&G. One of my players wants to play a Tech Priest, so I was eyeing tier three, but I wanted to know if that was a bad idea, since I was yet unfamiliar with the system. Is it better to start at tier one? Or is it fine to jump into the deep end and hope to tread water?
r/40krpg • u/Astra_Sorority_292 • 2d ago
Does anyone know of a 40K westmarches style server?
Hello!
As the title says, I was wondering if anyone knew of a 40K westmarches server. For anyone who doesn’t know, a westmarches is a collaborative server with multiple GMs and many players all playing within the same enclosed setting. This is usually done on discord in a play by post format. Stuff like that.
I was looking to see if anyone knew of any servers like that which would be open to people joining them at the moment.
r/40krpg • u/woffin91 • 2d ago
Looking GM's and players
We are a newer ttrpg community boasting a fair number of players.
We are looking for new GMs to help us run some games on our server.
Being EU centric, it is difficult for a lot of Europeans to find games, and so our goal is to more easily facilitate that aim.
We are running games like:
Warhammer, Wrath and glory
DND
Cyberpunk
VTM
Lancer
Etc. If you are interested, please let me know
Wrath & Glory Inconsistency in calculating Defense in the bestiary.
The basis for the calculation is Defence = (Initiative – 1), with a minimum Defence value of 1, since "All of your Traits have a minimum value of 1, except Corruption" (core rulebook p. 36).
The Defense value can be modified by Size ("SIZE CATEGORIES" p. 191).
- For some enemies, the size bonus is already included (e.g., "Servo-Skull," core rulebook p. 336).
- In other cases, it looks as though the author forgot about the size-based bonus (e.g., the "Squig" from TA:Xenos, p. 97; I cannot check its stats as a projectile in Church of Steel).
- For some, Defence is lower than the general rules would indicate ("Sslyth", TA:Xenos p. 68).
- Some enemies also possess special abilities that increase their Defence ("Harlequin" TA:Xenos pp. 54–57, "Plaguebearer" core rulebook p. 350), and this is already factored into the stat block.
- There is also a group of enemies (T'au Battlesuits) where I cannot understand what the author had in mind.
In some cases (Sslyth, Canoptek Scarab), the statistics differ between language versions of the rulebook.
Keep this in mind when designing encounters for your adventures.
r/40krpg • u/Appropriate-Market-2 • 5d ago
Warp Travel
Hey everyone!
I'm planning to run a Warp travel session next week, but I'm a bit short on ideas for events, encounters, or small adventures that could happen aboard the ship.
I'm familiar with how the Warp works and how twisted and bizarre things can get. I was thinking about taking inspiration from the events in the Rogue Trader video game, but I'm not sure if that's the best approach.
What I want to avoid is simply reading a short description of some strange event and then telling my players they've arrived at their destination. I'd like the journey to feel more interactive and meaningful.
How do you guys usually handle Warp travel? Any ideas or experiences you'd like to share?
r/40krpg • u/mariano2696 • 3d ago
Wrath & Glory Is "spread" supposed to be so broken?
As written in the rulebook, basically a shotgun can oneshot like 10 troops in a single shot, how do you manage this?
r/40krpg • u/Ace_Of_No_Trades • 5d ago
Looking For Fantasy Flight Group
How do people find groups to play Dark Heresy and Rogue Trader? My go-to for this kind of thing is Roll20, but it doesn't let you search for specific Warhammer games. It groups them all together and I keep getting results for games I've never heard of or don't have the books for.
r/40krpg • u/77_Dredd • 6d ago
Warhammer RPG Weekly: Vanishing Act
Happy Friday, folks! Here's the highlights of the Week that Was, including the Necromunda RPG's disappearing act, WFRP 5e's continued sales dominance, and a giveaway for an Imperium Maledictum Inquisition Guide Collector's Edition!
r/40krpg • u/EntireDragonfruit190 • 6d ago
Dark Heresy 2 First Time Campaign, Initial Adventure, Feedback Request
So I am planning my first Dark Heresy 2e campaign and wanted to get peoples thoughts on the narrative I am working on. I don't have any players in this subreddit so I am confident I can share this here without spoiling them.
So the party is on its first mission together formally as a group. They are lead by an Interrogator who is using the assignment to assess the teams capabilities before reporting back to their Inquisitor. The planet they are sent to is under review for abandonment by the imperium as their output over the years have begun to dwindle. Its a mining world and its essentially been stripped of everything its worth. They are investigating as the planet has suddenly started producing materials that they previously never been able to find on planet. The nearby forgeworld has sent envoys to the planet to resurvey the new materials and havent reported back. A local informant has reported some concerns about the legitimacy of the claims.
The team is to arrive on planet, establish contact with the local informant, establish contact with the mining guilds, acquire their testimony, establish contact with the forgeworld representatives, and confirm the claims of the planet has resources worthy of not abandoning. If the claims are proven to be true, all is well, if the claims are proven to be false the planet will be abandoned, all personel of strategic worth will be taken before dooming a planet of billions to starve.
So what is going on?
The Planetary Governor made a deal with a Kabal of Drukhari that they would trade them men for material. People are being press ganged to reinforce a Dead Regiment and taken to the southern pole where the new materials are coming from. There is a webway gate at the south pole that the Drukhari are using to bring materials they gathered from raiding shipping lanes elsewhere in the sector for a steady supply of slaves to torture and convert to hidden agents who are being placed strategically across the planet to cripple the defenses in preperation to capture the entire planets populus.
The Planetary Governor had long been a pawn of the Drukhari after they had to abandon their attempted plundering of the planet centuries ago when he was younger. The Archon of the Kabal was targetted by Agents of Vect whilst in realspace and the infighting between the Kabal leadership after their death left enough time for the planet to be reinforced, but not before sowing some hidden agents on the planet. The Kabal and the then sixth in line heir to planetary governing had made a deal that they would kill the governors siblings leaving line of succession to them in exchange for giving them a device that would keep the Governor alive and healthy longer than any juvenate treatment. The implant kept the Governor alive but also effected his genetics so whatever children he sired would have a minor mutation that would make future generations to be malformed mutants. The Governor became paranoid and progressively senile until his only surviving heir had to essentially rule in his absence. She would kill him if she could but the bastard installed a bomb collar on her after suspecting her of plotting against him.
So now the planet is ruled by the Governor apparent in all but name and she has fallen into a dark depression because of her children being born deformed and has given up caring about the planet selling her people to the drukhari for the resources of the mines but more importantly, to cure their sickness. She knows of her fathers dark secret and she wants to save her children and the Governors personal medicae has said that they know who can help. She realises she is on a dying world and is desperately trying to keep it running for the future of her children not knowing their is no future. The Guildmaster of the Mining Guilds is the only other senior planetary official aware of the situation and is desperate to jump planet with his family to a new system, but even then he doesnt know what is happening to the men sent to the southern pole. The Press ganging for the new regiment is just a cover up to hide that they are running out of able bodied men for the mining efforts. In the end the plan of the Archon is to come to a world made defenseless by its fighting mens conscription to slavery, their leaders senile and despairing and their walls defended by children. Such an elegant plan centuries in the making by The Kabal of Innocence Lost.
Their other things i have in the works but this is the grand plan. A simple enquiry into a planets claims of value reveals itself to be a grand conspiracy going back centuries and the inevitable doom of the entire planet.
Is that a good story for a starting campaign adventure?
r/40krpg • u/HellsTheFoxxi • 6d ago
Dark Heresy 2 I need help workshopping a name for the Dark Heresy 2e game I’m making
Info about the game:
It’s very inspired by Darktide, so the players are gonna be given to the head Inquisitor’s military through favours, volunteers, or already working under one of his Interrogators.
The planet the players will be on for most of the campaign is a made up one called Sivion that is under threat from a Nurgle cult and a Tzeentch cult. They both are fighting each other in addition to the imperium to summon their respective greater daemon.
r/40krpg • u/TheoVisi • 7d ago
Dark Heresy 2 Finally went back and really cleaned up an old project. Still finding some minor bugs but I’m happy to reintroduce my Dark Heresy 2e Automated sheet!
drive.google.comThis time with a how to guide as well lol
r/40krpg • u/fenrir108 • 6d ago
Black Crusade Just existing
How has your day been?
I wanna play this, being a newbie player or a newbie GM, but I haven't found anyone to play it, so I come here asking if you know a place to play it, or if someone is running a game online, also, don't know if someone cares, English isn't my first language.
r/40krpg • u/Ace_Of_No_Trades • 6d ago
Fantasy Flight - Rock Saws
How would you stat out the Rock Saws for one of Fantasy Flight's ttrpgs? I'm certain the Heavy Rock Saws that are popular among Genestealer Cults are Unwieldy Two-Handed Weapons with high Penetration, but I'm not sure what other qualities to give them or if it warrants 2d10 damage, since they're not made to be weapons. Maybe 2d5 damage? The fact they have to specify Heavy Rock Saws tells me there are other kinds of Rock Saw that might be able to be One-Handed, unless they're called 'Heavy Rock Saws' because they're made for cutting out veins of particularly dense ores.
r/40krpg • u/jeremysbrain • 7d ago
Wrath & Glory I created my own version of the Gilead System (Redux)
I posted an earlier version of this map last year, it is now broken up into three images (click right to see all three). I made the system a binary star system and spread it out some and I added a few extra features:
- I promoted Skaelas from moon to planet.
- I added a Junk planet with Orks and Kroot
- I added 2 gas giants with lots of moons so there are lots of hiding places outside the Voidmire.
- I added a Deathwatch base
- I added a Forbidden Planet as a blank wild card that I can fill in during campaign play.
- I added the locations of several prominent Space Hulks and other interesting objects.
Planetary assets are courtesy of Auren Dawnstar on Inkarnate and the Imperial symbols were created by someone here on reddit, but I can't find the post and I'm sorry I can't remember your name.
Wrath & Glory Question regarding Canoptek Scarab Mob
How do you handle Living Metal and Reanimation Protocols for Mobs?
Let's assume I have a Mob consisting of 20 Scarabs (TA:Xenos p. 145).
A player deals 5 Wounds in a single attack, reducing the Mob's size to 15.
As the GM, I now roll 5d6, and for every "6" rolled, one Scarab is reanimated.
That part is straightforward. Now, a question regarding Living Metal.
The TA:Xenos rulebook states on page 5: "Note that the Mob still retains any abilities they had before forming a Mob."
Now, "Living Metal" comes into play. Does this rule have any significance for a Mob? If regeneration were to trigger at the start of the turn, it would mean one of the Scarabs gets resurrected (regaining 1 Wound and 1 Shock), just like with Reanimation Protocols.
To sum up - does anyone have a different interpretation of the rules? To me, the "Living Metal" ability is irrelevant when fighting a Mob, because Wounds don't count.
Publishing fan made adventures? Selling them online?
I have created a home brew IM adventure that I have a few test games set up. I’m planning on running it at a small con .. so I’d like it to go well.
I have the text, a few flow chart style maps but no art.
I’d like to share it once done … and I’d love to publish it somewhere. DDTRPG or ITCH. Id love to charge a nominal fee. This is more to .. unlock an achievement of “publishing” something. So $1-5 max.
A few questions
* are there any good sources of usable art for this type of project? I can use AI (i know is a big negative for some) but would be great to use something existing.
* I’m not using a lot of IP but have set it in the Macharian sector, have creatures from the bestiary and a space hulk. Is there some sort of fan publishing we can use?
* has anyone actually done this? Or know of examples?
r/40krpg • u/Ok-Individual-2081 • 8d ago
Only War GW and IP laws with regard to TTRPGs
Ok, so I know GW can be super strict with regard to IP, and I was wondering about how they enforce that with TTRPGs. I had planned on doing an in person Only War campaign, and possibly streaming it to twitch or putting it on YouTube eventually. With something like that, does GW hit you with IP suits? Specifically, if it's a home-brew campaign using GW miniatures in Only War.
r/40krpg • u/Valintine142 • 8d ago
Wrath & Glory Warhammer 40k wrath and glory one shot [free] [FoundryVTT] Sunday 8:30pm est
r/40krpg • u/CalKiernan • 9d ago
Imperium Maledictum - simple zone map for Foundry VTT
Since I mentioned it in a few answers about maps already and posting pictures is not always possible in comments, I thought it might be a good idea to share it as a post.
I created a very simple zone map for Foundry to avoid using real battlemaps. The whole idea of the zones is to focus on narrative combat and not have a miniatures/tabletop like combat with exact locations. This works great at a table, but if you play online with Foundry, there are great automations which are to goo to ignore. With this abstract map we are able to use all the automations the system offers, like applying the zone effects or targeting of other tokens..
The numbers are simple tokens that show to which zone you can get from a zone. So I can change it for each new combat.
